Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear
Jorge Van Hemelryck wrote: > Have you had a look at fgrun ? It works in exactly the way you've just > described. > > http://sourceforge.net/projects/fgrun/ > No I hadn't seen that - I'll take a look at it this weekend. > I'm pretty sure that quite a few Linux / UNIX users would like to > benefit from the fgrun interface. They might not be aware that it exists > at all... I'm one of those. Thanks for the heads up Cheers Rich ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear
On Saturday, 18 December 2004 04:32, Ampere K. Hardraade wrote: > I agree. If there is room for improvement with the current GUI, then we > should continue to use it. This is a big issue for me at the moment. It is VERY hard to do anything to the FG menu system without stepping on a least three people's toes at the same time. Half the problem I face is that the current XML system is useless for anything beyond the trivial combo box, checkbox type stuff. For instance how can I load a combo box with new contents when something in another combo box is selected? i.e. Dynamic content. Also some of the stuff I want to do requires a bit of OpenGL work which is not possible with the current XML driven menu system. I would love to get everything into FG but separate launchers are so much easier to code since you don't have to please everyone and explain your motivation and reasoning for every single line of code. Coding a better interface is the easy part - it's getting everyone to agree on the changes that is the show stopper. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear
On December 17, 2004 06:28 am, Matthew Law wrote: > Personally, I'd prefer to see a nice OpenGL based GUI like some of the > other simulators and, dare I say it, games. With this method you can > throw out native look and feel and just have a very nice looking > functional user interface that works on any platform with OpenGL > support. > > > All the best, > > Matthew. I agree. If there is room for improvement with the current GUI, then we should continue to use it. On December 17, 2004 10:33 am, Oliver C. wrote: > > Several commercial games use it for their GUI jsut for the reasons > > you described including at least one EA title > > What commercial games use PUI? > > Best Regards, > Oliver C. Simcity 4? Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear
On Friday 17 December 2004 14:50, Norman Vine wrote: > Matthew Law writes: > > Personally, I'd prefer to see a nice OpenGL based GUI like some of the > > other simulators and, dare I say it, games. With this method you can > > throw out native look and feel and just have a very nice looking > > functional user interface that works on any platform with OpenGL > > support. > > PUI < PLIB's GUI > can make much nicer looking interfaces then what > is currently done in FGFS. Interesting, could you show us an example screenshot of a game that uses PUI in this way? > Several commercial games use it for their GUI jsut for the reasons > you described including at least one EA title What commercial games use PUI? Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear
Matthew Law writes: > > Personally, I'd prefer to see a nice OpenGL based GUI like some of the > other simulators and, dare I say it, games. With this method you can > throw out native look and feel and just have a very nice looking > functional user interface that works on any platform with OpenGL > support. PUI < PLIB's GUI > can make much nicer looking interfaces then what is currently done in FGFS. Several commercial games use it for their GUI jsut for the reasons you described including at least one EA title Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d