Re: [Flightgear-devel] Acceptable workaround in enabling shadows on Mac OS X (fgfs-0.9.10)?

2006-11-22 Thread Frederic Bouvier
Selon Tatsuhiro Nishioka : #ifdef __APPLE__ // At the time SGShadowVolume is called, OpenGL extensions and // AlphaBits/StencilBits are not properly recognized on Macs. // so I simply re-initialize it when this method is called for the first time static bool

Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread George Patterson
On Tue, 2006-11-21 at 22:44 +0100, Georg Vollnhals wrote: AJ MacLeod schrieb: After Mathias' commits this afternoon, I have seen an extremely impressive performance boost with the Sea Vixen. Hi all, First the GOOD NEWS: No that's better than Good News :-) Then the BAD NEWS:

Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Martin Spott
Georg Vollnhals wrote: First the GOOD NEWS: I can only confirm the big fps improvement, with the OSG cvs compile of this evening I get (nearly) stable 85 fps at KSFO with the Cessna. Here it's not _that_ fast but definitely - for the first time - faster than the comparable PLIB build !

[Flightgear-devel] FG suddenly aborting :-(

2006-11-22 Thread Roberto Inzerillo
Hi, today FGFS won't start. It aborts apparently without any cause. I did a fresh new install, and it aborts again. Hardware, OS and drivers are still the same. I'm not even using additional sceneries or aircarfts. I changed Airport/Airplane/ScreenResolution/OpenGLSettings, nothing works :-(

[Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Hello, I noticed that as you start or reset FG the screen kind of fades in. This looks quite nice but it interferes with me as I want to start FG with initial conditions, and the delay this fading process causes doesnt allow me to see the aircraft from the beginning - so I find myself within the

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Frederic Bouvier
Quoting Thomas Biwer : Hello, I noticed that as you start or reset FG the screen kind of fades in. This looks quite nice but it interferes with me as I want to start FG with initial conditions, and the delay this fading process causes doesnt allow me to see the aircraft from the beginning

Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets

2006-11-22 Thread umesh pandey
I checked using Flightgear 0.9.8 but could not run it successfully.The few lines of log data are as follows: Running Main Loop === Updating time Current Unix calendar time = 1164188445 warp = 0 Current GMT = 11/22/2006 9:40:45 Current Unix calendar time = 1164188445 warp = 0

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Fred, Thank you for your help. This seems to turn off the fading but also results in a quite significant drop of the framerate... at least in the first minutes. Might there be another solution to turn off fading in? Best, Thomas Try : $ fgfs --prop:/sim/sceneryloaded-override=true -Fred

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Frederic Bouvier
Quoting Thomas Biwer : Fred, Thank you for your help. This seems to turn off the fading but also results in a quite significant drop of the framerate... at least in the first minutes. Might there be another solution to turn off fading in? The fade out / fade in is here to hide deferred

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Richard Bytheway
Could you start with --enable-freeze (I think it is, it might be --enable-pause) and then unpause the sim when the screen is ready for you? Richard -Original Message- Fred, Thank you for your help. This seems to turn off the fading but also results in a quite significant drop of

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Anders Gidenstam
On Wed, 22 Nov 2006, Frederic Bouvier wrote: The fade out / fade in is here to hide deferred scenery loading. Unfortunately, the fdm start very early, before all the scenery is loaded ( by another thread ). The right question would be : is there a way to tell the fdm not to start before the

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Fred, Richard, Could you start with --enable-freeze (I think it is, it might be --enable-pause) and then unpause the sim when the screen is ready for you? Richard --enable-pause is unknown and the --enable-freeze option doesnt do anything over here, FG just starts as usual, including fading

Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Anders, i think the problem within that is that pausing FlightGear pauses the fdm as well as loading the scenery - so the problem will be the same. what I am looking for is a function to pause the FDM, while the scenery is continuing loading. In that way, I could start the FDM as soon as the

Re: [Flightgear-devel] FG-OSG: periodic hangs at KSFO

2006-11-22 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Seifert wrote: With the CVS-HEAD version of FG I'm experiencing periodic hangs if I start at KSFO. I finally have found out more about the problem. It vanishes if I deactivate the Nimitz scenario. So it must be something in it, that causes

Re: [Flightgear-devel] Acceptable workaround in enabling shadows on Mac OS X (fgfs-0.9.10)?

2006-11-22 Thread Tatsuhiro Nishioka
Hi Fred, Thanks for your advice. I uploaded the platform independent patch without #ifdef - #endif at: http://sourceforge.net/project/showfiles.php? group_id=126825package_id=143552 If you want to take a look at other patches, download all that patches I've made so far at:

Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Curtis Olson
Ahhh, perfect, that's exactly what I was hunting for. Thanks! Curt. On 11/22/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Curtis Olson -- Tuesday 21 November 2006 18:22: Does anyone have any sample C/C++ code that will interface with FlightGear's --telnet interface? What about

Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Leidson Campos A. Ferreira
Hi Curtis, Just a question. This implementation will be part of FlightGear of scenery designer ?? Because I've done a implementation to interface Flightgear using the telnet protocol, under linux/unix box, unfortunately I can't post complete code here because it is copyright protected, but I

Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread John Wojnaroski
Melchior FRANZ wrote: * Curtis Olson -- Tuesday 21 November 2006 18:22: Does anyone have any sample C/C++ code that will interface with FlightGear's --telnet interface? What about ./scripts/example/fgfsclient.{c,cxx} ? You might take a look at Chap 15, page 589 in UNIX Network

[Flightgear-devel] address change

2006-11-22 Thread Rex
Please change my email address from: [EMAIL PROTECTED] to [EMAIL PROTECTED] Thank you, Rex du Pont [EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll

Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Mathias Fröhlich
On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote: I can only confirm the big fps improvement, with the OSG cvs compile of this evening I get (nearly) stable 85 fps at KSFO with the Cessna. This might say nothing to you, but the *very first* OSG compile started here with about 48 fps,

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-11-22 Thread Maik Justus
Hi Mathias, Thanks! Maik Mathias Fröhlich schrieb am 22.11.2006 18:19: Hi, On Tuesday 21 November 2006 18:40, Maik Justus wrote: can someone add this patch to cvs (head and plib-branch)? It's clear how and why it works and it corrects a (at least in msvc-builds) clear visible bug.

[Flightgear-devel] OSG update question?

2006-11-22 Thread Dave Perry
Mathias, Should we be updating OSG source from CVS now or are the most recent updates still coming out in tar balls? -- Dave Perry [EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join

Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Leidson Campos A. Ferreira
Great, I'll be waiting your next contact. Leidson PlanetaMessenger.org On 11/22/06, Curtis Olson [EMAIL PROTECTED] wrote: Ahhh, perfect, that's exactly what I was hunting for. Thanks! Curt. On 11/22/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Curtis Olson -- Tuesday 21 November 2006

Re: [Flightgear-devel] OSG update question?

2006-11-22 Thread Martin Spott
Dave Perry wrote: Should we be updating OSG source from CVS now or are the most recent updates still coming out in tar balls? Parts of OSG CVS are currently going through an overhaul of their build system, so it'll be easier for the 'average' builder to use Mathias' pre-packaged source tree,

[Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Norman Vine
FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gert van Maren Sent: Wednesday, November 22, 2006 12:44 PM To: osg-users@openscenegraph.net Subject: [osg-users] Re: Performance OSG release compile vs win32 binaries Hi Robert, I can't

Re: [Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Olaf Flebbe
Hi, FYI I used Visual Studio.net 2005 Express Edition. The free express version has an full-featured optimizing compiler. Yes, same OSG and using official Visual Studio .Net 2003. Olaf - Take Surveys. Earn Cash.

Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Tatsuhiro Nishioka
Here's the quick review for fgfs-cvs/OSG's fps on Mac OS X as of this morning. KSFO runway: 35-45 Through the first cloud layer: 40-65 Above the first clould layer: 50-75 Above the ocean: mid 50s - mid 60s Compared to the last build (on 11/17): approx. +20 to +25. Good work!! Compared to the

Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Georg Vollnhals
Mathias Fröhlich schrieb: Noted. The replies on my mail show that the crashes *only I * am observing might be due to other problems. I am still thinking of the AI ground network, so don't care for now. I am still not responding well to bug reports. Most of them are just secondary effects

Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Jean-Yves Lefort
On Wed, 22 Nov 2006 19:36:56 +0100 Melchior FRANZ [EMAIL PROTECTED] wrote: It seems to become common practice to include the email address in the attribution line of replies. This is a very bad habit, as the addresses end up in the mailing list archives, where harvesters happily pick them up.

Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets

2006-11-22 Thread Jorge Van Hemelryck
On Wed, 22 Nov 2006 15:20:08 +0530 umesh pandey wrote: I checked using Flightgear 0.9.8 but could not run it successfully.The few lines of log data are as follows: snip I am also using correct command to start FGFS with external fdm: D:\FlightGear

Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Melchior FRANZ
* Jean-Yves Lefort -- Wednesday 22 November 2006 23:27: It seems to become common practice to include the email address in the attribution line of replies. In the sf archives the email addresses are truncated. Good point, but in the past we were in other archives, too. Don't know if we

Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Arnt Karlsen
On Wed, 22 Nov 2006 23:27:59 +0100, Jean-Yves wrote in message [EMAIL PROTECTED]: On Wed, 22 Nov 2006 19:36:56 +0100 Melchior FRANZ [EMAIL PROTECTED] wrote: It seems to become common practice to include the email address in the attribution line of replies. This is a very bad habit, as

[Flightgear-devel] Mac OS X build package for FlightGear CVS as of 11/22/06

2006-11-22 Thread Tatsuhiro Nishioka
(as of 20061122 including a patch for OSG Xcode project) - helper scripts (e.g. download.sh, build.sh, etc) For Mac developers, including potential ones: Helper scripts eases download, apply patches, and build everything. Now you can download and build the latest FlightGear in just three

Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Dene
Melchior FRANZ wrote: * Jean-Yves Lefort -- Wednesday 22 November 2006 23:27: It seems to become common practice to include the email address in the attribution line of replies. In the sf archives the email addresses are truncated. Good point, but in the past we were

[Flightgear-devel] volume trees

2006-11-22 Thread Martin Krois
Hi List, Working on some 3d foliage, and I've made a small package with seamless LOD polygonal trees. Performance is, on my geforce3, the same as the billboard ones (tested on 0.9.10). So they do not impact framerate in a noticable way on my system. screenshot: