..in terragear-cs/src/Lib/Geometry/contour_tree.hxx,
c++-4.6 wants NULL to be 0 (zero):
g++ -DHAVE_CONFIG_H -I. -I../../../src/Include -I../../../src
-I../../../src/Lib -I../../../src/BuildTiles
-I/home/arnt/FG-git/install/simgear/include -g -O2 -MT contour_tree.o
-MD -MP -MF .deps/contour_tree.T
Hi Geoff,
thanks for the patch. I merged it in and commited the result (together with
some other updates).
Slowly it's getting better. Usually I start by creating something that works,
and then later on fix
it, optimise it (or let someone else optimise it :P)... so your input is
appreciated!
Hi Gijs,
Ok, got my shopping done quickly, so could get back
to computer games quickly ;=))
Thanks for a prompt response. Have updated the source,
and for sure now see you 'protect' against a 'blank'
Line Width, and use "10", if no other user input...
Also note you now protect against 'spaces' i
Hi Geoff,
> Then the next tab [HGT Chop] did a fantastic job of
> setting up /work/SRTM-30///
> .fit.gz and arr.gz. Great stuff... must check what
> terrafit parameters were used, since this greatly influences
> the elevation mesh to be used...
Currently it doesn't set any parameters for ter
On Tue, Apr 26, 2011 at 3:45 PM, Heiko Schulz wrote:
>
>>
>> One function I had on my TODO list was something to return
>> the cloud
>> position in lat/lon. However, it's a bit tricky due to the
>> current
>> limitations in the command interface. Do you see any need
>> for it?
>
>
> Weather Radar?
Hi Gijs,
> Source is at Gitorious:
> https://gitorious.org/terragear-addons/terrageargui
What a lovely start... thanks...
While it all went quite smoothly in Win32 (XP), did
_NOT_ have as much luck in Ubuntu.
In Ubuntu, it appears the Qt install did NOT add all
the needed packages, or somethi
>
> One function I had on my TODO list was something to return
> the cloud
> position in lat/lon. However, it's a bit tricky due to the
> current
> limitations in the command interface. Do you see any need
> for it?
Weather Radar?
--
On Tue, Apr 26, 2011 at 10:42 AM, thorsten.i.renk wrote:
>> Now, the placed 3D clouds are wrapped, just like the global clouds, so
>> if you travel far enough (50km), you'll come across the same cloud
>> again. For local weather, that probably isn't what we want. So, I'm
>> thinking of adding a n
> I've just committed (thanks to Torsten) an update to the 3D clouds. As
> well as fixing a bug that caused the cloud density to be significantly
> less than it should have been, the global 3D clouds now move with the
> wind, which looks rather nice IMO.
>
> This update also adds a couple of new co
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