Vivian Meazza wrote:
Dave Culp
... snip ...
The present system makes smoke/contrails by releasing AI objects rapidly.
There are three problems with it now:
1) Orienting the objects properly. Only applies for long (i.e.
cylindrical,
rectangular) models.
2) Matching the release rate to
Le jeudi 28 juillet 2005 à 19:07 +0200, Harald JOHNSEN a écrit :
I think Harald is working on this as an offshoot of his 3d clouds. I'm quite
sure we can't do better with the AI ballistic approach as it stands.
Vivian
Not really working on it atm becaue I need to advance on the shader