Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-18 Thread Richard Andrews
Jorge Van Hemelryck wrote:
> Have you had a look at fgrun ? It works in exactly the way you've just
> described.
>
> http://sourceforge.net/projects/fgrun/
>
No I hadn't  seen that - I'll take a look at it this weekend.

> I'm pretty sure that quite a few Linux / UNIX users would like to
> benefit from the fgrun interface. They might not be aware that it exists
> at all...
I'm one of those. Thanks for the heads up

Cheers

Rich

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Paul Surgeon
On Saturday, 18 December 2004 04:32, Ampere K. Hardraade wrote:
> I agree.  If there is room for improvement with the current GUI, then we
> should continue to use it.

This is a big issue for me at the moment.
It is VERY hard to do anything to the FG menu system without stepping on a 
least three people's toes at the same time.

Half the problem I face is that the current XML system is useless for anything 
beyond the trivial combo box, checkbox type stuff.
For instance how can I load a combo box with new contents when something in 
another combo box is selected? i.e. Dynamic content.
Also some of the stuff I want to do requires a bit of OpenGL work which is not 
possible with the current XML driven menu system.

I would love to get everything into FG but separate launchers are so much 
easier to code since you don't have to please everyone and explain your 
motivation and reasoning for every single line of code.

Coding a better interface is the easy part - it's getting everyone to agree on 
the changes that is the show stopper.

Paul

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Ampere K. Hardraade
On December 17, 2004 06:28 am, Matthew Law wrote:
> Personally, I'd prefer to see a nice OpenGL based GUI like some of the
> other simulators and, dare I say it, games.  With this method you can
> throw out native look and feel and just have a very nice looking
> functional user interface that works on any platform with OpenGL
> support.
>
>
> All the best,
>
> Matthew.

I agree.  If there is room for improvement with the current GUI, then we 
should continue to use it.

On December 17, 2004 10:33 am, Oliver C. wrote:
> > Several commercial games use it for their GUI jsut for the reasons
> > you described including at least one EA title
>
> What commercial games use PUI?
>
> Best Regards,
>  Oliver C.
Simcity 4?

Ampere

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Oliver C.
On Friday 17 December 2004 14:50, Norman Vine wrote:
> Matthew Law writes:
> > Personally, I'd prefer to see a nice OpenGL based GUI like some of the
> > other simulators and, dare I say it, games.  With this method you can
> > throw out native look and feel and just have a very nice looking
> > functional user interface that works on any platform with OpenGL
> > support.
>
> PUI < PLIB's GUI > can make much nicer looking interfaces then what
> is currently done in FGFS.

Interesting, could you show us an example screenshot of a game
that uses PUI in this way?


> Several commercial games use it for their GUI jsut for the reasons
> you described including at least one EA title

What commercial games use PUI?

Best Regards,
 Oliver C.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Norman Vine
Matthew Law writes:
> 
> Personally, I'd prefer to see a nice OpenGL based GUI like some of the
> other simulators and, dare I say it, games.  With this method you can
> throw out native look and feel and just have a very nice looking
> functional user interface that works on any platform with OpenGL
> support.

PUI < PLIB's GUI > can make much nicer looking interfaces then what 
is currently done in FGFS.  

Several commercial games use it for their GUI jsut for the reasons
you described including at least one EA title

Norman

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d