Re: [Flightgear-devel] Stereo sound files and affected aircraft

2011-12-10 Thread Erik Hofman
On Fri, 2011-12-09 at 22:48 +, Martin Spott wrote: Erik Hofman wrote: There already is, fgdata/Sounds If more than 4 aircraft use the same file I'd say put them there instead. Coordinating aircraft development errm, teaching pigs how to fly !? ;-) I have to try once in a

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Erik Hofman
On Sat, 2011-12-10 at 00:49 +0100, HB-GRAL wrote: Am 08.12.11 13:36, schrieb HB-GRAL: Hi all Hi again About marking closed airports in apt.dat: - marking the name with [X] might be closer to charts I guess and most airports marked as closed in apt.dat comes with the x - removing x

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread HB-GRAL
Am 10.12.11 10:29, schrieb Erik Hofman: On Sat, 2011-12-10 at 00:49 +0100, HB-GRAL wrote: Am 08.12.11 13:36, schrieb HB-GRAL: Hi all Hi again About marking closed airports in apt.dat: - marking the name with [X] might be closer to charts I guess and most airports marked as closed in

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Erik Hofman
On Sat, 2011-12-10 at 11:14 +0100, HB-GRAL wrote: The airports marked as closed are closed at all, no service. And for temporary closed runways you will need NOTAM I think, or not? I don't think NOTAMS are good enough for permanently closed runways. Erik

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread HB-GRAL
Am 10.12.11 07:52, schrieb Tuomas Kuosmanen: Wouldn't it be useful to somehow flag the airport as closed/restricted/whatever in the data, so that nav displays and gps/fms units could show a different airfield symbol if desired for closed airports? Does the data format support this? There is

[Flightgear-devel] Aircraft maintenance

2011-12-10 Thread ThorstenB
Following up on the sound file maintenance discussion, I have created a Wiki page to collect information on aircraft maintenance. This is somehow connected to our FG release change log, however it also contains other issues: things that were detected/reported and should be adapted/fixed for

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Tuomas Kuosmanen
NOTAM has usually a time of validity, so permanent/long term changes usually end up as an AIP supplement which have a longer lifespan. Closed runways have a big white X on both ends of the runway (I guess if it is closed both ways? ;)) One more thought: Should completely closed airports be

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Vivian Meazza
Yves -Original Message- From: HB-GRAL [mailto:flightg...@sablonier.ch] Sent: 10 December 2011 10:25 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] apt.dat update (lowercase names etc.) Am 10.12.11 07:52, schrieb Tuomas Kuosmanen: Wouldn't it be useful to

Re: [Flightgear-devel] Aircraft maintenance

2011-12-10 Thread Durk Talsma
Hi All, Just following up on Thorsten's email regarding aircraft maintenance, this might be a good opportunity to mention that in the last few weeks I've been compiling a set of ideas with respect to the continuation of the aircraft split plan. Note that this plan evolved from ideas that were

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread James J. Brennan
Sure they are marked in some charts as they might be useful in an emergency, but essentially they are not much different from a large parking lot or a wide road. One came in pretty handy a few years ago when a guy ran out of gas. Something about the glimly glider (sp?) jj

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread HB-GRAL
Am 11.12.11 01:10, schrieb James J. Brennan: Sure they are marked in some charts as they might be useful in an emergency, but essentially they are not much different from a large parking lot or a wide road. One came in pretty handy a few years ago when a guy ran out of gas. Something

[Flightgear-devel] New Feature -- selective model loading on Multiplayer [patch]

2011-12-10 Thread Dan DeGraw
I did a little tweaking to the multiplayer code to allow you to use a startup option --ai-gliders-only to, by default, load all other players as the default-model. I accomplish that by inserting some garbage directory in front of the model path, that way the model loading functions just treats it