Hi Martin,
Both Ross (who was VP Development) and I (as VP Web Services) resigned our
positions over the summer. A replacement VP Development has not yet been
named. You may want to contact Dave Klain, VATSIM's new President, at
d.kl...@vatsim.net for the latest information.
Best, Tim
On Tue, Se
Tim wrote
> -Original Message-
> From: Tim Moore [mailto:timo...@redhat.com]
> Sent: 29 September 2009 09:26
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Source code control systems
>
> On 09/29/2009 08:54 AM, Stefan Seifert wrote:
> > On Tuesday, 29. Septembe
Tim Moore wrote:
> The gitorious repos are being run in the pull style right now. No
> one has asked for commit rights to it, and the only official source of patches
> is CVS... but as I have said elsewhere, these repos are not a direct mirror of
> CVS. I've been maintaining a "master" branch which
Hi Tim,
In article <98ffb57a0902061401q1383f347lf7b730d98c97c...@mail.gmail.com> you
wrote:
> First, you should know that neither Ross or I nor most of VATSIM view our
> current closed-source/NDA arrangement as ideal, and we are working our way
> (albeit quite slowly) to a future version that wi
On 29 Sep 2009, at 09:05, Tim Moore wrote:
> I was about to reply to Lauri's initial email. I'd strongly prefer
> that the
> patch not be committed as is, but use the effects framework to
> manage the
> state sets for trees and clouds. It's on my TODO list, but I'll
> gladly work
> with Lau
On 09/29/2009 08:54 AM, Stefan Seifert wrote:
> On Tuesday, 29. September 2009, Olaf Flebbe wrote:
>
>> Let me talk from the Windows perspective:
>>
>> git seems to work best with msysgit. Entrance barrier: You need to know
>> UNIX shell. (After trying out I would recommend the msysgit rather the
On 09/29/2009 09:50 AM, James Turner wrote:
>
> On 28 Sep 2009, at 08:49, Stuart Buchanan wrote:
>
>> Thanks for the patch.
>>
>> I'm currently working on improvements to the 3D clouds, including some
>> changes/bug-fixes to the shaders.
>>
>> Are you planning some enhancements to the shaders you
James Turner wrote:
> On 28 Sep 2009, at 08:49, Stuart Buchanan wrote:
>
>> Thanks for the patch.
>>
>> I'm currently working on improvements to the 3D clouds, including some
>> changes/bug-fixes to the shaders.
>>
>> Are you planning some enhancements to the shaders yourself? If so,
>> we should
On 28 Sep 2009, at 08:49, Stuart Buchanan wrote:
> Thanks for the patch.
>
> I'm currently working on improvements to the 3D clouds, including some
> changes/bug-fixes to the shaders.
>
> Are you planning some enhancements to the shaders yourself? If so,
> we should coordinate to make sure we don
On Tuesday, 29. September 2009, Olaf Flebbe wrote:
> Let me talk from the Windows perspective:
>
> git seems to work best with msysgit. Entrance barrier: You need to know
> UNIX shell. (After trying out I would recommend the msysgit rather the
> cygwin). Documentation of msysgit is almost non exis
Hi Stuart.
> I'm currently working on improvements to the 3D clouds, including some
> changes/bug-fixes to the shaders.
> Are you planning some enhancements to the shaders yourself? If so,
> we should coordinate to make sure we don't waste any effort.
I've mostly played around with the shaders, n
11 matches
Mail list logo