Curtis L. Olson [EMAIL PROTECTED] said:
I made some changes to the lighting code (in cvs). See if this improves the
reliability of airport lighting in the area.
This made a big difference. KSQL and KHAF work fine now, but it's still dark
at KOAK.
Best,
Jim
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
I made some changes to the lighting code (in cvs). See if this improves the
reliability of airport lighting in the area.
This made a big difference. KSQL and KHAF work fine now, but it's still dark
at KOAK.
Are you making
On Monday 21 October 2002 03:13 pm, Curtis L. Olson wrote:
I made some changes to the lighting code (in cvs). See if this improves
the reliability of airport lighting in the area.
Still nothing at KOAK. The fade-in/fade-out code seems to be much improved.
Wm
--
William L. Riley
[EMAIL
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
I made some changes to the lighting code (in cvs). See if this improves the
reliability of airport lighting in the area.
This made a big difference. KSQL and KHAF work fine now,
Jim Wilson writes:
Yes. I'm having no problem seeing all the other fields in the area that I
know of. Been using magic carpet to check them out quickly. KOAK
has no lights.
Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see
if it actually contains any runway lights ...
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Yes. I'm having no problem seeing all the other fields in the area that I
know of. Been using magic carpet to check them out quickly. KOAK
has no lights.
Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see
Jim Wilson writes:
Not sure what to be looking for, but here's a list of comments
dumped from the KOAK.btg.gz file:
That's the sort of stuff you want to see. I could send you a
KOAK.btg.gz generated here. That would tell you if it's an issue with
how the KOAK file is generated or something on
. The
little two runway airport close by KOAK (SE I think) is happily flashing
away. *shrug*
Wm
Original Message:
-
From: Curtis L. Olson [EMAIL PROTECTED]
Date: Mon, 21 Oct 2002 20:44:53 -0500
To: [EMAIL PROTECTED]
Subject: RE: [Flightgear-devel] lighting at KOAK
Jim Wilson writes
Frederic Bouvier writes:
Wait... the tower-hexa only glow on certain faces and not on others.
It's going strangers...
Did you apply colour materials to some of the surfaces in Blender
before you exported your model?
All the best,
David
--
David Megginson, [EMAIL PROTECTED],
Lighting in opengl is not only specified by an abient and a diffuse component,
but also by an emission and a specular.
These four components are added together before rendering a primitive.
Emission ( which I think is enabled on the C172) is a color component
independet of any ambient or
The list seems back...
Wait... the tower-hexa only glow on certain faces and not on others.
It's going strangers...
Did you apply colour materials to some of the surfaces in Blender
before you exported your model?
No, I only applied texture with the UV editor
Cheers,
-Fred
Curtis L. Olson writes:
Actually this is the way it is supposed to work. We GL_MODULATE the
texture on top of a colored polygon and the underlying color is
modulated with the texture. This way we can draw our objects in all
white and have them properly shaded, then modulate that with
Frederic BOUVIER writes:
[ The lists seems to have been down last 20 hours. I apologize if it
already appeared ]
I discovered that only textures with an alpha channel are glowing at
night, and only when the c172 is in the view. Try the 4th view (
free tower view ) and the magic fdm. When
Curtis L. Olson writes:
The problem only seems to happen when the 3d model is in the view. To
me, that would point to a problem with the model, or a problem with
plib's handling of the model. For instance if the 3d model tickles
some material or lighting feature that plib doesn't normally
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 21, 2002 4:58 PM
Subject: Re: [Flightgear-devel] lighting
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 21, 2002 4:31 PM
Subject: re: [Flightgear-devel] lighting
Curtis L
Frederic BOUVIER writes:
I discovered that only textures with an alpha channel are glowing
at night, and only when the c172 is in the view. Try the 4th view (
free tower view ) and the magic fdm. When the 172 is viewed, trees
around are emitting light but when you move to clip it away,
Norman Vine writes:
Curtis L. Olson writes:
The problem only seems to happen when the 3d model is in the view. To
me, that would point to a problem with the model, or a problem with
plib's handling of the model. For instance if the 3d model tickles
some material or lighting feature that plib
, 2002 8:21 PM
Subject: RE: [Flightgear-devel] Lighting
Norman Vine writes:
Curtis L. Olson writes:
The problem only seems to happen when the 3d model is in the view. To
me, that would point to a problem with the model, or a problem with
plib's handling of the model. For instance
I'm running latest version from CVS, I saw this error in both CVS and
last release version.
Richard Kis
-Original Message-
From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 10, 2001 1:12 AM
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] lighting error
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