RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. This made a big difference. KSQL and KHAF work fine now, but it's still dark at KOAK. Best, Jim

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Curtis L. Olson
Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. This made a big difference. KSQL and KHAF work fine now, but it's still dark at KOAK. Are you making

Re: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread William L. Riley
On Monday 21 October 2002 03:13 pm, Curtis L. Olson wrote: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. Still nothing at KOAK. The fade-in/fade-out code seems to be much improved. Wm -- William L. Riley [EMAIL

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. This made a big difference. KSQL and KHAF work fine now,

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Curtis L. Olson
Jim Wilson writes: Yes. I'm having no problem seeing all the other fields in the area that I know of. Been using magic carpet to check them out quickly. KOAK has no lights. Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see if it actually contains any runway lights ...

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Yes. I'm having no problem seeing all the other fields in the area that I know of. Been using magic carpet to check them out quickly. KOAK has no lights. Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Curtis L. Olson
Jim Wilson writes: Not sure what to be looking for, but here's a list of comments dumped from the KOAK.btg.gz file: That's the sort of stuff you want to see. I could send you a KOAK.btg.gz generated here. That would tell you if it's an issue with how the KOAK file is generated or something on

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread [EMAIL PROTECTED]
. The little two runway airport close by KOAK (SE I think) is happily flashing away. *shrug* Wm Original Message: - From: Curtis L. Olson [EMAIL PROTECTED] Date: Mon, 21 Oct 2002 20:44:53 -0500 To: [EMAIL PROTECTED] Subject: RE: [Flightgear-devel] lighting at KOAK Jim Wilson writes

Re: [Flightgear-devel] lighting

2002-07-22 Thread David Megginson
Frederic Bouvier writes: Wait... the tower-hexa only glow on certain faces and not on others. It's going strangers... Did you apply colour materials to some of the surfaces in Blender before you exported your model? All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] lighting

2002-07-22 Thread Jürgen Marquardt
Lighting in opengl is not only specified by an abient and a diffuse component, but also by an emission and a specular. These four components are added together before rendering a primitive. Emission ( which I think is enabled on the C172) is a color component independet of any ambient or

Re: [Flightgear-devel] lighting

2002-07-22 Thread Frederic BOUVIER
The list seems back... Wait... the tower-hexa only glow on certain faces and not on others. It's going strangers... Did you apply colour materials to some of the surfaces in Blender before you exported your model? No, I only applied texture with the UV editor Cheers, -Fred

re: [Flightgear-devel] lighting

2002-07-22 Thread David Megginson
Curtis L. Olson writes: Actually this is the way it is supposed to work. We GL_MODULATE the texture on top of a colored polygon and the underlying color is modulated with the texture. This way we can draw our objects in all white and have them properly shaded, then modulate that with

Re: [Flightgear-devel] Lighting

2002-07-22 Thread Curtis L. Olson
Frederic BOUVIER writes: [ The lists seems to have been down last 20 hours. I apologize if it already appeared ] I discovered that only textures with an alpha channel are glowing at night, and only when the c172 is in the view. Try the 4th view ( free tower view ) and the magic fdm. When

RE: [Flightgear-devel] Lighting

2002-07-22 Thread Norman Vine
Curtis L. Olson writes: The problem only seems to happen when the 3d model is in the view. To me, that would point to a problem with the model, or a problem with plib's handling of the model. For instance if the 3d model tickles some material or lighting feature that plib doesn't normally

Re: [Flightgear-devel] lighting

2002-07-22 Thread Frederic Bouvier
From: Frederic Bouvier [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 21, 2002 4:58 PM Subject: Re: [Flightgear-devel] lighting From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 21, 2002 4:31 PM Subject: re: [Flightgear-devel] lighting Curtis L

re: [Flightgear-devel] Lighting

2002-07-22 Thread David Megginson
Frederic BOUVIER writes: I discovered that only textures with an alpha channel are glowing at night, and only when the c172 is in the view. Try the 4th view ( free tower view ) and the magic fdm. When the 172 is viewed, trees around are emitting light but when you move to clip it away,

RE: [Flightgear-devel] Lighting

2002-07-22 Thread Norman Vine
Norman Vine writes: Curtis L. Olson writes: The problem only seems to happen when the 3d model is in the view. To me, that would point to a problem with the model, or a problem with plib's handling of the model. For instance if the 3d model tickles some material or lighting feature that plib

Re: [Flightgear-devel] Lighting

2002-07-22 Thread Frederic Bouvier
, 2002 8:21 PM Subject: RE: [Flightgear-devel] Lighting Norman Vine writes: Curtis L. Olson writes: The problem only seems to happen when the 3d model is in the view. To me, that would point to a problem with the model, or a problem with plib's handling of the model. For instance

RE: [Flightgear-devel] lighting error

2001-12-09 Thread Richard Kis
I'm running latest version from CVS, I saw this error in both CVS and last release version. Richard Kis -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED]] Sent: Monday, December 10, 2001 1:12 AM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] lighting error