[Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread fierst42
Hi All I rebuilt from GIT this morning. I am sitting on the runway at a quiet airport, doing absolutely nothing. No AI traffic, no other multiplayers around. Global weather. I have no other applications running, except fgrun. And I am waiting until terrasync has updated all it wants to update

Re: [Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread Tim Moore
Lots of variables. It sounds like you're using up-to-date scenery, so there could have been a change there. New code has also been checked in that deals with paging in the scenery, though I doubt that's causing the problems you are seeing. Can you check out of git the source code from a week ago,

[Flightgear-devel] Further properties heads-up - property objects.

2010-11-20 Thread James Turner
Moving us along the road to supporting better thread- and process- separation of the simulator elements, I've added a first attempt at at 'propertyObject'. This is a template wrapper for SGPropertyNode*, with conversion operators to/from the related primitive type. I.e:

Re: [Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread ThorstenB
From: fiers...@zo... - 2010-11-20 10:33 I have done two tests, directly after eachother. Same conditions, same METAR. One thing to note here is that, prior to yesterday's update, the size of the scenery area loaded/rendered at start-up did _not_ depend on the visibility (weather/METAR), neither

Re: [Flightgear-devel] Further properties heads-up - property objects.

2010-11-20 Thread Jon S. Berndt
It has another interesting feature, suggested by ThorstenB - if you try to read an invalid path, it doesn't silently succeed - it throws an exception! This is to avoid lurking typos in property paths, which has been an issue. (I will be adding a 'weak' variant, that takes a default value, for

Re: [Flightgear-devel] Further properties heads-up - property objects.

2010-11-20 Thread James Turner
On 20 Nov 2010, at 14:53, Jon S. Berndt wrote: I'm wondering if the property code should just be left well enough alone... There's two answers to this: 1) it's not really tenable to have pieces of the API frozen in perpetuity - whether next year or in ten years, things evolve. [1] Either

Re: [Flightgear-devel] Further properties heads-up - property objects.

2010-11-20 Thread James Turner
On 20 Nov 2010, at 18:00, James Turner wrote: 2) I'm only proposing one non-backwards compatible change - the removal of tie/untie, and probably not in the next twelve months - certainly not the next six. I just checked and the JSBSim code makes extremely limited use of tie(), in a couple

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, Getting the splash screen down faster on startup and re-position is a huge win here - excellent. James But needs more time to get a stable and usuable fps...about 30seconds here with latest GIT from today.

Re: [Flightgear-devel] Scenery tile management and further property heads up...

2010-11-20 Thread Scott Hamilton
If I may, I'd like to temporarily put a product managers hat on. Two useful, but rather significant changes have occurred recently in the code-base and we are nearing the end of November, a traditional time for a product release. These two code changes seem like they are forward

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread ThorstenB
On Sat, Nov 20, 2010 at 10:41 PM, Heiko Schulz aeitsch...@yahoo.de wrote: But needs more time to get a stable and usuable fps...about 30seconds here with latest GIT from today. Right, the splash screen is down early now, while FG is still busy loading more distant scenery areas. Loading in the

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, Right, the splash screen is down early now, while FG is still busy loading more distant scenery areas. Loading in the background may affect fps - however this is the same effect as experienced during a flight whenever a scenery area is crossed - since this triggers the same loading

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread ThorstenB
On Sat, Nov 20, 2010 at 11:48 PM, Heiko Schulz wrote: Not yet completly tested, but I notice the first 30 seconds of startup fps of 1-2. Imagine the same fps when loading new tiles would make FGFS pretty unusuable for me If you refer to the fps _before_ the splash screen is dropped,

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, If you refer to the fps _before_ the splash screen is dropped, then this is normal. I refer on the first 30 sec after the splash_screen is dropped, and aircraft and scenery etc. appears HHS -- Beautiful is

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Heiko Schulz
Hi,    These two code changes seem like they are forward thinking, intended for increasing performance in the future, so since we haven't had a product release for almost twelve months, should there be some thought about a branch for a code freeze to make a stable code release as 2.1?

[Flightgear-devel] Error-message: The property xyz is initially undefined...

2010-11-20 Thread Heiko Schulz
Hi, with the 737-300 and the latest GIT I get an error-message and FGFS aborts: The property /engines/emgine/reverser-pos-norm is initially undefined How to solve this? Kind regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Csaba Halász
On Sun, Nov 21, 2010 at 1:05 AM, Heiko Schulz aeitsch...@yahoo.de wrote: I would say we are far away from a stable release. Because it isn't stable yet. The Route-manager crashes FGFS again, there are issues with the water-shader and the sun, the landcover-shaders looks milky, the landmass

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Heiko Schulz
Well... * Route manager works here with current GIT, certainly doesn't crash. -Inserting an airport crashes FGFS -choosing a rwy crashes FGFS I have flown many TGA events with route manager, seems to be quite stable. Let me correct: was stable a month ago. * not sure what issues the

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Csaba Halász
On Sun, Nov 21, 2010 at 2:09 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Well... * Route manager works here with current GIT, certainly doesn't crash. -Inserting an airport crashes FGFS -choosing a rwy crashes FGFS Not here, it doesn't. * not sure what issues the water shader has with

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Heiko Schulz
Not here, it doesn't. Is your system the leadership? It does here crashing, win 32 GIT from today (Hudson-builder), datas from today. Noticeable, but the previous release didn't even have such an effect did it? And it is simply too awesome to not release just because it is slightly,

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, But I must admit- when the fps are stable, and tiles are loaded- perfomance is so much better! Wow! With all shaders enabled! www.hoerbird.net/fgfs-screen-069.png www.hoerbird.net/fgfs-screen-070.png www.hoerbird.net/fgfs-screen-071.png Thanks for this improvement! Cheers HHS

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Tim Moore
On Sun, Nov 21, 2010 at 2:58 AM, Scott Hamilton scott.hamil...@popplanet.biz wrote: The important point here is that it has been nearly twelve months since the last major release, the codebase appears to be looking forward, and in the past it has required quite a bit of planning and work