Re: [Flightgear-devel] A380 Development

2006-05-30 Thread Major A
If any one needs help with the A380 Development, I would be glad to help. I really want to help! I do have Flight Gear 9.10. I think the most important action at this point would be to gather reliable information on the glass cockpit... there is so much new stuff in there that it's hard to

[Flightgear-devel] automated response

2006-05-30 Thread Tim Kober
Vielen Dank für Ihre Nachricht. Ich bin auf Reisen und habe erst ab dem 12.06.2006 wieder Gelegenheit, meine Emails abzurufen. Bitte wenden Sie sich an meine Kollegen, die Ihnen gerne weiterhelfen werden: [EMAIL PROTECTED], Telefon 0221 / 800 334-0 Dies ist eine automatisch generierte Email.

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-30 Thread Steve Hosgood
Durk Talsma wrote: Curtis L. Olson wrote: Martin Spott wrote: The triangles don't have to be changed at all because in our Scenery the tidal area is part of the ocean. The idea was about changing nothing but the colour, Ok, so you are only talking about areas that are marked

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-30 Thread Erik Hofman
Curtis L. Olson wrote: Martin Spott wrote: The triangles don't have to be changed at all because in our Scenery the tidal area is part of the ocean. The idea was about changing nothing but the colour, Ok, so you are only talking about areas that are marked explicitly as tidal areas in

Re: [Flightgear-devel] A380 Development

2006-05-30 Thread Frederic Bouvier
Quoting Major A : If any one needs help with the A380 Development, I would be glad to help. I really want to help! I do have Flight Gear 9.10. I think the most important action at this point would be to gather reliable information on the glass cockpit... Is it just me, or the A380 model

[Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-05-30 Thread Steve Hosgood
Martin Doege wrote: By having the water as a separated mesh, we could finally simulate the plane-water interaction properly. I feel that this method would move us into the right direction. And since one of the major selling points of "Flight Simulator X" will be, at

[Flightgear-devel] Help needed with the Sukhoi 26

2006-05-30 Thread flying.toaster
I am building what I hope will be a very hi-fi model of the Su-26 unlimited aerobatic aircraft. The exterior model is finished and now I am working on the textures and the 3D cockpit. For the latter, I only have photos found on airliners.net for the front panel, and I need views of the canopy,

[Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
Hi, here is my version 0.3 of the PA34-200T Seneca II. http://www.t3r.de/fg/seneca/ Changes: Added structural icing Added Dave Perry's wonderful prop-disc animation Animated and clickable circuitbreaker panel (still electrical nonfunction) Switchpanel: magneto switches operational (and

Re: [Flightgear-devel] Help needed with the Sukhoi 26

2006-05-30 Thread Chris Metzler
On Tue, 30 May 2006 13:26:56 +0200 (CEST) flying.toaster wrote: http://sfp1.site.voila.fr/images/su26.png 404 -- Ce site ou cette page n'existe pas -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have

Re: [Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
If you want do see and feel the ice in action: disable real weather fetch, goto Menu-Weather Conditions and create a nasty november day in Hamburg/EDDH/HAM: on ground 1degc, dewpoint 0degc at 3000ft -6degc, dewpoint -6degc at 6000ft -10degc, dewpoint -10degc at 9000ft -15degc, dewpoint -15degc