Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread Jim Wilson

John Check [EMAIL PROTECTED] said:

 
 I could bind a toggle for the brakes to the indicator.
 I think it's fairly likely somebody might click on it
 

Yep great idea.  Is the at-startup-parking-brake working?  I couldn't seem
to make it work last night.

Best,

Jim

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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread David Megginson

Jim Wilson writes:

  Yep great idea.  Is the at-startup-parking-brake working?  I couldn't seem
  to make it work last night.

No, there's some kind of a bug (it might just be that JSBSim is
overriding the initial setting), and I'll have to investigate.


All the best,


David

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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Erik Hofman

David Megginson wrote:

 If Curt and the rest of you hate this change, I'm happy to roll it
 back out, but I've been hearing some very strong arguments against
 putting 0.7.9 out with engines off by default and no arguments in
 favour.  Since this is a config-file change rather than a change to
 the code base proper, I hope no one minds slipping it in.

We can always reverse this after the release of 0.7.9, if wanted.

Erik


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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Curtis L. Olson

David Megginson writes:
 I am convinced that we're best off starting with the engines idling
 rather than off, since our default start is always on a runway (even
 if you specify a different airport).  No C++ code changes are
 necessary, other than a small bug-fix to JSBSim.cxx; I've just changed
 some properties in the default settings for the c172, c182, and c310
 so that they now all start at an idle (you'll note that the C-310's
 idle is too high, but we'll have to fix that after 0.7.9).
 
 If Curt and the rest of you hate this change, I'm happy to roll it
 back out, but I've been hearing some very strong arguments against
 putting 0.7.9 out with engines off by default and no arguments in
 favour.  Since this is a config-file change rather than a change to
 the code base proper, I hope no one minds slipping it in.

I'm not entirely sure I like it, but I acknowledge that starting on
the runway with engines off is not very realistic.

We do need to make sure that proper engine start modeling doesn't get
lost because no one is testing it anymore ...

Hopefully after 0.7.9 is out someone will take it upon themselves to
create several default positioning options.  I think all the pieces
are there, it's just a matter of assembling them in the right order.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread D Luff

Curtis L. Olson writes:

 David Megginson writes:
  I am convinced that we're best off starting with the engines idling
  rather than off, since our default start is always on a runway (even
  if you specify a different airport).  No C++ code changes are
  necessary, other than a small bug-fix to JSBSim.cxx; I've just changed
  some properties in the default settings for the c172, c182, and c310
  so that they now all start at an idle (you'll note that the C-310's
  idle is too high, but we'll have to fix that after 0.7.9).
  
  If Curt and the rest of you hate this change, I'm happy to roll it
  back out, but I've been hearing some very strong arguments against
  putting 0.7.9 out with engines off by default and no arguments in
  favour.  Since this is a config-file change rather than a change to
  the code base proper, I hope no one minds slipping it in.
 
 I'm not entirely sure I like it, but I acknowledge that starting on
 the runway with engines off is not very realistic.
 

I think its probably for the best, certainly for 0.7.9, if only because 
the obvious way to work the magnetos - left mouse clicking round 
and then holding down for the starter - doesn't work yet, and the full 
set of items to check isn't done yet anyway, such as master power 
and fuel selector switches.  We will undoubtably get a lot of how? 
posts from users if we leave the engines unstarted, especially as 
we don't currently have a checklist that can be brought up from the 
menu.

Of purely historical interest, ProPilot99 started on the runway with 
engines off.  I hated it at first, since I was used to MSFS and had 
to actually read something to get in the air!  However, once I got 
used to the sequence and managed to remember it I liked the fact 
that it had forced me to learn it.

 We do need to make sure that proper engine start modeling doesn't get
 lost because no one is testing it anymore ...

I'll still be testing it :-)

Cheers - Dave



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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Jim Wilson

David Megginson [EMAIL PROTECTED] said:

 I am convinced that we're best off starting with the engines idling
 rather than off, since our default start is always on a runway (even

Is there a way to set the parking brake at startup so that the plane doesn't
roll down (or off) the runway as soon as it loads?  I tried a couple things
and they didn't work.

Best,

Jim

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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread David Megginson

Curtis L. Olson writes:

  I would think that if we are going to have the engine running at
  startup, we really should have either the parking brake set, or the
  sim come up paused/frozen.

Perhaps, but if we get the idle speeds reasonable, it won't be too
bad.  Having the brakes on by default would be a bad thing, since
first-time users might have trouble figuring out how to release them.


All the best,


David

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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Curtis L. Olson

Jim Wilson writes:
 David Megginson [EMAIL PROTECTED] said:
 
  Curtis L. Olson writes:
  
I would think that if we are going to have the engine running at
startup, we really should have either the parking brake set, or the
sim come up paused/frozen.
  
  Perhaps, but if we get the idle speeds reasonable, it won't be too
  bad.  Having the brakes on by default would be a bad thing, since
  first-time users might have trouble figuring out how to release them.
  
 
 True, but for that matter first time users might have trouble
 figuring out how to open the throttle :-)

Sounds like we need to organize a focus group. :-)

I'm worried though that if the new user goes scooting off down the
runway at 40 knots before they get a chance to focus in on what is
going on, that will leave a negative impression just as much as
starting with the engine off or anything else that diverges
significantly from the 'expected'.

We always manage to save a few glaring wart suprises for the final
release so maybe we'll just have to live with whatever we end up with
here?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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