Curtis L. Olson writes: > >The problem only seems to happen when the 3d model is in the view. To >me, that would point to a problem with the model, or a problem with >plib's handling of the model. For instance if the 3d model tickles >some material or lighting feature that plib doesn't normally handle or >doesn't handle at all. But, I would be (maybe very) surprised to find >such a bug in plib that no one else has discovered previously.
It might be informative to dump out or use gdb to look at the the actual OpenGL state values being used i.e the ambient, emissive, specular ect in the pre and post callbacks for the 3d model If one of these is being 'tromped on' then funny things are bound to happen ! Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
