On Sat, Nov 20, 2010 at 11:48 PM, Heiko Schulz wrote:

> Not yet completly tested, but I notice the first 30 seconds of startup fps of 
> 1-2.
> Imagine the same fps when loading new tiles would make FGFS pretty unusuable 
> for me....

If you refer to the fps _before_ the splash screen is dropped, then
this is normal. So far, we were burning CPU time at >>100fps while the
splash screen was active. This is now explicitly limited to 2 fps to
give more CPU time to the loader threads. This results in a
considerable loading speed-up for single core CPUs. And rendering a
splash screen at >>100fps didn't really help too much anyway - except
for the dramatic fps rate display.

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