gerard robin wrote:
Are we sure that, all the Particle features which are within OSG, are
available with the new XML coding particlesystem ?
When translating one of my .osg file to particlesystem .xml file, i
don't
get the same quality of result.
It could be just me. I can be wrong.
On mer 13 août 2008, Vivian Meazza wrote:
gerard robin wrote:
Are we sure that, all the Particle features which are within OSG, are
available with the new XML coding particlesystem ?
When translating one of my .osg file to particlesystem .xml file, i
don't
get the same quality of
* gerard robin -- Wednesday 13 August 2008:
program
fluidwater/fluid
gravityenabled/gravity
winddisabled/wind
/program
gravity and wind are now of type bool, so in your case
gravity is actually *disabled*! Should be:
gravitytrue/gravity
windfalse/wind
or
In addition to, we can notice that the
particlesystem doesn't mind with
the hide feature, we can see the effect
through the wing on the top view,
the .osg model take care of it, with respect of the
hierarchy, objects
behind, objects in front of (seems to be the same problem
with
And while we are at it ... :-)
* gerard robin -- Wednesday 13 August 2008:
particlesystem
typenormal/type
!--offset
x-m1.75098/x-m
This should be offsets (plural!). Maybe that's why you commented it
out and made three separate particlesystem files, one for each float?
Because
On mer 13 août 2008, Melchior FRANZ wrote:
* gerard robin -- Wednesday 13 August 2008:
program
fluidwater/fluid
gravityenabled/gravity
winddisabled/wind
/program
gravity and wind are now of type bool, so in your case
gravity is actually *disabled*! Should be:
On mer 13 août 2008, Melchior FRANZ wrote:
And while we are at it ... :-)
* gerard robin -- Wednesday 13 August 2008:
particlesystem
typenormal/type
!--offset
x-m1.75098/x-m
This should be offsets (plural!). Maybe that's why you commented it
out and made three separate
* gerard robin -- Wednesday 13 August 2008:
This was, to understand and to show the difference, and to open the
discussion about it :)
Sure. I didn't mean to imply that anything of that fixes your problem.
But it would have been silly to talk about problems with the particle
system, and to
On mer 13 août 2008, Melchior FRANZ wrote:
* gerard robin -- Wednesday 13 August 2008:
This was, to understand and to show the difference, and to open the
discussion about it :)
Sure. I didn't mean to imply that anything of that fixes your problem.
But it would have been silly to talk
gerard robin wrote
On mer 13 août 2008, Vivian Meazza wrote:
gerard robin wrote:
Are we sure that, all the Particle features which are within OSG, are
available with the new XML coding particlesystem ?
When translating one of my .osg file to particlesystem .xml file, i
don't
On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
[EMAIL PROTECTED]wrote:
Hmm - well - you haven't specified a texture AFAIKS in the .xml file - so
that's one problem. I don't know if the wing texture contains transparency,
so there's another potential issue there. Beyond that, perhaps you are
On mer 13 août 2008, Curtis Olson wrote:
On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
[EMAIL PROTECTED]wrote:
Hmm - well - you haven't specified a texture AFAIKS in the .xml file - so
that's one problem. I don't know if the wing texture contains
transparency, so there's another
In the past it was possible to refuel any aircraft from any tanker.
That's no longer the case! Tankers do now have to declare which
system they offer. They do that by setting
/ai/models/tanker[*]/refuel/system[*] to boom or probe
A tanker can set both, but none of our current tankers does.
And here's the traditional interface change right after the
announcement: s/system/type/
Tanker:
/ai/models/tanker[*]/refuel/type[*] boom or probe
Aircraft:
systems
refuel
typeboom/type
!-- typeprobe/type --
/refuel
/systems
Sorry for
On jeu 14 août 2008, Melchior FRANZ wrote:
In the past it was possible to refuel any aircraft from any tanker.
That's no longer the case! Tankers do now have to declare which
system they offer. They do that by setting
/ai/models/tanker[*]/refuel/system[*] to boom or probe
A tanker can set
* gerard robin -- Thursday 14 August 2008:
[Blackbird]
It does include a specific Air refueling, which do not use the aar generic,
it does use some features from JSBsim FDM itself.
So it could be possible that, now, the Air refueling will not work until i
will have updated it.
Nope. It
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