Lee Elliott wrote:
I'm glad someone else mentioned this:) I've noticed the same thing, and
depending on which way you're looking, there are distinct 'ridges' or creases
in the cloud layers, seemingly as a consequence of the reduced cloud layer
radii.
Just for the record, the cloud radii
Hi,
It lookes like a problem I had before...
I had the strange effect that every ac3d object which I want to animate in
some way needs to have at least two surfaces. So a simple sqare flat polygon
will not be animated. Triangulating it to have two surfaces works well.
On Montag, 22. März 2004
Melchior FRANZ wrote:
1. Problem: it *has* to be a box. SimGear refuses to translate a
mere (2D) plane!
Do you tried splitting your quad into 2 triangles ?
2. SimGear refuses to rotate the rotor shadow alone (A). The object
remains fixed like the fuselage shadow. If I add the fuselage
Melchior FRANZ said:
I've added two shadows for the bo105 (after Jim beat me to it :-),
but I can't animate them correctly. The situation is so strange that
it must be a bug in fgfs.
I've got objects shadow_fuselage and shadow_rotor. Both are very
flat, textured boxes. The strategy is:
Frederic BOUVIER said:
Imagine you are drawing a tree with a quad with a texture of the tree.
The pixel outside the shape of the tree are transparent. But because
you are also writing to the depth buffer, because you don't want the
object behind clear your tree, the transparent area is
Melchior FRANZ
I've added two shadows for the bo105 (after Jim beat me to it
:-), but I can't animate them correctly. The situation is so
strange that it must be a bug in fgfs.
I've got objects shadow_fuselage and shadow_rotor. Both
are very flat, textured boxes. The strategy is:
Jim Wilson wrote:
It is also applied to cloud layers, with an artefact though : when
there are few clouds in a valley and you are below, you can see
the sky through mountains. I experienced that flying in the
Mont Blanc area recently.
Could we just dynamically reorder the rendering
Fred,
There is a different problem with the clouds; we need to be careful not
to get distracted with a side issue here.
In the case of the clouds, the primary problem is that the shape of the
cloud bowl is much more curved than the shape of the earth. This means
the elevation above ground of
I'm glad someone else mentioned this:) I've noticed the same thing, and
depending on which way you're looking, there are distinct 'ridges' or creases
in the cloud layers, seemingly as a consequence of the reduced cloud layer
radii.
It wasn't always this way, so I deduced that it had been done