Hi All,
I have been away for a couple of weeks, so perhaps I have missed
something. When I tried to compile a fresh git version using
download_and_compile.sh, I noticed there were some updates in OSG. It
seems simgear is not in sync (yet?), though, because I am getting the
following error:
Hi,
Still working on the moveable helipads together with Oliver Thurau I have still
problems to make the pads working for any scenery-folder like TerraSync,
Scenery or data/Scenery. It only works a specific one defined- not for all ones.
Looking for a solution I came to the question why it is
On 16 Jan 2011, at 10:56, fiers...@zonnet.nl wrote:
When I saw this, I removed all sources for OSG and Simgear and restarted with
a fresh git clone, but the error remains. I searched the forums and noticed
someone else has the same problem with a completely freshly cloned git
version.
Hi Heiko,
Heiko Schulz wrote:
terrasync
-Scenery
-Airports
-Terrain
-Models
-Objects
Would be a little bit like saying this car is red red since
everything in TerraSync is directly related to Scenery ;-)
I know we've already been talking about this topic but I don't
On 16 Jan 2011, at 13:41, Martin Spott wrote:
I know we've already been talking about this topic but I don't remember
all the details. To me it looks like either a) the animation are
depending a little bit too much on textual path names or b) FlighGear
doesn't provide a reasonable variable
Hi,
On 16 Jan 2011, at 13:41, Martin Spott wrote:
I know we've already been talking about this topic but
I don't remember
all the details. To me it looks like either a)
the animation are
depending a little bit too much on textual path names
or b) FlighGear
doesn't provide a
It won't work. Problem: to use the pads inside the
Objects/e010n40/e011n47-folder I defined a line in the nasal-script like
that: setprop (models/LOWI/model/path,
Scenery/Objects/e010n40/e011n47/LOJO_helipad_libelle.xml);
This path seems to be absolute.
If you want to make this working
Hi Heiko
This isn't just a Terrasync problem as I have scenery files in multiple scenery
folders for testing purposes. So if the helipad was in my Scenery2/ folder, it
also wouldn't work...
The solution as I think has been said is to figure out if there is a way to get
the name of the top
There was a news article on Magnetic North Change
and How KTPA had to change from 90 to 80
Are these changes being effected into FlightGear ???
--
Protect Your Site and Customers from Malware Attacks
Learn about
Barry Fawthrop wrote:
There was a news article on Magnetic North Change
and How KTPA had to change from 90 to 80
Are these changes being effected into FlightGear ???
Depends on if anyone's submitting a modified layout.
Actually the runway directions are hardwired into our airfield
J. Holden wrote:
The solution as I think has been said is to figure out if there is a
way to get the name of the top level folder using Nasal, or to figure
out a way to use nasal within the scenery folder? You could always
try calling the nasal script from the xml (I have absolutely no idea
On 01/16/2011 01:25 PM, Barry Fawthrop wrote:
There was a news article on Magnetic North Change
and How KTPA had to change from 90 to 80
Are these changes being effected into FlightGear ???
No.
FG is still using airport data that hasn't been updated since 2008.
More than a few things
John Denker wrote:
FG is still using airport data that hasn't been updated since 2008.
Depends on your particular definition of FG. To be precise, the file
at:
http://mapserver.flightgear.org/apt.dat.gz
contains 213 airfield updates (currently) which have been merged over
the time, which
Hi,
I wrote a config file for the joystick Thrustmaster T.Flight Hotas X that
is not supported in the 2.0.0 nor in the git repository (see
http://gitorious.org/fg/fgdata/trees/master/Input/Joysticks/ThrustMaster). What
is the proper way to submit the .xml file for review/approval so that it can
On 16 Jan 2011, at 21:05, Martin Spott wrote:
The solution as I think has been said is to figure out if there is a
way to get the name of the top level folder using Nasal, or to figure
out a way to use nasal within the scenery folder? You could always
try calling the nasal script from the
Hi,
I have sent Martin an updated layout for KTPA. As is my understanding, thie
runways will be updated in the next world scenery build, unless I've done
something wrong.
Cheers
John
--
Protect Your Site and
Unfortunately most of the users are not using or able to create individual
Terrain builds. If I could without taking computer courses I would, just to
make use of those 213 airfield updates! :) :)
…trying to be patient.
Peter :)
On Jan 16, 2011, at 4:23 PM, Martin Spott wrote:
John Denker
On 01/16/2011 02:23 PM, Martin Spott wrote:
John Denker wrote:
FG is still using airport data that hasn't been updated since 2008.
Depends on your particular definition of FG. To be precise, the file
at:
http://mapserver.flightgear.org/apt.dat.gz [1]
contains 213 airfield
John Denker wrote:
On 01/16/2011 02:23 PM, Martin Spott wrote:
John Denker wrote:
FG is still using airport data that hasn't been updated since 2008.
Depends on your particular definition of FG. To be precise, the file
at:
http://mapserver.flightgear.org/apt.dat.gz [1]
19 matches
Mail list logo