-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Ron Jensen
Sent: Thursday, March 08, 2007 12:43 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] An2 problems
On Wed, 2007-03-07 at 21:54 -0600, Jon S. Berndt wrote:
Hi Guys,
Sorry for the cross-posting, but I figured that both FlightGear
developers and users might be interested in this event. I'll try to
organize a booth again, provided I can get some extra hands to help. :-)
Cheers,
Durk
Original Message
For your information?
The
On Thu, 8 Mar 2007, Jon S. Berndt wrote:
Silly question: is it fueled?
Well, the engine seemed to start alright yesterday and the propeller was
spinning so I don't think that was/is the problem. (I did peek around
below /fdm/jsbsim/propulsion/... with the property browser.)
I didn't get any
Hi Durk,
Durk Talsma wrote:
Sorry for the cross-posting, but I figured that both FlightGear
developers and users might be interested in this event. I'll try to
organize a booth again, provided I can get some extra hands to help. :-)
Here ! Same procedure as last year !? ;-)
I've been spamming the cvslogs list a bit too much with small
changes, and to both branches too. But I think that the main
part is done now. There's a lot of documentation on top of the
fg-submit file. Two important parts that I added today are:
- the script does now take an argument that it
Hi all,
Flying the Spitfire, if you get airborne and then drop the throttle to zero,
the gear warning alarm klaxon sounds. Hitting 'k' or 'K' to turn this off
then produces:
Nasal runtime error: non-objects have no members
at /usr/share/FlightGear/data/Aircraft/Spitfire/Models/spitfire.nas,
Martin Spott wrote:
Hi Durk,
Durk Talsma wrote:
Sorry for the cross-posting, but I figured that both FlightGear
developers and users might be interested in this event. I'll try to
organize a booth again, provided I can get some extra hands to help. :-)
Here ! Same procedure as
Durk Talsma wrote:
Martin Spott wrote:
Here ! Same procedure as last year !? ;-)
Yep, same formula, but with improvements in the details. :-)
More beer ? :-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
HI all , playing around with Traffic , having fun , but noticed a few
things .
Just want to know if Im doing something wrong , or I'm expecting
something that doesnt work yet
Aircraft seem to appear only if you start at about the same time a s the
departure time:
Ive sat at the destination
Reagan Thomas wrote:
While we're on the topic of the AN-2, I revised
/data/Aircraft/an2/an2.html and its associated panel.jpg to enhance
readability and to avoid artifacts created by downscaling the original,
large image.
Makes sense to me - applied,
Martin.
--
Unix _IS_ user
Nick wrote
Hi all,
Flying the Spitfire, if you get airborne and then drop the
throttle to zero,
the gear warning alarm klaxon sounds. Hitting 'k' or 'K' to
turn this off
then produces:
Nasal runtime error: non-objects have no members
at
Syd wrote
HI all , playing around with Traffic , having fun , but noticed a few
things .
Just want to know if Im doing something wrong , or I'm expecting
something that doesnt work yet
Aircraft seem to appear only if you start at about the same
time a s the
departure time:
Ive sat
sydsandy a e'crit :
I REALLY need to get Terragear to compile
!Which leads me to another question , can JUST the airports be
rebuilt , or does the 10x10 degrees scenery also need to be redone at
the same time ?
You need to rebuild only the tiles wich have boundaries with the airport
aera
Hi Syd,
Some answers to the AI related questions. Looks like you got some
interesting stuff going.
sydsandy wrote:
HI all , playing around with Traffic , having fun , but noticed a few
things .
Just want to know if Im doing something wrong , or I'm expecting
something that doesnt work
Hi guys , thanks for the replies I'll experiment some more
I've got an Air Canada Dash-8 (low poly AI model) that make 2 flights
per day from CYVR to CYYD (in real life ) that I'm trying to model ,
thats the one giving me problems
By the way , I've also enabled the Victoria ferries
Silly question: is it fueled?
Well, the engine seemed to start alright yesterday and the propeller was
spinning so I don't think that was/is the problem. (I did peek around
below /fdm/jsbsim/propulsion/... with the property browser.)
I didn't get any thrust whatsoever, though, which to me
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