* Ron Jensen -- Sunday 26 October 2008:
I'm not crazy about moving the radio key from ctrl-r.
Can we put the replay system there instead?
I did that for these reasons:
- the replay key was far too dangerous on the r-key
- the Ctrl-r-key was the only dialog openening key,
which I found
Hi,
I've put quite a bit of effort into making the clouds
as configurable as possible. The cloudlayers.xml file should
allow any cloud-artists to create much prettier clouds than
I have managed.
If I remember right, the weather informations we catch even tells us, which
type of clouds
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
George wrote:
1. I started FG with --enable-real-weather-fetch, then 2. enabled
3-D-clouds in the Rendering Options submenu - and did not see anything
like you.
Until I 3. enabled Environment = Weather scenerio from none to
METAR. Does also work if I enable Thunderstorm or fair weather.
James Sleeman wrote:
On Sat, 2008-10-25 at 23:55 -0400, Ampere K. wrote:
On October 24, 2008 12:38:46 pm Curtis Olson wrote:
1. Do we like the idea of a scavenger hunt type contest? If so, what
types
...
If you want a scavenger hunt, then this is one idea. Through an add-on
Georg Vollnhals a écrit :
Frederic Bouvier schrieb:
Georg Vollnhals a écrit :
For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
on the console. Luckily, a driver update fixed the problem. Now
committing ...
Commited
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer
Fred wrote:
I missed the Weather scenario thing. But when enabling Fair weather
I got :
VERTEX glCompileShader FAILED
VERTEX Shader infolog:
(1) : error C0201: unsupported version 120
glLinkProgram FAILED
Program infolog:
Vertex info
---
(1) : error C0201: unsupported
Frederic Bouvier schrieb:
Thanks Georg,
I missed the Weather scenario thing. But when enabling Fair weather
I got :
VERTEX glCompileShader FAILED
VERTEX Shader infolog:
(1) : error C0201: unsupported version 120
glLinkProgram FAILED
Program infolog:
Vertex info
---
(1) :
Hi,
I just noticed that the full moon disappear at night. It looks like
there is no emissive color, but trying to put one, I get permanent full
moon.
It seems that the moon is a lit sphere, but its light source is switched
off at night, just like the whole scenery.
-Fred
--
Frédéric Bouvier
Georg Vollnhals wrote:
Until I 3. enabled Environment = Weather scenerio from none to
METAR. Does also work if I enable Thunderstorm or fair weather.
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
Out of interest, what do the clouds look like in wireframe?
FWIW, if people want to know where to aim..
http://www.sundog-soft.com/
Has some very nice soft, fluffy clouds :).
For the modellers/OSG people out there, here is a page that probably
gives some interesting clues.
Regards,
Matthew
On Sunday 26 October 2008, Stuart Buchanan wrote:
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got
some 3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote:
George wrote:
1. I started FG with --enable-real-weather-fetch, then 2. enabled
3-D-clouds in the Rendering Options submenu - and did not see anything
like you.
I could never see the clouds with --enable-real-weather-fetch set
Ron Jensen wrote:
I could never see the clouds with --enable-real-weather-fetch set
There's an interaction between the real weather fetch code and the 3D cloud that
I'm still working out. I think the root problem is that the 3D clouds are
bolted onto
the side of the 2D ones, and don't always
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in the /environment/weather-scenario property. If I set a
different scenario via the property browser, this does not have any
effect
Hi Erik!
===
revision 1.3
date: 2008/10/23 19:54:47; author: ehofman; state: Exp; lines: +5 -13
Revert to previous version, Makefile.am shouldn't have been updated
===
Well, that revert didn't go too well ... please fix the INCLUDES variable.
--
Thanks,
Csaba/Jester
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we will have naturally and
Heiko Schulz schrieb:
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we
Hi Everybody,
This is just a quick reminder:
The Aviodrome aviation museum at Lelystad Airport (EHLE), is organizing
FSWeekend again this coming weekend (Nov 1 2). FlightGear is organizing a
booth, for the third time in succession.
This year's crew will consist of Martin Spott, Torsten
test, sorry
--
Wbr, Yurik
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