[Flightgear-devel] Crop Texture

2009-11-03 Thread Detlef Faber
Hello everybody, I was experimenting a bit with the Crop Effects texture and added a little bumpmap effect to it. Compare http://sol2500.net/flightgear/gallery/crop-without-bump.png to http://sol2500.net/flightgear/gallery/crop-with-bump-1.png If you like to try, here it is:

Re: [Flightgear-devel] Crop Texture

2009-11-03 Thread Vadym Kukhtin
Very good!! Is it possible to modify default shaders so they will look for normal map file? -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you

Re: [Flightgear-devel] Crop Texture

2009-11-03 Thread Tim Moore
On 11/03/2009 09:28 AM, Vadym Kukhtin wrote: Very good!! Is it possible to modify default shaders so they will look for normal map file? In theory, it's possible to do this with effects. I believe that you can do it with shaders today; doing bump maps using only the fixed function

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-03 Thread Erik Hofman
Erik Hofman wrote: Thanks to the help of Tim I am now really close to properly aligned, positioned and orientated sounds. Now for the bad part, except for Tower View and Fly-By View the orientation (and relative position) seem to have no effect? At least I've found the reason for this; I

Re: [Flightgear-devel] Crop Texture

2009-11-03 Thread Stuart Buchanan
Tim Moore : On 11/03/2009 09:28 AM, Vadym Kukhtin wrote: Very good!! Is it possible to modify default shaders so they will look for normal map file? In theory, it's possible to do this with effects. I believe that you can do it with shaders today; doing bump maps using only

[Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-03 Thread cullam Bruce-Lockhart
Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing that's causing them. It just seems as though scenery of a very high complexity causes them to happen. The main one is a sort

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-03 Thread Erik Hofman
Erik Hofman wrote: Erik Hofman wrote: Thanks to the help of Tim I am now really close to properly aligned, positioned and orientated sounds. Now for the bad part, except for Tower View and Fly-By View the orientation (and relative position) seem to have no effect? At least I've found

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-03 Thread James Turner
On 3 Nov 2009, at 13:01, Erik Hofman wrote: And now the Doppler effect is also fixed (sort of). I needed to multiply the velocity vector by 100 to get some sort of Doppler effect going on. Calculating the length of the velocity vector gave me 10 times lower than expected already.

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-03 Thread Erik Hofman
James Turner wrote: On 3 Nov 2009, at 13:01, Erik Hofman wrote: And now the Doppler effect is also fixed (sort of). I needed to multiply the velocity vector by 100 to get some sort of Doppler effect going on. Calculating the length of the velocity vector gave me 10 times lower than

Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-03 Thread Martin Spott
Hi Cullam, cullam Bruce-Lockhart wrote: www.cullam.com/flightgear.htm This is a well-known effect. Yet, this issue is still awaiting being dealt with since those very few people who are working on improving TerraGear are quite busy these days and they also have more pressing issues to solve on

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-03 Thread Maik Justus
Hi Erik, Erik Hofman schrieb am 03.11.2009 14:01: And now the Doppler effect is also fixed (sort of). I needed to multiply the velocity vector by 100 to get some sort of Doppler effect going on. Maybe you are calculating the velocity as m/frame instead of m/s? Or you transformed the m/frame

Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-03 Thread Curtis Olson
On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote: Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing that's causing them. It just seems as though scenery of a very

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-03 Thread Erik Hofman
Maik Justus wrote: Hi Erik, Erik Hofman schrieb am 03.11.2009 14:01: And now the Doppler effect is also fixed (sort of). I needed to multiply the velocity vector by 100 to get some sort of Doppler effect going on. Maybe you are calculating the velocity as m/frame instead of m/s? Or you