Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Vivian Meazza
gerard robin wrote: Are we sure that, all the Particle features which are within OSG, are available with the new XML coding particlesystem ? When translating one of my .osg file to particlesystem .xml file, i don't get the same quality of result. It could be just me. I can be wrong.

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread gerard robin
On mer 13 août 2008, Vivian Meazza wrote: gerard robin wrote: Are we sure that, all the Particle features which are within OSG, are available with the new XML coding particlesystem ? When translating one of my .osg file to particlesystem .xml file, i don't get the same quality of

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Melchior FRANZ
* gerard robin -- Wednesday 13 August 2008:   program     fluidwater/fluid     gravityenabled/gravity     winddisabled/wind   /program gravity and wind are now of type bool, so in your case gravity is actually *disabled*! Should be: gravitytrue/gravity windfalse/wind or

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Heiko Schulz
In addition to, we can notice that the particlesystem doesn't mind with the hide feature, we can see the effect through the wing on the top view, the .osg model take care of it, with respect of the hierarchy, objects behind, objects in front of (seems to be the same problem with

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Melchior FRANZ
And while we are at it ... :-) * gerard robin -- Wednesday 13 August 2008: particlesystem   typenormal/type   !--offset x-m1.75098/x-m This should be offsets (plural!). Maybe that's why you commented it out and made three separate particlesystem files, one for each float? Because

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread gerard robin
On mer 13 août 2008, Melchior FRANZ wrote: * gerard robin -- Wednesday 13 August 2008:   program     fluidwater/fluid     gravityenabled/gravity     winddisabled/wind   /program gravity and wind are now of type bool, so in your case gravity is actually *disabled*! Should be:

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread gerard robin
On mer 13 août 2008, Melchior FRANZ wrote: And while we are at it ... :-) * gerard robin -- Wednesday 13 August 2008: particlesystem   typenormal/type   !--offset x-m1.75098/x-m This should be offsets (plural!). Maybe that's why you commented it out and made three separate

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Melchior FRANZ
* gerard robin -- Wednesday 13 August 2008: This was, to understand and to show the difference, and to open the discussion about it :) Sure. I didn't mean to imply that anything of that fixes your problem. But it would have been silly to talk about problems with the particle system, and to

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread gerard robin
On mer 13 août 2008, Melchior FRANZ wrote: * gerard robin -- Wednesday 13 August 2008: This was, to understand and to show the difference, and to open the discussion about it :) Sure. I didn't mean to imply that anything of that fixes your problem. But it would have been silly to talk

Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-13 Thread Vivian Meazza
gerard robin wrote On mer 13 août 2008, Vivian Meazza wrote: gerard robin wrote: Are we sure that, all the Particle features which are within OSG, are available with the new XML coding particlesystem ? When translating one of my .osg file to particlesystem .xml file, i don't

Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-13 Thread Curtis Olson
On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza [EMAIL PROTECTED]wrote: Hmm - well - you haven't specified a texture AFAIKS in the .xml file - so that's one problem. I don't know if the wing texture contains transparency, so there's another potential issue there. Beyond that, perhaps you are

Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-13 Thread gerard robin
On mer 13 août 2008, Curtis Olson wrote: On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza [EMAIL PROTECTED]wrote: Hmm - well - you haven't specified a texture AFAIKS in the .xml file - so that's one problem. I don't know if the wing texture contains transparency, so there's another

[Flightgear-devel] AAR/refueling change

2008-08-13 Thread Melchior FRANZ
In the past it was possible to refuel any aircraft from any tanker. That's no longer the case! Tankers do now have to declare which system they offer. They do that by setting /ai/models/tanker[*]/refuel/system[*] to boom or probe A tanker can set both, but none of our current tankers does.

Re: [Flightgear-devel] AAR/refueling change

2008-08-13 Thread Melchior FRANZ
And here's the traditional interface change right after the announcement: s/system/type/ Tanker: /ai/models/tanker[*]/refuel/type[*] boom or probe Aircraft: systems refuel typeboom/type !-- typeprobe/type -- /refuel /systems Sorry for

Re: [Flightgear-devel] AAR/refueling change

2008-08-13 Thread gerard robin
On jeu 14 août 2008, Melchior FRANZ wrote: In the past it was possible to refuel any aircraft from any tanker. That's no longer the case! Tankers do now have to declare which system they offer. They do that by setting /ai/models/tanker[*]/refuel/system[*] to boom or probe A tanker can set

Re: [Flightgear-devel] AAR/refueling change

2008-08-13 Thread Melchior FRANZ
* gerard robin -- Thursday 14 August 2008: [Blackbird] It does include a specific Air refueling, which do not use the aar generic, it does use some features from JSBsim FDM itself. So it could be possible that, now, the Air refueling will not work until i will have updated it. Nope. It