Hi Heiko,
- Heiko Schulz a écrit :
Hi,
I wonder what does the updated landmassshader in CVS is meant to do.
Using the c172p I notice that it doesn't recognized the landmass as
solid anymore and falls trough.
Using CVS 03/28/2010 with Fred's latest .exe and matching data
Jason Shepard wrote:
As far as what you have written here:
1) As I understand this, it basically does exactly the same thing as going
through the individual model files and removing the cockpits/interiors/etc.,
correct?
Correct.
a) Would this work on single-player?
Yes, but there's
Csaba Halász wrote:
Generally I prefer proper LOD and getting rid of specialized AI
versions. I want to see AI/MP aircraft in full detail when I am near
one - or even inside. Ideally I want to see all the instruments
properly working when I hitch a ride using model+cockpit view. In the
long
Stuart:
A number of people on the forums have mentioned performance issues on
lower-spec system on MP, particularly due to loading complex models
for other aircraft causing stuttering.
In an effort to help with this I've been looking at two fixes:
1) A control to disable sub-model loading
Stuart:
1) A control to disable sub-model loading for AI aircraft. This
effectively stops the model loader from recursing into model
tags,
and therefore stops it from loading any sub-models such as cockpits,
instruments, pilots etc.
Csaba:
I want to see AI/MP aircraft in full detail when I
Hi All,
On Friday 02 April 2010 09:19:45 am Stuart Buchanan wrote:
Yes, but there's unlikely to be much advantage as most of the AI models
used in single player (tanker, AI aircraft) are already low-poly models.
However, it does affect the Nimitz carrier, which is quite a detailed
model, so
Rob Shearman, Jr.
However, would the one stated above prevent models which use submodels for
wing-flex effects from appearing to have wings? (Wait... are there any such
models, or are the wings animated components of the main model?)
I would expect that the wing flex would be an animated
Me:
However, would the one stated above prevent models which use submodels for
wing-flex effects from appearing to have wings? (Wait... are there any such
models, or are the wings animated components of the main model?)
Stuart:
I would expect that the wing flex would be an animated
On Thu, 1 Apr 2010, Peter Brown wrote:
I understand that, so I don't understand why it's happening. I can fly
around KSFO with 40 a/c, but if I fly within 1/2 mile of these two it
drops.
Apparently you flew up them and didn't have any issue?
None-the-less.who/what/why are they there?
On 02/04/10 19:45, Frederic Bouvier wrote:
I can see there is a huge performance penalty on 2-years old GPUs, so we
also need performance vs eye candy user setting to choose which technique
could be applied besides simple advertised extension support
Turning on Landmass effects cuts my
On 2 Apr 2010, at 09:25, James Sleeman wrote:
I can see there is a huge performance penalty on 2-years old GPUs, so we
also need performance vs eye candy user setting to choose which technique
could be applied besides simple advertised extension support
Turning on Landmass effects cuts my
On Fri, 2 Apr 2010, James Sleeman wrote:
On 02/04/10 19:45, Frederic Bouvier wrote:
I can see there is a huge performance penalty on 2-years old GPUs, so we
also need performance vs eye candy user setting to choose which technique
could be applied besides simple advertised extension
Hi all,
This problem is also present in 2.0. I do not know what software
contains the bug, but the issue is related to switching between keyboard
layouts.
Specifically if I configure Gnome keyboard layout preferences in a way
that both shift keys together change the layout, I get the issue. I
Quick question for James I think - when the route manager passes the last
listed nav point, the AP doesn't disengage, it turns west (from the east
coast). This is a default heading to KSFO or some other pre-determined home ?
Thanks,
Peter
On 2 Apr 2010, at 15:28, Peter Brown wrote:
Quick question for James I think - when the route manager passes the last
listed nav point, the AP doesn't disengage, it turns west (from the east
coast). This is a default heading to KSFO or some other pre-determined
home ?
The intended
Curtis Olson wrote:
Why don't we have this aircraft modeled for FlightGear???
I think we are short of one engine.
Erik
-- Forwarded message --
The most amazing airplane in HistoryFor the Airplane
Buffs
Hello,
There we go:
http://en.wikipedia.org/wiki/Kalinin_K-7
Length: 28 m (91 ft 10 in)
Wingspan: 53 m (173 ft 11 in)
smaller than a 747
And here the truth:
http://blogs.airspacemag.com/daily-planet/2009/03/27/urban-legendinski/
:-)
But it would be interesting, to create a fdm which should
Curtis Olson wrote:
Why don't we have this aircraft modeled for FlightGear???
You are a day late , Curt :-)
--
Best Regards
Willie Fleming
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for
Curtis Olson wrote:
Why don't we have this aircraft modeled for FlightGear???
Here's what that hoax is based on.
http://www.pilotfriend.com/photo_albums/potty/8.htm
Now this might be interesting, Ive certainly had some fun with the
ANT-20. This is bigger I believe.
--
Best Regards
Willie
Oh btw I just ordered Topeka's(was Google) toilet based internet
connection service, is it good? Has anyone tested it? Or is it crappy?
^__^
Also I'm trying to install Android on my ARM dev kit so I can try their
new animal voice translation app :)
Nice plane.
Curtis Olson wrote:
Why don't we
http://wiki.rigsofrods.com/pages/Portal/
:) There is 2 years since I compile RoR. It is really impressive.
Unfortunately, it is it is extremely resource-intensive. I do not know
if it comes from OGRE or RoR programming. But it is really very greedy,
too greedy.
But it is a product to try.
Hi helijah,
I'm sorry, but this kind of attacks wearies me.
If you could speak and understand better english, you would have pretty
understand that this wasn't a attack.
So let the previous post and this better translate by someone who can speak
french and english and then answer again,
Stuart:
1) A control to disable sub-model loading for AI aircraft. This
effectively stops the model loader from recursing into model tags,
and therefore stops it from loading any sub-models such as cockpits,
instruments, pilots etc.
Csaba:
I want to see AI/MP aircraft in full detail when I
Stuart Buchanan a écrit :
In an effort to help with this I've been looking at two fixes: 1) A
control to disable sub-model loading for AI aircraft. This
effectively stops the model loader from recursing into model tags,
and therefore stops it from loading any sub-models such as cockpits,
Jason Shepard wrote:
Stuart:
1) A control to disable sub-model loading for AI aircraft. This
effectively stops the model loader from recursing into model tags,
and therefore stops it from loading any sub-models such as cockpits,
instruments, pilots etc.
Csaba:
I want to see AI/MP aircraft
Alexis Bory wrote:
When using dual control like in Anders c172p-dual-control and
ZLT-NT blimp, or the f-14b-bs, the copilot is actually flying in an AI
model which needs all the eavy stuff we would like to disappear in
most other situations.
There is also a big demand of visual details and
For those interested in trying this out, I've uploaded a simple patch
to http://www.nanjika.co.uk/flightgear/ai.diff
It's not suitable for committing in it's present form - at the very
least the properties should be loaded from the FG tree rather than
SimGear and I'm not sure that the
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