On Thursday 05 January 2006 23:44, Paul Surgeon wrote:
On Thursday 05 January 2006 21:13, Durk Talsma wrote:
I haven't firmly
decided yet, but I'm considering starting to tackle airway following
code, which is in a way quite similar to the ground network.
Now that would be amazing. No
On Friday 06 January 2006 00:38, Dave Culp wrote:
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote:
Also, who ever is developing and working on the MP and AI code:
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
John Wojnaroski wrote:
Not sure this is what you're looking for.
http://openatc.sourceforge.net/test/
IIRC there were some discussions about an ATC program that would work
with the TNL libraries, and I seem to recall a project page on SF. But,
as noted, it seems to have vanished...
Yep, I
Hi,
today there was D-CROW with a Sunrise (UL aircraft??? from the
speeds) visible in Pigeon's map in the local area and I tried to greet
the player and accompany him a short way with the helo.
But either I am blind *or* any unknown aircraft has no visible
counterpart in FlightGear. I even
Durk Talsma wrote:
One alternative possibility would be to work with separate scenarios: 1)
Human
Multiplayer, Human ATC only,, no AI traffic using voice comms; 2) Human
Multiplayer, plus AI traffic, Using AI ATC, and predefined text messages;
Scenario 2) has a very small but significant
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote:
today there was D-CROW with a Sunrise (UL aircraft??? from the
speeds) visible in Pigeon's map in the local area and I tried to greet
the player and accompany him a short way with the helo.
Sounds like Kraehe from the IRC channel who
I am still trying to add textures to the pa24-250 model for fgfs. I
have unfolded the ac3d file and saved a square screen capture as a
.png file. An outline of what I thought should be done follows:
1. open the png file in the gimp and scale to 512x512 pixels
2. outline the unfolded parts
Drew wrote:
First, I have a customized version of 0.9.8 running, in which I made several
customizations. It will be no small task to repeat the effort if I decide
to upgrade to 0.9.9.
Why don't you share your customizations with the public ? I'd say this
is common use in the
On Mon, Jan 02, 2006 at 10:20:20AM +0100, Melchior FRANZ wrote:
Still untested, but for the archive (and IIRC):
- execute = func { fgcommand(cmdargs().getValue(), args) }
+ execute = func { fgcommand(cmdarg().getValue(), args) }
- args.setStringValue(filename, dummy);
+
Hello
I'm having a HW problem and i can't enable AGP in linux, which makes the
hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe
is caused by the NVRAM filling up with textures thus forcing texture
transfers to the card (GF4 MX 440 64MB)
so after Surge mentioned texture
On January 7, 2006 08:38 am, Christian Mayer wrote:
:-)
Not seeing the other plane is word - becaue it is there. Just imgaine
when both try to use the same runway at the same time...
So the solution is to display a template / generic plane.
We can always use the dreaded glider model (the one
Christian Mayer schrieb:
...
But there's a much easier and sensible solution:
The other plane is basically an Unknown Flight Object - so why aren't we
using the UFO model then?
The UFO also looks great at all possible speeds (i.e. a hovering
helicopter and a super sonic jet are both
On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message
[EMAIL PROTECTED]:
Georg Vollnhals
My question is whether there is any display of a generic aircraft
in FlightGear when someones logs into multiplayer with an unknown
aircraft name? If you fly a new added aircraft in multiplayer
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote:
Oops, when I fully agreed with AJ's arguments I didn't think of this
type of aircraft - this might be a simple and acceptable solution, even
for AJ (??? :-) ).
I'm afraid not :-) If there's one thing I detest seeing in MP it's that
-Original Message-
From: Dave Perry
snip
No matter what I try, the bucket tool does not work for me. The dancing
ants are there for the selections, but no fill color. I have read the
gimp help file sections that I think apply. I have tried doing the
background in one layer,
AJ MacLeod schrieb:
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote:
today there was D-CROW with a Sunrise (UL aircraft??? from the
speeds) visible in Pigeon's map in the local area and I tried to greet
the player and accompany him a short way with the helo.
Sounds like
On Sat, 7 Jan 2006 21:51:47 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message
Right now if there isn't the correct aircraft in your local
inventory, nothing is displayed. This might not be the best
-Original Message-
From: Dave Perry
Jim Wilson wrote:
You might even want a larger texture.
Thanks for the suggestions.
I did rescale in the gimp to 1024x1024.
snip
If not check to make sure your opacity isn't zero, or your select feathering isn't on and a huge value, or
On Thu, 2006-01-05 at 23:37 +, Lee Elliott wrote:
On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote:
Martin Spott wrote:
Hello Durk,
Durk Talsma wrote:
I still haven't firmly decided how ATC should interact with
AI traffic, but that these systems should be integrated has
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