At this time no option is saved from FlightGear itself. If you are using
fgrun then the options specified in fgrun will be saved indeed.
And sound volume seems not to be included in fgrun options scheme. I
understand.
This is not an easy change (for FlightGear) but you could specify it
yours
Dave Martin wrote:
> openmcu is basically a conference server for h323/sip etc clients and it also
> supports 'rooms' which could be viewed as 'frequencies'.
This is almost how I'd implement the desired functionality with
Asterisk (as we already have frequencies recorded as simple 6-digit
number
Martin Spott wrote:
> Just an idea: In order to stick to 'standard' interfaces it might make
> sense to integrate a simple SIP or IAX (Inter Asterisk Exchange) client
> into FG [...]
I someone is willing to investigate the feasibility of incorporating
the IAXClient (http://iaxclient.sourceforge.n
On Sunday 31 July 2005 14:34, Martin Spott wrote:
> Jon Stockill wrote:
> > http://www.voip-info.org covers practically everything out there.
>
> Just an idea: In order to stick to 'standard' interfaces it might make
> sense to integrate a simple SIP or IAX (Inter Asterisk Exchange) client
> into F
Roberto Inzerillo wrote:
Hi,
current situation is: FGFS v.0.9.8 win32; shutting down FGFS the sound
configuration (volume and mute) is not saved as other configurable options.
At this time no option is saved from FlightGear itself. If you are using
fgrun then the options specified in fgrun w
Jon Stockill wrote:
> http://www.voip-info.org covers practically everything out there.
Just an idea: In order to stick to 'standard' interfaces it might make
sense to integrate a simple SIP or IAX (Inter Asterisk Exchange) client
into FG with just enough features to connect to an Asterisk VoIP
s
Andy Ross wrote:
> Paul Surgeon wrote:
>> TeamSpeak doesn't have to be part of the FG package.
>> It's a separate program that has an API you can interface to.
>
> Writing code that runs in the fgfs binary to interface to an API
> is generally considered to be making a derivative work, for
> fairl
Paul Kahler wrote:
>All this multiplayer "chat" stuff has me thinking "game". It would
>probably be more in line with simulation if chatting took place on a
>simulated radio. You'd not only have to be close enough to someone, but
>you'd have to be on the same frequency in order to talk to them. Th
On Saturday, 23 July 2005 20:55, Jon Stockill wrote:
> Paul Surgeon wrote:
> > That's the beauty of an app like TeamSpeak.
> > You just download it, install it and it works.
> > No mess, no fuss, no sleepless nights trying to code or debug something.
> > :)
>
> What about the server? Looking at th
Paul Surgeon wrote:
That's the beauty of an app like TeamSpeak.
You just download it, install it and it works.
No mess, no fuss, no sleepless nights trying to code or debug something. :)
What about the server? Looking at the site it seems that you need a
license to run it. I'd investigate mo
On Saturday, 23 July 2005 19:31, Oliver C. wrote:
> On Saturday 23 July 2005 18:03, Paul Surgeon wrote:
> > What a pity as I don't know of any good replacements and writing VOIP
> > software is not a trivial task.
>
> I do know a replacement for Teamspeak that is open source and under
> the LGPL li
On July 23, 2005 12:03 pm, Paul Surgeon wrote:
> What a pity as I don't know of any good replacements and writing VOIP
> software is not a trivial task.
Doing an apt-cache search voip get me kphone and libopenh323.
Ampere
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Paul Surgeon schrieb:
> What a pity as I don't know of any good replacements and writing VOIP
> software
> is not a trivial task.
Well, can't we "just" take the VoIP functionality e.g. from KPhone and
set up our own SIP server?
It "should" be easy.
On Saturday 23 July 2005 18:03, Paul Surgeon wrote:
>
> What a pity as I don't know of any good replacements and writing VOIP
> software is not a trivial task.
I do know a replacement for Teamspeak that is open source and under
the LGPL license.
It is this one, we could use it:
http://www.hawks
There are facilities available to use REAL (ATC) controllers on line.
I've not done it myself, but both the X-plane and PS-1 sims (see
http://744.hoppie.nl/forum.cgi) are doing this.
jj
- Original Message - >
> pilots who fly by schedule under the control of some real ATC.
Paul Surgeon wrote:
What a pity as I don't know of any good replacements and writing VOIP software
is not a trivial task.
So the only way it could work is if the creators of TeamSpeak released a GPL
interface to their software?
I guess text will just have to suffice.
http://www.voip-info.
Paul Surgeon wrote:
> What a pity as I don't know of any good replacements and writing
> VOIP software is not a trivial task.
It's not so bad, really. And there certainly is open source voice
communications software out there, albeit aimed more at enterprise
applications than gamers. If the outc
Paul Kahler ha scritto:
All this multiplayer "chat" stuff has me thinking "game". It would
probably be more in line with simulation if chatting took place on a
simulated radio. You'd not only have to be close enough to someone, but
you'd have to be on the same frequency in order to talk to them.
On Saturday, 23 July 2005 17:34, Andy Ross wrote:
> Writing code that runs in the fgfs binary to interface to an API
> is generally considered to be making a derivative work, for
> fairly obvious reasons.
>
> ...whereas the simple act of running a program is not the
> creation of a derivative work.
Paul Surgeon
> On Saturday, 23 July 2005 16:08, Vivian Meazza wrote:
> > This has already been discussed. Teamspeak in not GPL'd. I think the
> > licensing arrangements would give us problems. That would be a pity,
> > because on the face of it, it's pretty much what we want. Certainly it's
> >
Paul Surgeon wrote:
> TeamSpeak doesn't have to be part of the FG package.
> It's a separate program that has an API you can interface to.
Writing code that runs in the fgfs binary to interface to an API
is generally considered to be making a derivative work, for
fairly obvious reasons.
> People
On Saturday, 23 July 2005 16:08, Vivian Meazza wrote:
> This has already been discussed. Teamspeak in not GPL'd. I think the
> licensing arrangements would give us problems. That would be a pity,
> because on the face of it, it's pretty much what we want. Certainly it's
> the right way to go though
Paul Surgeon
>
> On Saturday, 23 July 2005 14:04, Paul Kahler wrote:
> > All this multiplayer "chat" stuff has me thinking "game". It would
> > probably be more in line with simulation if chatting took place on a
> > simulated radio. You'd not only have to be close enough to someone, but
> > you'
On Saturday, 23 July 2005 14:04, Paul Kahler wrote:
> All this multiplayer "chat" stuff has me thinking "game". It would
> probably be more in line with simulation if chatting took place on a
> simulated radio. You'd not only have to be close enough to someone, but
> you'd have to be on the same fr
All this multiplayer "chat" stuff has me thinking "game". It would
probably be more in line with simulation if chatting took place on a
simulated radio. You'd not only have to be close enough to someone, but
you'd have to be on the same frequency in order to talk to them. The
idea of having little
Ironhell3 . wrote:
HI, thanx for a great game :)
I am playing flightgear for the last months and i really enjoy it.But i
believe that it lacks something: a menu
I would like when flightgear starts to have a menu, to select
_graphically_ which airplane and which airport i would like to use, and
t
> Could we please add a feature for the next release that allows
> FGFS to find
> the location of every person on earth and then render that on the
> scenery?
> Thanks,
>
> David
I think Norman already has a Python script to do this.
:-/
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