Curtis L. Olson wrote:
Fortran is pretty much just like BASIC but the line numbers are
optional. You can get the feel of it here:
http://www.westnet.com/mirrors/99bottles/beer_d_h.html#f90
What? No entry for Nasal?
Erik
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On Thursday 13 May 2004 09:08, Erik Hofman wrote:
Curtis L. Olson wrote:
Fortran is pretty much just like BASIC but the line numbers are
optional. You can get the feel of it here:
http://www.westnet.com/mirrors/99bottles/beer_d_h.html#f90
What? No entry for Nasal?
Erik
:)
Hi Guys
I am just wondering is there a
very good reason that we use
zero to number things in FG.Engines
tanks and the like.Because in the real
world of aviation nothing is numbered
zero as far as I know.
Why does it matter you may ask.
Well it seems a bit strange that a four
engined aircraft has
[mailto:[EMAIL PROTECTED]
Sent: 12 May 2004 13:30
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Why ZERO
Hi Guys
I am just wondering is there a
very good reason that we use
zero to number things in FG.Engines
tanks and the like.Because in the real
world of aviation nothing is numbered
zero
Innis Cunningham wrote:
I am just wondering is there a very good reason that we use zero to
number things in FG. Engines tanks and the like. Because in the real
world of aviation nothing is numbered zero as far as I know.
Why does it matter you may ask. Well it seems a bit strange that a
hmm... if FlightGear is to be as realistic as possible, it will be a good idea
to simulate everything down to the very last detail.
Perhaps a translator of some sort can be written?
Regards,
Ampere
On May 12, 2004 10:31 am, Andy Ross wrote:
Innis Cunningham wrote:
I am just wondering is
Ampere K. Hardraade wrote:
hmm... if FlightGear is to be as realistic as possible, it will be a
good idea to simulate everything down to the very last detail.
Perhaps a translator of some sort can be written?
I can't quite tell if this is a joke or not. If it is, then accept my
apologies.
Andy Ross wrote:
stuff cut
the way software systems are expected to act. Real Programmers count
from zero. Always have, always will.
NOTE: FORTRAN programmers count from 1, always have, always will!!!
Andy
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Bruce Finney wrote:
Andy Ross wrote:
Real Programmers count from zero. Always have, always will.
NOTE: FORTRAN programmers count from 1, always have, always will!!!
So we agree. :)
Andy
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Bruce Finney wrote:
the way software systems are expected to act. Real Programmers count
from zero. Always have, always will.
NOTE: FORTRAN programmers count from 1, always have, always will!!!
Does that apply to both of them?
All the best,
David
On Thursday 13 May 2004 12:51 am, Bruce Finney wrote:
Andy Ross wrote:
stuff cut
the way software systems are expected to act. Real Programmers count
from zero. Always have, always will.
NOTE: FORTRAN programmers count from 1, always have, always will!!!
...and APL
On Thursday 13 May 2004 12:57 am, David Megginson wrote:
Bruce Finney wrote:
the way software systems are expected to act. Real Programmers count
from zero. Always have, always will.
NOTE: FORTRAN programmers count from 1, always have, always will!!!
Does that apply to both of
On Thursday 13 May 2004 01:24, Jonathan Richards wrote:
There's still lots of scientific stuff in Fortran.
And there are plenty of Zeroth laws in science.
Cheers,
Al
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Jonathan Richards wrote:
Oi! Somewhere here I've got a stack of Hollerith cards with my first ever
program, in Fortran, on it. Not Fortran77, though, because I punched it
sometime in 1974.
Yes, I wrote my first programs in Fortran as well -- I was 13 in 1977, and
used to sneak into the
Ok Andy I thought this maybe the case but I
guess I was hopeing against hope that it was not.
Cheers
Innis
Andy Ross writes
This can't be fixed. The underlying software engines (property
system, C++, Nasal, all of it really) all use zero based indexing in
accordance with (very) long standing
Ampere K. Hardraade wrote:
Oh... I have to learn Fortran next year.
Fortran is pretty much just like BASIC but the line numbers are
optional. You can get the feel of it here:
http://www.westnet.com/mirrors/99bottles/beer_d_h.html#f90
Curt.
--
Curtis Olson
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