Re: [Flightgear-devel] Propellor graphics

2002-04-20 Thread Julian Foad
Update to my own comments: Julian Foad wrote: The spinning propellor (on c172-3d) needs a bit of work. It spins even when the model is parked and the engine stopped. If pause mode is on, it spins more slowly but still does not stop. That works now (it stops). Maybe I didn't have that

Re: [Flightgear-devel] Propellor graphics

2002-04-20 Thread Curtis L. Olson
Julian Foad writes: Apologies - it looks pretty good as it is, both in sunlight and at night, now that I see it as intended - i.e. very feint, so the colouring of it is not too important. In fact, the light grey colour of it looks like a highlight reflection off the blades. The only

re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread David Megginson
Julian Foad writes: It spins even when the model is parked and the engine stopped. If pause mode is on, it spins more slowly but still does not stop. This was fixed in JSBSim a week or so ago -- unless something else has undone the change, try updating to the newest FlightGear CVS. The

RE: [Flightgear-devel] Propellor graphics

2002-04-18 Thread Richard Bytheway
On the C172s I've used, the prop starts about as fast as a car engine, i.e. in well under a second. It would be hard to get a tach reading, but I'll try to remember. Would you get the same cranking speed if you cranked the engine with the magnetos off? It would certainly stop the engine

RE: [Flightgear-devel] Propellor graphics

2002-04-18 Thread Jon Berndt
I agree that this was how it was originally coded, but something has changed in the last week or so and the propellor definitely spins an order of magnitude slower than reported rpm. Did someone get rps and rpm mixed up?? ;-) smime.p7s Description: application/pkcs7-signature

re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread David Megginson
Jim Wilson writes: Yes, that needs to be fixed, but I'm still trying to understand it (even my own preflight inspections of a real C172 prop aren't helping me yet). If you look down at the propeller in the model from above (with the nose appearing pointed up on the screen), the

Re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread Martin Dressler
On Thu 18. April 2002 13:17, you wrote: Yes, I think the tach probably should only read 100-200 rpm while the engine is cranking, before it catches. Maybe Alex (or David) could watch this on their next flight? On the C172s I've used, the prop starts about as fast as a car engine,

Re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread Frederic Bouvier
From: David Megginson [EMAIL PROTECTED] magnification, it was obvious what had happened. A new checkin is on the way. You forgot to correct your model to avoid the cutting propeller disc ! -Fred ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread David Megginson
Frederic Bouvier writes: You forgot to correct your model to avoid the cutting propeller disc ! What do you mean, exactly, by a cutting disk? All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread David Megginson
Frederic Bouvier writes: What do you mean, exactly, by a cutting disk? We can see the interior of the c172 when viewing the front of the plane in the external view Right -- I forgot to edit the ac file. I'll check in the fix right now. All the best, David -- David Megginson

Re: [Flightgear-devel] Propellor graphics

2002-04-17 Thread Curtis L. Olson
Julian Foad writes: The spinning propellor (on c172-3d) needs a bit of work. It spins even when the model is parked and the engine stopped. If pause mode is on, it spins more slowly but still does not stop. For me, the propellor does stop completely. With magnetos off but starter

Re: [Flightgear-devel] Propellor graphics

2002-04-17 Thread Andy Ross
Curtis L. Olson wrote: Yes, the propellor spins way to slowly compared to engine rpm. This might be intentional so that it maintains 'smooth' animation. But, it is maybe just a little noticably too slow ... Actually, I think this is a recent change. I remember doing some back of the