Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Models/Airport B-1200.ac, 1.2,

2010-03-29 Thread Erik Hofman
Martin Spott wrote: Erik Erik Hofman wrote: Update of /var/cvs/FlightGear-0.9/data/Models/Airport In directory baron.flightgear.org:/tmp/cvs-serv32368 Modified Files: B-1200.ac BAK-12-0.ac Schopf_F110.ac TowBear_TT.ac default01.rgb eddf_lamp_t2.xml radar.ac tacan.ac Log

[Flightgear-devel] New Helicopter Models

2010-03-29 Thread Christian Menge
Hey Guys, Can anyone start us down the path of how to create a new helicopter model / type? We are coming from the X-Plane world where creating new aircraft was done using tools provided by the developer and made the process somewhat straight forward. Recommendations? Christian

[Flightgear-devel] Reflection Shader

2010-03-29 Thread Vivian Meazza
Hi, Lauri Peltonen and I have been working on a reflection effect: ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png This uses a generic fair-weather environment map, currently 6 images. We are working on using a cube-cross,

Re: [Flightgear-devel] Reflection Shader

2010-03-29 Thread David Megginson
Wow -- looks amazing! I wonder what that would do to my framerate with my laptop's poor little ATI HD 3200 card? All the best, David On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Hi, Lauri Peltonen and I have been working on a reflection effect:

Re: [Flightgear-devel] Reflection Shader

2010-03-29 Thread Vivian Meazza
David Megginson Wow -- looks amazing! I wonder what that would do to my framerate with my laptop's poor little ATI HD 3200 card? All the best, David On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Hi, Lauri Peltonen and I have been working

[Flightgear-devel] Translating getstart.pdf to German

2010-03-29 Thread Jörg Emmerich
Hi Maik, thank you for offering help in translating your chapter about the Helicopters. But I am a little confused: I just compared the getstart.pdf chapter A Helicopter Tutorial with the wiki Flying the Helicopter - and on first sight they look exactly the same. What I do not understand: There is

Re: [Flightgear-devel] Translating getstart.pdf to German

2010-03-29 Thread Maik Justus
Hi Jörg, Jörg Emmerich schrieb am 29.03.2010 16:05: Hi Maik, thank you for offering help in translating your chapter about the Helicopters. But I am a little confused: I just compared the getstart.pdf chapter A Helicopter Tutorial with the wiki Flying the Helicopter - and on first sight they

[Flightgear-devel] B-1B easter update

2010-03-29 Thread Markus Zojer
Hi all! Thanks very much for updating last time, I really appreciate that. Now could someone please update the B-1B to the more recent version: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz News/updates: Major update - terrain following script rewritten - guided ordonance system

Re: [Flightgear-devel] apt.dat format

2010-03-29 Thread Martin Spott
As a service to those who'd like to dedicate their time for comparing v8.10 and v8.50 layouts (I don't know if anyone's interested at all), I have now added both to the web map. This is a v8.10 sample:

[Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-29 Thread Oliver Thurau
What steps will reproduce the problem? 1. loading FG with any plane at KSFO or Moffet 2. after plane loading switch to outside view and look around 3. FG crashes after a couple of seconds without any log entry and freeze with a black screen. cpu load 100%. terragear seems to still work. What is

[Flightgear-devel] Callsign and latin characters

2010-03-29 Thread Pete Morgan
I'm playing with an MP map, and have bumped into some issues with callsign's containing strange characters (can mess with json encoding). Should the callsign not be restricted to the characters - and 0-9, a-z, A-Z ? recent notable examples online $bling% $%^ kind regards pete

[Flightgear-devel] bumpspec, normal space

2010-03-29 Thread Patrice Poly
I am experimenting with the bumpspec shader, and I have a little problem. The effect looks great when the object is between the eyepoint and the sun : http://imagebin.org/90814 but it looks reverted when the eye is between the sun and the object : http://imagebin.org/90815 ( in this case the

Re: [Flightgear-devel] Callsign and latin characters

2010-03-29 Thread James Sleeman
On 30/03/10 14:47, Pete Morgan wrote: I'm playing with an MP map, and have bumped into some issues with callsign's containing strange characters (can mess with json encoding). I'd suggest the MPMap should be fixed so that user data doesn't create an issue for it, I can't see why arbitrary

[Flightgear-devel] bumpspec , normal space

2010-03-29 Thread Patrice Poly
I have been inverting the red and green channels in gimp, now it looks correct in any angle in FG. Either I should see in blender if there is a way to directly bake it like the FG shader expects it, or maybe the shader has a problem, and the red and green channels should work in the other way. I

Re: [Flightgear-devel] v2.0 Aircraft Download Page

2010-03-29 Thread Tom P
Hi Curt, To provide an even greater user experience, what if we link entries in the Aircraft download page to each aircraft page on wiki.flightgear.org ? For example, by clicking on the 737-400 image or Boeing 737-400 text, the browser would open:

Re: [Flightgear-devel] Callsign and latin characters

2010-03-29 Thread George Patterson
On Tue, Mar 30, 2010 at 12:47 PM, Pete Morgan ac...@daffodil.uk.com wrote: I'm playing with an MP map, and have bumped into some issues with callsign's containing strange characters (can mess with json encoding). Should the callsign not be restricted to the characters - and 0-9, a-z, A-Z ?