Re: [Flightgear-devel] Thesis Advice
Hi! I'm the one who asked the same question. Actually I have been offered a job what I accepted, so I won't have enough time for writing my thesis on these topics (I have an almost completed thesis which I'm going to finish). So, choose the topic you like. I won't have any objections. After I have finished my thesis (which is probably in June), I think I will come back and help you all out a bit :) Szabi On 08/12/05, bass pumped [EMAIL PROTECTED] wrote: Hi all, I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? Thanks, ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Thesis Advice
Hi all, I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? Thanks, ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Thesis Advice
On Thursday 08 December 2005 08:51 am, bass pumped wrote: I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? The money will be in automating air transport, beginning with replacing the current ATC system with a Freeflight type of system where all the airplanes deconflict themselves and set up their own arrival spacing. This is already being researched, but the more the merrier. This will allow airplanes to fly their most efficient paths, which saves lots of fuel, and also takes the people out of the ATC system, which will save a bundle. Once that is in place then the automated (pilotless) airplane comes next. Some hurdles are taxiing and weather avoidance. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Thesis Advice
On December 8, 2005 09:51 am, bass pumped wrote: Hi all, I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? Thanks, Someone asked the exact same question last month. http://mail.flightgear.org/pipermail/flightgear-devel/2005-November/040828.html Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] thesis?
Georg Vollnhals wrote: An add-on could be a little program outside of FlightGear where you can place several single objects into a fixed set which can be placed into the scenery by your new object-edit-code as described above. Well, FGSD is a tool that eases placement of objects in the scenery and, although noch much development has taken place for some time, I believe that this tool is still of pretty much use for such work, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] thesis?
On Wednesday 23 November 2005 05:16, Szabolcs Berecz wrote: Sounds more interesting :) I suppose ATC is functional in FlighGear. The ATC in FlightGear is an area that is currently still under active development. Feel free to browse through the source code subdirectories that make up the most significant bits and pieces (src/ATC src/AIModel src/Traffic, and to some degree src/Airports (look for the files simple.cxx and simple.hxx). If you feel like working in this area, you're more than welcome, but please send us a brief outline of your ideas so we can check how well it fits with our ongoing plans. One potential code improvement that might really come in handy in future AI traffic is is a set of algorithms that run across multiple frames. Right now, there is still a limited set of potentially CPU/IO intensive more or less AI related functions that run within one frame, and might disrupt the flow of the simulator. Two examples that come to mind are: 1) The FGGroundNetwork::trace() algorithm (see Airports/simple.cxx) 2) The SimGear model loaders. Having versions of these functions that distribute the calculations across multiple frames might be very handy in the long run. Cheers, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] thesis?
Georg Vollnhals wrote: Martin Spott schrieb: Georg Vollnhals wrote: An add-on could be a little program outside of FlightGear where you can place several single objects into a fixed set which can be placed into the scenery by your new object-edit-code as described above. Well, FGSD is a tool that eases placement of objects in the scenery and, although noch much development has taken place for some time, I believe that this tool is still of pretty much use for such work, Martin. Hi Martin, if the development of FGSD goes on this will become a *great* tool for FlightGear as it aimes into the right direction. It is the only tool I know for making terrain adjustments at the moment and I did (Version 0.3.1) some test-work with it (Bremen, Saba island) but found it very time-consuming to improve larger areas (and I sometimes really fight with the program). And it is much easier and faster at the moment to place objects by hand assisted by a simple Pascal program I made for me. But the development of FGSD will go on, as I hope, and this program will then be a great help and tool for user development. ... You can add objects with FGSD, and then make fg reload the tiles with F2 key (if I remember well) to check the change. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: 回复: [Flightgear-devel] thesis?
Is water shader about making the water look better? Right now I don't now how much work would be the integration and what it is about. Do you think it is a good topic for a thesis? Szabi On 22/11/05, Dai Qiang [EMAIL PROTECTED] wrote: Hi Berecz, It's good to hear that another person has selected FGFS as thesis topic. The things on my to-do list is to add water shader and integrate Mathius' work of carrier taking off and landing with current SimGear CVS. Maybe we can cooperate on the issues. Best, - Qiang --- Szabolcs Berecz [EMAIL PROTECTED]写道: Hi! I'm thinking about my thesis which I have to write next semester. I'm interested in FlightGear, but haven't got the time to dig into it, yet, so I don't know what needs to be done. Is there something which should be done, but you don't have the time for it? Maybe I would be willing to do it, but it shouldn't be too big, because I have to write most of it in a couple of months. It shouldn't be too easy, either. Do I want too much? :) Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would appreciate if you could suggest something. Thanks, Szabi ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ 雅虎免费G邮箱-中国第一绝无垃圾邮件骚扰超大邮箱 http://cn.mail.yahoo.com ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] thesis?
Szabolcs Berecz schrieb: Hi! I'm thinking about my thesis which I have to write next semester. I'm interested in FlightGear, but haven't got the time to dig into it, yet, so I don't know what needs to be done. Is there something which should be done, but you don't have the time for it? Maybe I would be willing to do it, but it shouldn't be too big, because I have to write most of it in a couple of months. It shouldn't be too easy, either. Do I want too much? :) Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would appreciate if you could suggest something. Thanks, Szabi ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d Hi Szabi, I am only a user and not a developer (and can't therefore of no big help for you when you realize your project) but I want to make a suggestion: At the moment it is not very comfortable to place an object into the FlightGear world. First you have to calculate the tile-number via a separate Perl script (Lat/Lon - tilenumber), then you have to get the right elevation of that place, then you have to think about the angle you want to place the object into the world, then you have to create the *.stg file and write the things into it (or add them). All without any visual control and without the possibility to place a complete set of normally single objects into the scenery at one time. I am inspired by the FLY! object editor and as this always has been created for another (old) flightsim it might collide with what you have to do for your students work, but anyway I want to describe how it works in FLY: You fire the sim, fly/go to the place where you want to put your object/set of objects, press a key-combination. Then you see the scenery from above (bird-view) with a cross-marker (it aims to the point where the object is placed if you want to do so). You can go nearer of farer, to all directions (and even angles) to view the scenery. Then you select an object from a menue (grafical view) and place it into the scenery. You can now move it to the place you want to have it, select the height if other than ground (ie an object you want to place into the air or onto an already existing object), then you may safe your work. (In FLY! it is even more comfortable as you can select *every* object already placed in the scenery, move, scale and put it together, but I think this might a little bit too complicated for a several months work :-) ) When the object is safed, your code should make all calculations, changes or creations of new files - and if it is possible, make an initialisation of the scenery if you go out of the editing mode into normal flight mode, so that the new object is placed in the virtual world and can be seen. An add-on could be a little program outside of FlightGear where you can place several single objects into a fixed set which can be placed into the scenery by your new object-edit-code as described above. (This might be a collection of houses, trees, cars, etc to build some sort of a small generic village, or all other sort of small sceneries (small harbour, power plant, etc) which you want to place more than once into FlightGear. Ok, this was just my thought what could be done by you if interested. Regards Georg ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] thesis?
On November 21, 2005 09:47 pm, Szabolcs Berecz wrote: Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would appreciate if you could suggest something. Thanks, Szabi Algorithm related: Interpetating, storing, altering and displaying accurate GIS data in WGS84 Coordinate System. (www.terragera.org) AI related: Application of artificial intelligent in civilian aviation, and experimentation of AI ATC within FlightGear Flight Simulator. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] thesis?
On 23/11/05, Ampere K. Hardraade [EMAIL PROTECTED] wrote: Algorithm related: Interpetating, storing, altering and displaying accurate GIS data in WGS84 Coordinate System. (www.terragera.org) Sounds interesting. I will think about it... AI related: Application of artificial intelligent in civilian aviation, and experimentation of AI ATC within FlightGear Flight Simulator. Sounds more interesting :) I suppose ATC is functional in FlighGear. I will look up these things in two or three weeks. If you have any other suggestions, let me know, please. Szabi ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] thesis?
Hi! I'm thinking about my thesis which I have to write next semester. I'm interested in FlightGear, but haven't got the time to dig into it, yet, so I don't know what needs to be done. Is there something which should be done, but you don't have the time for it? Maybe I would be willing to do it, but it shouldn't be too big, because I have to write most of it in a couple of months. It shouldn't be too easy, either. Do I want too much? :) Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would appreciate if you could suggest something. Thanks, Szabi ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
回复: [Flightgear-devel] thesis?
Hi Berecz, It's good to hear that another person has selected FGFS as thesis topic. The things on my to-do list is to add water shader and integrate Mathius' work of carrier taking off and landing with current SimGear CVS. Maybe we can cooperate on the issues. Best, - Qiang --- Szabolcs Berecz [EMAIL PROTECTED]写道: Hi! I'm thinking about my thesis which I have to write next semester. I'm interested in FlightGear, but haven't got the time to dig into it, yet, so I don't know what needs to be done. Is there something which should be done, but you don't have the time for it? Maybe I would be willing to do it, but it shouldn't be too big, because I have to write most of it in a couple of months. It shouldn't be too easy, either. Do I want too much? :) Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would appreciate if you could suggest something. Thanks, Szabi ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ 雅虎免费G邮箱-中国第一绝无垃圾邮件骚扰超大邮箱 http://cn.mail.yahoo.com ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d