[Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Brandon Walters
Hi, i'm a student and trying to learn how to make flight sims. i am in the learning process and i was wondering if anyone of you could point me in the righ direction. i want to start by drawing dials, and horizon indicator. i dont know if flightgear has function calls to automatically do this, but could anyone point me to tutorials or code on how to start. feel free to dummy it up :)Do you Yahoo!?
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Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 Hi, i'm a student and trying to learn how to make flight sims. i am in the learning 
process and i was wondering if anyone of you could point me in the righ direction. i 
want to start by drawing dials, and horizon indicator. i dont know if flightgear has 
function  calls to automatically do this, but could anyone point me to tutorials or  
code on how to start. feel free to dummy it up :)

Hm... it looks like you have a long way ahead :)

(but from what I know about simulations drawing panels
would certainly not be my first step...).


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Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Curtis L. Olson
Elad Yarkoni writes:
 Once upon a time, you were sitting and writing:
 
  Hi, i'm a student and trying to learn how to make flight sims. i am in the 
learning process and i was wondering if anyone of you could point me in the righ 
direction. i want to start by drawing dials, and horizon indicator. i dont know if 
flightgear has function  calls to automatically do this, but could anyone point me to 
tutorials or  code on how to start. feel free to dummy it up :)
 
 Hm... it looks like you have a long way ahead :)
 
 (but from what I know about simulations drawing panels
 would certainly not be my first step...).

Actually, drawing 2d panels is pretty straight forward, and their's
lots of examples you can start with and modify.  Panels are all done
with .xml config files so you don't need to do any coding or
recompiling to build a panel.  And, you can reload the panel on the
fly, so you don't even have to restart FlightGear to test your
changes.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Erik Hofman
Curtis L. Olson wrote:


Actually, drawing 2d panels is pretty straight forward, and their's
lots of examples you can start with and modify.  Panels are all done
with .xml config files so you don't need to do any coding or
recompiling to build a panel.  And, you can reload the panel on the
fly, so you don't even have to restart FlightGear to test your
changes.


And before you notice it, some one ends up with something like this:
http://home.attbi.com/~davidculp2/f16/f16-v3.jpg

Erik



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