Re: [Flightgear-devel] Thesis Advice

2005-12-10 Thread Szabolcs Berecz
Hi!

I'm the one who asked the same question. Actually I have been offered
a job what I
accepted, so I won't have enough time for writing my thesis on these
topics (I have an
almost completed thesis which I'm going to finish). So, choose the
topic you like. I won't
have any objections.

After I have finished my thesis (which is probably in June), I think I
will come back and
help you all out a bit :)

Szabi

On 08/12/05, bass pumped [EMAIL PROTECTED] wrote:
 Hi all,

 I'm trawling for topics to do my masters thesis on.  My interest in
 intelligent flight control.  Anyone have any good ideas??

 Thanks,

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[Flightgear-devel] Thesis Advice

2005-12-08 Thread bass pumped
Hi all,

I'm trawling for topics to do my masters thesis on.  My interest in
intelligent flight control.  Anyone have any good ideas??

Thanks,

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Re: [Flightgear-devel] Thesis Advice

2005-12-08 Thread Dave Culp
On Thursday 08 December 2005 08:51 am, bass pumped wrote:
 I'm trawling for topics to do my masters thesis on.  My interest in
 intelligent flight control.  Anyone have any good ideas??

The money will be in automating air transport, beginning with replacing the 
current ATC system with a Freeflight type of system where all the airplanes 
deconflict themselves and set up their own arrival spacing.  This is already 
being researched, but the more the merrier.  This will allow airplanes to fly 
their most efficient paths, which saves lots of fuel, and also takes the 
people out of the ATC system, which will save a bundle.

Once that is in place then the automated (pilotless) airplane comes next.  
Some hurdles are taxiing and weather avoidance.


Dave

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Re: [Flightgear-devel] Thesis Advice

2005-12-08 Thread Ampere K. Hardraade
On December 8, 2005 09:51 am, bass pumped wrote:
 Hi all,

 I'm trawling for topics to do my masters thesis on.  My interest in
 intelligent flight control.  Anyone have any good ideas??

 Thanks,

Someone asked the exact same question last month.
http://mail.flightgear.org/pipermail/flightgear-devel/2005-November/040828.html

Ampere

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Re: [Flightgear-devel] thesis?

2005-11-23 Thread Martin Spott
Georg Vollnhals wrote:

 An add-on could be a little program outside of FlightGear where you can 
 place several single objects into a fixed set which can be placed into 
 the scenery by your new object-edit-code as described above.

Well, FGSD is a tool that eases placement of objects in the scenery
and, although noch much development has taken place for some time, I
believe that this tool is still of pretty much use for such work,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] thesis?

2005-11-23 Thread Durk Talsma
On Wednesday 23 November 2005 05:16, Szabolcs Berecz wrote:
 Sounds more interesting :)
 I suppose ATC is functional in FlighGear.


The ATC in FlightGear is an area that is currently still under active 
development. Feel free to browse through the source code subdirectories that 
make up the most significant bits and pieces (src/ATC src/AIModel 
src/Traffic, and to some degree src/Airports (look for the files simple.cxx 
and simple.hxx).

If you feel like working in this area, you're more than welcome, but please 
send us a brief outline of your ideas so we can check how well it fits with 
our ongoing plans. 

One potential code improvement that might really come in handy in future AI 
traffic is is a set of algorithms that run across multiple frames. Right now, 
there is still a limited set of potentially CPU/IO intensive more or less AI 
related functions that run within one frame, and might disrupt the flow of 
the simulator. Two examples that come to mind are:

1) The FGGroundNetwork::trace() algorithm (see Airports/simple.cxx) 
2) The  SimGear model loaders.

Having versions of these functions that distribute the calculations across 
multiple frames might be very handy in the long run.

Cheers,
Durk

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Re: [Flightgear-devel] thesis?

2005-11-23 Thread Harald JOHNSEN

Georg Vollnhals wrote:


Martin Spott schrieb:


Georg Vollnhals wrote:

 

An add-on could be a little program outside of FlightGear where you 
can place several single objects into a fixed set which can be 
placed into the scenery by your new object-edit-code as described 
above.
  



Well, FGSD is a tool that eases placement of objects in the scenery
and, although noch much development has taken place for some time, I
believe that this tool is still of pretty much use for such work,

Martin.
 


Hi Martin,

if the development of FGSD goes on this will become a *great* tool for 
FlightGear as it aimes into the right direction.
It is the only tool I know for making terrain adjustments at the 
moment and I did (Version 0.3.1) some test-work with it (Bremen, Saba 
island) but found it very time-consuming to improve larger areas (and 
I sometimes really fight with the program).
And it is much easier and faster at the moment to place objects by 
hand assisted by a simple Pascal program I made for me.
But the development of FGSD will go on, as I hope, and this program 
will then be a great help and tool for user development.


...


You can add objects with FGSD, and then make fg reload the tiles with F2 
key (if I remember well)

to check the change.

Harald.


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Re: 回复: [Flightgear-devel] thesis?

2005-11-22 Thread Szabolcs Berecz
Is water shader about making the water look better?

Right now I don't now how much work would be the integration and what
it is about. Do you think it is a good topic for a thesis?

Szabi

On 22/11/05, Dai Qiang [EMAIL PROTECTED] wrote:
 Hi Berecz,

 It's good to hear that another person has selected
 FGFS as thesis topic.

 The things on my to-do list is to add water shader and
 integrate Mathius' work of carrier taking off and
 landing with current SimGear CVS. Maybe we can
 cooperate on the issues.

 Best,
 - Qiang

 --- Szabolcs Berecz [EMAIL PROTECTED]写道:

  Hi!
 
  I'm thinking about my thesis which I have to write
  next semester. I'm
  interested in FlightGear, but haven't got the time
  to dig into it,
  yet, so I don't know what needs to be done. Is there
  something which
  should be done, but you don't have the time for it?
 
  Maybe I would be willing to do it, but it shouldn't
  be too big,
  because I have to write most of it in a couple of
  months. It shouldn't
  be too easy, either. Do I want too much? :)
 
  Oh, and usually I'm not too interested in user
  interfaces and
  graphics, but I don't say there is no chance to work
  on something like
  that...
 
  I will have time to go into details and start
  working on something the
  next week. I would appreciate if you could suggest
  something.
 
  Thanks,
  Szabi
 
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Re: [Flightgear-devel] thesis?

2005-11-22 Thread Georg Vollnhals

Szabolcs Berecz schrieb:


Hi!

I'm thinking about my thesis which I have to write next semester. I'm
interested in FlightGear, but haven't got the time to dig into it,
yet, so I don't know what needs to be done. Is there something which
should be done, but you don't have the time for it?

Maybe I would be willing to do it, but it shouldn't be too big,
because I have to write most of it in a couple of months. It shouldn't
be too easy, either. Do I want too much? :)

Oh, and usually I'm not too interested in user interfaces and
graphics, but I don't say there is no chance to work on something like
that...

I will have time to go into details and start working on something the
next week. I would appreciate if you could suggest something.

Thanks,
Szabi

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Hi Szabi,
I am only a user and not a developer (and can't therefore of no big help 
for you when you realize your project) but I want to make a suggestion:


At the moment it is not very comfortable to place an object into the 
FlightGear world. First you have to calculate the tile-number via a 
separate Perl script  (Lat/Lon -  tilenumber), then you have to get the 
right elevation of that place, then you have to think about the angle 
you want to place the object into the world,  then you have to create 
the *.stg file and write the things into it (or add them). All without 
any visual control and without the possibility to place a complete set 
of normally single objects into the scenery at one time.
I am inspired by the FLY! object editor and as this always has been 
created for another (old) flightsim it might collide with what you have 
to do for your students work, but anyway I want to describe how it works 
in FLY:


You fire the sim, fly/go to the place where you want to put your 
object/set of objects, press a key-combination.
Then you see the scenery from above (bird-view) with a cross-marker (it 
aims to the point where the object is placed if you want to do so). You 
can go nearer of farer, to all directions (and even angles) to view the 
scenery. Then you select an object from a menue (grafical view) and 
place it into the scenery. You can now move it to the place you want to 
have it, select the height if other than ground (ie an object you want 
to place into the air or onto an already existing object), then you  may 
safe your work.
(In FLY! it is even more comfortable as you can select *every* object 
already placed in the scenery, move, scale and put it together, but I 
think this might a little bit too complicated for a several months work 
:-)  )
When the object is safed, your code should make all calculations, 
changes or creations of new files - and if it is possible, make an 
initialisation of the scenery if you go out of the editing mode into 
normal flight mode, so that the new object is placed in the virtual 
world and can be seen.
An add-on could be a little program outside of FlightGear where you can 
place several single objects into a fixed set which can be placed into 
the scenery by your new object-edit-code as described above.
(This might be a collection of houses, trees, cars, etc to build some 
sort of a small generic village, or all other sort of small sceneries 
(small harbour, power plant, etc) which you want to place more than once 
into FlightGear.


Ok, this was just my thought what could be done by you if interested.
Regards
Georg

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Re: [Flightgear-devel] thesis?

2005-11-22 Thread Ampere K. Hardraade
On November 21, 2005 09:47 pm, Szabolcs Berecz wrote:
 Oh, and usually I'm not too interested in user interfaces and
 graphics, but I don't say there is no chance to work on something like
 that...

 I will have time to go into details and start working on something the
 next week. I would appreciate if you could suggest something.

 Thanks,
 Szabi

Algorithm related:
Interpetating, storing, altering and displaying accurate GIS data in WGS84 
Coordinate System. (www.terragera.org)

AI related:
Application of artificial intelligent in civilian aviation, and 
experimentation of AI ATC within FlightGear Flight Simulator.

Ampere

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Re: [Flightgear-devel] thesis?

2005-11-22 Thread Szabolcs Berecz
On 23/11/05, Ampere K. Hardraade [EMAIL PROTECTED] wrote:

 Algorithm related:
 Interpetating, storing, altering and displaying accurate GIS data in WGS84
 Coordinate System. (www.terragera.org)

Sounds interesting. I will think about it...

 AI related:
 Application of artificial intelligent in civilian aviation, and
 experimentation of AI ATC within FlightGear Flight Simulator.

Sounds more interesting :)
I suppose ATC is functional in FlighGear.

I will look up these things in two or three weeks. If you have any other
suggestions, let me know, please.

Szabi

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[Flightgear-devel] thesis?

2005-11-21 Thread Szabolcs Berecz
Hi!

I'm thinking about my thesis which I have to write next semester. I'm
interested in FlightGear, but haven't got the time to dig into it,
yet, so I don't know what needs to be done. Is there something which
should be done, but you don't have the time for it?

Maybe I would be willing to do it, but it shouldn't be too big,
because I have to write most of it in a couple of months. It shouldn't
be too easy, either. Do I want too much? :)

Oh, and usually I'm not too interested in user interfaces and
graphics, but I don't say there is no chance to work on something like
that...

I will have time to go into details and start working on something the
next week. I would appreciate if you could suggest something.

Thanks,
Szabi

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回复: [Flightgear-devel] thesis?

2005-11-21 Thread Dai Qiang
Hi Berecz,

It's good to hear that another person has selected
FGFS as thesis topic.

The things on my to-do list is to add water shader and
integrate Mathius' work of carrier taking off and
landing with current SimGear CVS. Maybe we can
cooperate on the issues.

Best,
- Qiang

--- Szabolcs Berecz [EMAIL PROTECTED]写道:

 Hi!
 
 I'm thinking about my thesis which I have to write
 next semester. I'm
 interested in FlightGear, but haven't got the time
 to dig into it,
 yet, so I don't know what needs to be done. Is there
 something which
 should be done, but you don't have the time for it?
 
 Maybe I would be willing to do it, but it shouldn't
 be too big,
 because I have to write most of it in a couple of
 months. It shouldn't
 be too easy, either. Do I want too much? :)
 
 Oh, and usually I'm not too interested in user
 interfaces and
 graphics, but I don't say there is no chance to work
 on something like
 that...
 
 I will have time to go into details and start
 working on something the
 next week. I would appreciate if you could suggest
 something.
 
 Thanks,
 Szabi
 
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