Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.116, 1.117

2008-10-26 Thread Melchior FRANZ
* Ron Jensen -- Sunday 26 October 2008: I'm not crazy about moving the radio key from ctrl-r. Can we put the replay system there instead? I did that for these reasons: - the replay key was far too dangerous on the r-key - the Ctrl-r-key was the only dialog openening key, which I found

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. If I remember right, the weather informations we catch even tells us, which type of clouds

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here:

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather.

Re: [Flightgear-devel] Flightgear contest

2008-10-26 Thread Stuart Buchanan
James Sleeman wrote: On Sat, 2008-10-25 at 23:55 -0400, Ampere K. wrote: On October 24, 2008 12:38:46 pm Curtis Olson wrote: 1. Do we like the idea of a scavenger hunt type contest? If so, what types ... If you want a scavenger hunt, then this is one idea. Through an add-on

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Frederic Bouvier
Georg Vollnhals a écrit : Frederic Bouvier schrieb: Georg Vollnhals a écrit : For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Frederic Bouvier
on the console. Luckily, a driver update fixed the problem. Now committing ... Commited -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Fred wrote: I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Frederic Bouvier schrieb: Thanks Georg, I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) :

[Flightgear-devel] No moon at night

2008-10-26 Thread Frederic Bouvier
Hi, I just noticed that the full moon disappear at night. It looks like there is no emissive color, but trying to put one, I get permanent full moon. It seems that the moon is a lit sphere, but its light source is switched off at night, just like the whole scenery. -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Martin Spott
Georg Vollnhals wrote: Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Matthew Tippett
Out of interest, what do the clouds look like in wireframe? FWIW, if people want to know where to aim.. http://www.sundog-soft.com/ Has some very nice soft, fluffy clouds :). For the modellers/OSG people out there, here is a page that probably gives some interesting clues. Regards, Matthew

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread LeeE
On Sunday 26 October 2008, Stuart Buchanan wrote: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Ron Jensen
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote: George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. I could never see the clouds with --enable-real-weather-fetch set

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Ron Jensen wrote: I could never see the clouds with --enable-real-weather-fetch set There's an interaction between the real weather fetch code and the 3D cloud that I'm still working out. I think the root problem is that the 3D clouds are bolted onto the side of the 2D ones, and don't always

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect

[Flightgear-devel] FDM/JSBSim/models/propulsion/Makefile.am broken

2008-10-26 Thread Csaba Halász
Hi Erik! === revision 1.3 date: 2008/10/23 19:54:47; author: ehofman; state: Exp; lines: +5 -13 Revert to previous version, Makefile.am shouldn't have been updated === Well, that revert didn't go too well ... please fix the INCLUDES variable. -- Thanks, Csaba/Jester

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Heiko Schulz schrieb: Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we

[Flightgear-devel] FSWeekend 2008

2008-10-26 Thread Durk Talsma
Hi Everybody, This is just a quick reminder: The Aviodrome aviation museum at Lelystad Airport (EHLE), is organizing FSWeekend again this coming weekend (Nov 1 2). FlightGear is organizing a booth, for the third time in succession. This year's crew will consist of Martin Spott, Torsten

[Flightgear-devel] test

2008-10-26 Thread Yurik V. Nikiforoff
test, sorry -- Wbr, Yurik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open