Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-02 Thread Erik Hofman
Geoff McLane wrote: But do any native windows developers here know how to get access to say glGenRenderbuffersEXT, glBindFramebufferEXT, and some other GL extended functions, currently used in the Atlas Map utility... exposed by the header... There still is support for it in SimGear, see simge

Re: [Flightgear-devel] airport radio...

2010-05-02 Thread syd adams
Helps a little but I don't have time to poke around in the code ATM... I thought there might be a simple way to force communication by modifying the apt.dat file ... Thanks On Sun, May 2, 2010 at 6:58 PM, Michael Smith wrote: > On 5/2/2010 4:24 PM, syd adams wrote: > > Hi guys, >Is it possi

Re: [Flightgear-devel] airport radio...

2010-05-02 Thread Michael Smith
On 5/2/2010 4:24 PM, syd adams wrote: Hi guys, Is it possible to add radio control to an airport or is it hard coded ? Our local airport is not controlled , but we are still required to state our intentions to the airport radio. I could probably do something with nasal , but would like to k

[Flightgear-devel] airport radio...

2010-05-02 Thread syd adams
Hi guys, Is it possible to add radio control to an airport or is it hard coded ? Our local airport is not controlled , but we are still required to state our intentions to the airport radio. I could probably do something with nasal , but would like to know if there is some "trigger" that enables

[Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-02 Thread Geoff McLane
Hi All, I need some help... This is a little off topic, but related to the Atlas/Map utility, that uses FG output... I get color and shape anomolies when rendering the maps, in windows... see - http://geoffair.org/tmp/map.htm but _NOT_ in Ubuntu - see http://geoffair.org/tmp/10/ I am of course