[Flightgear-devel] Scenery Errors

2006-12-29 Thread Atsuke
Everytime when I fly from KSJC to KRNO, In the middle of the trip, I see ocean. After that once I'm near KRNO, I see land. I've downloaded all the areas around the bay area (and basically all of California and Nevada), and still I still see ocean. I can't even spawn at KSAC (Sacramento Intl. Ai

[Flightgear-devel] no match for 'operator=' error

2006-12-29 Thread woodyst
I get this errors in my gentoo amd64 system: if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/home/edi/games/fgfs/cvs/osg/OSG_OP_OT-1.2-Flightgear/OpenSceneGraph/include -I/usr/X11R6/include -I/usr/local/include -g -O2 -D_REENTRANT -MT AIMgr.o-MD -MP -MF ".deps/AIMgr.Tpo

Re: [Flightgear-devel] Linking problems on Visual C++ 2005 Express Edition

2006-12-29 Thread Olaf Flebbe
Hi, > - Is it still the case that the patched OSG that Mathias' produced around > 11 November is still usable, or do I have to go to OSG CVS head ? Both do work. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Jo

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo wrote: That's the point Curt. I don't care about that now. That's not my aim in any way. Your "algorithmic" approach suits well when thinking globally, and you have to, because you provide a base to a global scenery generation process; that has to follow strict, st

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
> I like to think about things "algorithmically", but I know that others > prefer to do manual touchups because you can build in so much more detail > and correctness that way. Some how we need to figure out how to bridge > this > divide and make it easy for people to be able to do manual change

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote: Typo: But that's _my_ interest right now :-) That's because I ask for suggestions and ideas here. What ever approach we come up with needs to be done in a way that doesn't invalidate all your efforts the next time we regenerate the w

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
Typo: But that's _my_ interest right now :-) That's because I ask for suggestions and ideas here. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to shar

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
> > In > > case I use this .dat approach, I do have to modify the terrain mesh > > separately, before merging it with the airport data using TerraGear, > > right? > > Yes, you are right. Do you have a specific example in mind for such a > modification? Airport Palermo Puntaraisi runway had

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Ralf Gerlich
Hi Roberto! Roberto Inzerillo wrote: >> Description of the new format is here: >> >> http://www.x-plane.org/home/robinp/Apt850.htm > > Good to know for those who don't know :-) > > I have a question here. Such .dat files define lat/lon but not height > (excluding the base airport height). That

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
> Description of the new format is here: > > http://www.x-plane.org/home/robinp/Apt850.htm Good to know for those who don't know :-) I have a question here. Such .dat files define lat/lon but not height (excluding the base airport height). That means the heights are obtained from an external t