Torsten Dreyer ha scritto:
> Hi
>
> with the new osgText feature we can place arbitray text in the scenegraph.
> For
> that, font files are required. Not many fonts around are compatible with GPL.
> One that is - or seems to be - is "Bitstream Vera":
> http://ftp.gnome.org/pub/GNOME/sources/ttf
Merely replacing the file will do nothing. Did you also rebuild FlightGear?
Jon
From: Randall Green [mailto:randall.gr...@wright.edu]
Sent: Friday, August 28, 2009 10:49 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Running FGFS 1st time - Initializing
Subsyst
If it says "JSBSim startup beginning", it's using JSBSim.
Jon
From: Randall Green [mailto:randall.gr...@wright.edu]
Sent: Thursday, August 27, 2009 10:18 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Running FGFS 1st time - Initializing
Subsystems then "Debug
On Fri, 28 Aug 2009, Anders Gidenstam wrote:
>
> Hi all,
>
> I'm not that frequently on the multiplayer network but I heard this
> feature request on IRC. This patch to Nasal/multiplayer.nas adds an
> ignore checkbox to each player entry in the pilot list. Once checked MP
> chat messages from that
Hi
with the new osgText feature we can place arbitray text in the scenegraph. For
that, font files are required. Not many fonts around are compatible with GPL.
One that is - or seems to be - is "Bitstream Vera":
http://ftp.gnome.org/pub/GNOME/sources/ttf-bitstream-vera/1.10/
I think it's a very
Hi,
Can someone with CVS access apply this update to ZLT-NT, please?
http://www.gidenstam.org/FlightGear/aircraft_updates/ZLT-NT.tar.bz2
The archive is formatted with fg-submit and contains one diff to apply and
one new file.
The commit comment is
- Added text displays to the engines MFD scre
On Sun, Aug 23, 2009 at 11:10 PM, Anders
Gidenstam wrote:
>
> Hi all,
>
> It is currently only possible to select one engine or all. This update adds
> the ability to select subsets of the engines.
>
> shift + 1 (2, 3, 4) selects engine 1 (2 etc) just as before, and
Well, since it is just an addit
the end of the session, whichever comes first.
http://www.gidenstam.org/FlightGear/misc/tmp/add_MPchat_ignore-20090828.diff
The changes might benefit from a review by someone familiar with the pilot
list dialog.
Cheers,
A
On Fri, 28 Aug 2009 14:47:51 -0300, Victhor wrote in message
<1098b3ef0908281047o6c177b1w2d7cd1246ac25...@mail.gmail.com>:
> > I can't believe I finally got FG compiled and running! Thanks
> > to all of you who helped me. It is running slowly though. I'm
> > running on an AMD 1.8GHz machine with
Martin Spott wrote:
> -Actual Version v.0.4
> +Actual version v0.5
> +---
> +-photorealistic cockpit in progress
> +-more realistic fdm
[...]
Arrrgh, 'patch' failed with a return code of 0
I'll fix this,
Martin.
--
Unix _
What specific processor? And what graphics card? I run on a 1.8 GHz
AMD Sempron with 2 GB of DDR2 RAM and a built-in GeForce 6150, and I'm
able to get 30 fps. I used a trick, increase the process priority, but
I use Linux :)
>
> I can't believe I finally got FG compiled and running! Thanks
> to all
>
> There is no (known) limit for the number of supported buttons or axes with
> this implementation other than those of your operating system. On linux,
> buttons, keys and axes are numbered by a 16bit unsigned integer which
> limits your number of each to 65536.
Thank you !
Good, until I find
I can't believe I finally got FG compiled and running! Thanks
to all of you who helped me. It is running slowly though. I'm
running on an AMD 1.8GHz machine with 512MB of RAM.
What are the system requirements?
Randy Green
-
Anders,
I replaced string_utilities.h with the latest version (2009/07/30) and
I get the same error. I switched the flight dynamics by choosing a
C130 with yasim and it worked! For my experiment I really need a
propeller plane about the size of a Cessna 172. I tried a beech99
and a few others but
> Some time ago, I have been playing with input.cxx so that FG takes all the
> buttons of my Saitek x52pro ( more than 36, that is ).
> I had to patch plib so that this work.
>
> Since input method changed, my trick is obsolete, so I was wondering if the
> new method based on linux input will take
Some time ago, I have been playing with input.cxx so that FG takes all the
buttons of my Saitek x52pro ( more than 36, that is ).
I had to patch plib so that this work.
Since input method changed, my trick is obsolete, so I was wondering if the
new method based on linux input will take more tha
On Fri, 28 Aug 2009, Bruno Sanches wrote:
> Everything appears to be ok, but when the sim starts the gound texture,
> airports textures are missing. The only thing that has colors and textures
> is the airplane cockpit, a few ground objects, trees and skys.
>
> Any ideas how to debug this? If I ra
Hello Folks,
I am watching the discussions for some time and I started to play around
with fg code.
After the discussions about compiling on windows I was able to do a full
build on my windows xp using microsoft visual studio express 9.0.
Everything appears to be ok, but when the sim starts the g
18 matches
Mail list logo