This ought to be easy (haven't I said that before?). If no one else gets to it, I'll
give
it a shot after the kids get to sleep - if _I_ am still awake...
Which version of JSBSim do you have now? It makes a difference. Look in FGJSBBase.cpp
at
top to see.
Jon
-Original Message-
Giles Robertson said:
Someone said a small time ago that there was a GPL 3d model for Concorde
available. I'm trying to knock together an FDM in JSBsim - where would I
find the model?
Giles Robertson
This is gziped 781k. It might be a little slow as I'm in the middle of a
pretty good
at low
speeds - and does it handle the ground effect of deflected air?
Giles Robertson
-Original Message-
From: Jim Wilson [mailto:[EMAIL PROTECTED]
Sent: 11 May 2004 12:04
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Concorde model
Giles Robertson said
On Tue, 11 May 2004 17:09:57 +0100
Giles Robertson [EMAIL PROTECTED] wrote:
Thanks for telling me about a possible duplication of effort. I think
Concorde has to be done in JSBsim - I can't honestly see the YASIM
solver being able to cope with 6 elevons (and the quite complicated
relationship
On Wednesday 26 Nov 2003 7:51 pm, Major A wrote:
Hi guys,
We've just had a really lucky day in Bristol today, as far as weather
goes. There were some dark clouds in the West, I think we wouldn't
have seen much of Concorde's last flight if it had been half an hour
earlier or later!
Anyway,
Jon S Berndt writes
The next simplest thing would be
to fly to wherever the user is and hold their hand as they type.
Jon
Thanks Jon I'll have the bed made up in the spare room.When
can I expect you LOL.
Cheers
Innis
The Mad Aussi
P.S Will fill fridge with beer.
Lee Elliott writes:
That's a nice looking model. Well done for getting permission to
distribute it with FG.
Someone needs to whip up a quick flight dynamics model for it. :-)
Curt.
--
Curtis Olson HumanFIRST Program FlightGear Project
Twin Citiescurt 'at' me.umn.edu
On Wednesday 19 November 2003 21:32, Melchior FRANZ wrote:
We have permission to distribute this concorde with fgfs:
http://members.aon.at/mfranz/concorde.jpg (41 kB)
Unfortunately, it's modeled for Blender animation and, thus,
has an impressive poly count (42614 vertices :-) ...
Jon S Berndt writes:
Someone needs to whip up a quick flight dynamics model for it. :-)
Curt.
http://jsbsim.sourceforge.net/aeromatic.html
I don't see the concorde button (?!?)
:-)
Curt.
--
Curtis Olson HumanFIRST Program FlightGear Project
Twin Citiescurt 'at'
On Wed, 19 Nov 2003 16:01:45 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
Someone needs to whip up a quick flight dynamics model for it. :-)
Curt.
http://jsbsim.sourceforge.net/aeromatic.html
:-)
Jon
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On Wednesday 19 November 2003 22:07, Jon S Berndt wrote:
On Wed, 19 Nov 2003 16:01:45 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
Someone needs to whip up a quick flight dynamics model for it. :-)
Curt.
http://jsbsim.sourceforge.net/aeromatic.html
:-)
Jon
What I was
On Thursday, 20 November 2003 00:11, Curtis L. Olson wrote:
Jon S Berndt writes:
Someone needs to whip up a quick flight dynamics model for it. :-)
Curt.
http://jsbsim.sourceforge.net/aeromatic.html
I don't see the concorde button (?!?)
:-)
Curt.
Hahaha!
Curt, I see you're
On Wed, 19 Nov 2003 16:07:45 -0600
Jon S Berndt [EMAIL PROTECTED] wrote:
On Wed, 19 Nov 2003 16:01:45 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
Someone needs to whip up a quick flight dynamics model for it. :-)
Curt.
http://jsbsim.sourceforge.net/aeromatic.html
:-)
Jon
Relevant info
Hahaha!
Aeromatic is *for* the end user. The next simplest thing would be to
fly to wherever the user is and hold their hand as they type.
Jon
LOL, I'm free this Sunday if you are, Jon
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On Wed, 19 Nov 2003 23:16:57 +
[EMAIL PROTECTED] wrote:
Hahaha!
Aeromatic is *for* the end user. The next simplest thing would be
to
fly to wherever the user is and hold their hand as they type.
Jon
LOL, I'm free this Sunday if you are, Jon
I'm booked for the rest of my life. My wife
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