Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:44, Paul Surgeon wrote: On Thursday 05 January 2006 21:13, Durk Talsma wrote: I haven't firmly decided yet, but I'm considering starting to tackle airway following code, which is in a way quite similar to the ground network. Now that would be amazing. No

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Friday 06 January 2006 00:38, Dave Culp wrote: On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-07 Thread Martin Spott
John Wojnaroski wrote: Not sure this is what you're looking for. http://openatc.sourceforge.net/test/ IIRC there were some discussions about an ATC program that would work with the TNL libraries, and I seem to recall a project page on SF. But, as noted, it seems to have vanished... Yep, I

[Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals
Hi, today there was D-CROW with a Sunrise (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to greet the player and accompany him a short way with the helo. But either I am blind *or* any unknown aircraft has no visible counterpart in FlightGear. I even

[Flightgear-devel] Re: AI development plans

2006-01-07 Thread Martin Spott
Durk Talsma wrote: One alternative possibility would be to work with separate scenarios: 1) Human Multiplayer, Human ATC only,, no AI traffic using voice comms; 2) Human Multiplayer, plus AI traffic, Using AI ATC, and predefined text messages; Scenario 2) has a very small but significant

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: today there was D-CROW with a Sunrise (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to greet the player and accompany him a short way with the helo. Sounds like Kraehe from the IRC channel who

[Flightgear-devel] Help creating textures in gimp

2006-01-07 Thread Dave Perry
I am still trying to add textures to the pa24-250 model for fgfs. I have unfolded the ac3d file and saved a square screen capture as a .png file. An outline of what I thought should be done follows: 1. open the png file in the gimp and scale to 512x512 pixels 2. outline the unfolded parts

Re: [Flightgear-devel] Version 9.9 improvements

2006-01-07 Thread Martin Spott
Drew wrote: First, I have a customized version of 0.9.8 running, in which I made several customizations. It will be no small task to repeat the effort if I decide to upgrade to 0.9.9. Why don't you share your customizations with the public ? I'd say this is common use in the

Re: [Flightgear-devel] Calling FG functions via network interface

2006-01-07 Thread Melchior FRANZ
On Mon, Jan 02, 2006 at 10:20:20AM +0100, Melchior FRANZ wrote: Still untested, but for the archive (and IIRC): - execute = func { fgcommand(cmdargs().getValue(), args) } + execute = func { fgcommand(cmdarg().getValue(), args) } - args.setStringValue(filename, dummy); +

[Flightgear-devel] Texture compression experiments in plib

2006-01-07 Thread Tiago Gusmão
Hello I'm having a HW problem and i can't enable AGP in linux, which makes the hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe is caused by the NVRAM filling up with textures thus forcing texture transfers to the card (GF4 MX 440 64MB) so after Surge mentioned texture

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Ampere K. Hardraade
On January 7, 2006 08:38 am, Christian Mayer wrote: :-) Not seeing the other plane is word - becaue it is there. Just imgaine when both try to use the same runway at the same time... So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals
Christian Mayer schrieb: ... But there's a much easier and sensible solution: The other plane is basically an Unknown Flight Object - so why aren't we using the UFO model then? The UFO also looks great at all possible speeds (i.e. a hovering helicopter and a super sonic jet are both

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Arnt Karlsen
On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message [EMAIL PROTECTED]: Georg Vollnhals My question is whether there is any display of a generic aircraft in FlightGear when someones logs into multiplayer with an unknown aircraft name? If you fly a new added aircraft in multiplayer

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote: Oops, when I fully agreed with AJ's arguments I didn't think of this type of aircraft - this might be a simple and acceptable solution, even for AJ (??? :-) ). I'm afraid not :-) If there's one thing I detest seeing in MP it's that

[Flightgear-devel] Help creating textures in gimp

2006-01-07 Thread Jim Wilson
-Original Message- From: Dave Perry snip No matter what I try, the bucket tool does not work for me. The dancing ants are there for the selections, but no fill color. I have read the gimp help file sections that I think apply. I have tried doing the background in one layer,

Re: [Flightgear-devel] Multiplayer display - Sunrise found

2006-01-07 Thread Georg Vollnhals
AJ MacLeod schrieb: On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: today there was D-CROW with a Sunrise (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to greet the player and accompany him a short way with the helo. Sounds like

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Arnt Karlsen
On Sat, 7 Jan 2006 21:51:47 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message Right now if there isn't the correct aircraft in your local inventory, nothing is displayed. This might not be the best

[Flightgear-devel] Help creating textures in gimp

2006-01-07 Thread Dave Perry
-Original Message- From: Dave Perry Jim Wilson wrote: You might even want a larger texture. Thanks for the suggestions. I did rescale in the gimp to 1024x1024. snip If not check to make sure your opacity isn't zero, or your select feathering isn't on and a huge value, or

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread George Patterson
On Thu, 2006-01-05 at 23:37 +, Lee Elliott wrote: On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote: Martin Spott wrote: Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has