Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Stuart Buchanan
Hi John, John Denker wrote: There are a few aircraft functions that need to be bound to a single key for immediate access. The vast majority, however, can be bound to a multi-key sequence without causing a problem. I definitely don't need a single key for engaging the starter or setting

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread AJ MacLeod
On Monday 12 November 2007 06:31:26 John Denker wrote: Agreed! I've thought for ages that a top-to-bottom reorg would be helpful. The starting point for me was the realization that there are far more aircraft functions that need to be controlled than there are keys on the keyboard Which is

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Willie Fleming
On Monday 12 November 2007 12:08:34 AJ MacLeod wrote: On Monday 12 November 2007 06:31:26 John Denker wrote: Agreed! I've thought for ages that a top-to-bottom reorg would be helpful. The starting point for me was the realization that there are far more aircraft functions that need to be

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Vivian Meazza
AJ MacLeod wrote Sent: 12 November 2007 12:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Keyboard reorg On Monday 12 November 2007 06:31:26 John Denker wrote: Agreed! I've thought for ages that a top-to-bottom reorg would be helpful. The starting point

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Richard Bytheway
Willie Fleming wrote: Oh and I'd like NOT to have any functions on the keyboard (such as the time-warp) that will screw up the flight if Im clumsy with the typing. Although dropping the flaps, airbrakes or gear while at cruise speed isn't going to do your flight much good :-) Richard

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Willie Fleming
On Monday 12 November 2007 13:55:13 Richard Bytheway wrote: Willie Fleming wrote: Oh and I'd like NOT to have any functions on the keyboard (such as the time-warp) that will screw up the flight if Im clumsy with the typing. Although dropping the flaps, airbrakes or gear while at cruise

[Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread David Megginson
Thanks to everyone for the suggestions so far. Just to get back on track, we have to start by seeing if we can come up with a short, priority list of stuff that's (a) applicable to most aircraft, and (b) important enough to have a key assignment. We can decide exactly what those key assignments

Re: [Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread gerard robin
On lun 12 novembre 2007, David Megginson wrote: Thanks to everyone for the suggestions so far. Just to get back on track, we have to start by seeing if we can come up with a short, priority list of stuff that's (a) applicable to most aircraft, and (b) important enough to have a key

Re: [Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread Christian Buchner
I'm probably going to get tared and feathered (or tasered?) for this, but can we please get an optional keyboard mapping for Microsoft Flight simulator converts ? This is to lower the barrier of entry for those who know nothing else but FS004/FSX and would like to check out FlightGear. My first

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread John Denker
On 11/12/2007 05:52 AM, Stuart Buchanan wrote: That's a really interesting idea, and I like your proposed language. :-) 1) I'm pretty sure that implementing this will require quite a change to the input code, as we'll need a proper input parser rather than the simple keyboard mapping we

Re: [Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread gerard robin
On lun 12 novembre 2007, David Megginson wrote: On 12/11/2007, gerard robin [EMAIL PROTECTED] wrote: Wouldn't it be better to say first which mains features will not have an official KEY dedicated ? I think it's shorter to decide which ones *will* have an official key dedicated -- that's

[Flightgear-devel] Preparing the vmap0 Data / TerraGear

2007-11-12 Thread will Pink
Hello all, When I try prepare the vmap0 data with the following command - tgvpf --chunk=w080n40 --work-dir=LandMass --area=Default /vmaplv0-location/ noamer bnd polbnda It returns the following error - processing failed with VPF exception: failed to open VPF table file

Re: [Flightgear-devel] Preparing the vmap0 Data / TerraGear

2007-11-12 Thread Ralf Gerlich
Hi Will! It's been a long time since I've been working with VMAP0 in VPF. Have you checked whether the file exists at all and whether you can access it directly (permissions)? I can find two places in the sourcecode where a VPF table file named fbr is opened. In both cases it should have a

Re: [Flightgear-devel] Bug in SGBinObject write_bin() function?

2007-11-12 Thread Ralf Gerlich
Hi Christian! Christian Buchner wrote: This code loads the largest (non-airport) BTG file from the World scenery disk 1 (mounted on drive S: on Windows) and tries to save it back. I don't have that disk, but I downloaded the respective chunk from the FlightGear scenery download site to try and

Re: [Flightgear-devel] Bug in SGBinObject write_bin() function?

2007-11-12 Thread Christian Buchner
2007/11/12, Ralf Gerlich [EMAIL PROTECTED]: Hi Christian! Christian Buchner wrote: This code loads the largest (non-airport) BTG file from the World scenery disk 1 (mounted on drive S: on Windows) and tries to save it back. I don't have that disk, but I downloaded the respective chunk

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Melchior FRANZ
I haven't thought much about the whole matter, but here are some of my thoughts anyway. :-) (1) A complete reorganization shouldn't be done before the 0.9.11 release, but I don't assume that anyone aimed for that. (2) I'd say that we want to keep the power of XML defined bindings

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread Maik Justus
Hi gérard, Great helicopter. Nice addon to flightgear. By the way: Watching the HUP I got aware, that there is a problem with the animation of the flapping angle of the blades. The problem is the missing documentation of the output of the the rotor simulation in the property tree. If

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Ralf Gerlich
Hi! Melchior FRANZ wrote: (2) I'd say that we want to keep the power of XML defined bindings (with embedded Nasal where appropriate.) But one could think about not having those automatically triggered, but read them into a map, and let the keys trigger such bindings by name.

Re: [Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread David Megginson
On 12/11/2007, gerard robin [EMAIL PROTECTED] wrote: Do you mean wait and see ? No, just that it makes sense to decide *what* functions need keybindings before we decide *where* to bind them. Have you had a chance to edit the wiki page yet? All the best, David

Re: [Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread gerard robin
On lun 12 novembre 2007, David Megginson wrote: On 12/11/2007, gerard robin [EMAIL PROTECTED] wrote: Do you mean wait and see ? No, just that it makes sense to decide *what* functions need keybindings before we decide *where* to bind them. Oh, right , probably i misunderstood the rule,

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread gerard robin
On lun 12 novembre 2007, Maik Justus wrote: Hi gérard, Great helicopter. Nice addon to flightgear. By the way: Watching the HUP I got aware, that there is a problem with the animation of the flapping angle of the blades. The problem is the missing documentation of the output of the the rotor

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread Maik Justus
Hello Gerard, it's generic. I need to check, which helicopters are doing it correct and which helicopters are doing it as one would expect (0 deg = forward) and which helicopters do not depend on this flapping angle (you can use cone-deg, roll-deg and cone-deg instead). Maybe it is easier to

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread gerard robin
On mar 13 novembre 2007, Maik Justus wrote: Hello Gerard, it's generic. I need to check, which helicopters are doing it correct and which helicopters are doing it as one would expect (0 deg = forward) and which helicopters do not depend on this flapping angle (you can use cone-deg, roll-deg

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread Georg Vollnhals
Hi Maik, now as we have several tandem-rotor helicopters I would like to ask wheather the yaw-axis treatment of the helo flightmodel is satisfying or has to be polished up a little. Or if this is just up to the creator of such a helo how to implement better. As for the nice HUP I can get some

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread gerard robin
On mar 13 novembre 2007, Georg Vollnhals wrote: Hi Maik, now as we have several tandem-rotor helicopters I would like to ask wheather the yaw-axis treatment of the helo flightmodel is satisfying or has to be polished up a little. Or if this is just up to the creator of such a helo how to

Re: [Flightgear-devel] HUP Retriever , an other Piasecki helicopter

2007-11-12 Thread Georg Vollnhals
gerard robin schrieb: Hello Georg, You are right and probably, Maik could give us some better tuning. However when doing the H-21 FDM i could notice that we get some diff about the yaw reaction, according to the values and position of the ballast (with respect in any case of the CG

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Melchior FRANZ
* Ralf Gerlich -- Monday 12 November 2007: Hm, wouldn't that - in UNIX manner - call for an external configuration tool to edit the XML bindings? Yes. And we call this tool editor. ;-) It's not unreasonable to assume that such a solution would require more effort than modifying the