On Sat, Mar 17, 2012 at 4:57 PM, Martin Spott wrote:
> Anders Gidenstam wrote:
>
>> While the (old) new behaviour is as Martin expects it is not what most
>> that has read Docs/README.scenery would expect (I'd think). However, I
>> would not consider Docs/README.scenery a normative source (i.e. no
ah the golfcourse winter texture is there , just misnamed in the
material.xml file
On Sat, Mar 17, 2012 at 3:20 PM, syd adams wrote:
> Looks like some i missed.I converted most of the textures to winter
> versions long ago,and cant remember if I just missed those or they
> didn't exist at the tim
Looks like some i missed.I converted most of the textures to winter
versions long ago,and cant remember if I just missed those or they
didn't exist at the time.I see a sand.png, maybe it would make more
sense to change the material.xml file to use that one sand.png texture
for winter scenes. I can
Anders Gidenstam wrote:
> While the (old) new behaviour is as Martin expects it is not what most
> that has read Docs/README.scenery would expect (I'd think). However, I
> would not consider Docs/README.scenery a normative source (i.e. not how
> it should be but rather how it was) - but Martin'
Renk Thorsten wrote:
>> Before going into more detail, you might want to check with Mathias'
>> recent work to integrate space-view into FlightGear. Otherwise you'll
>> probably be doing duplicate work.
>
> Well, if Mathias could simply comment on the issue? What can we
> expect at what timescal
Hi,
after adding some proper error messages in the texture loader, I do see
a number of missing texture files being reported. And they don't seem to
be in fgdata. Anyone knows what's wrong here? Missing files or broken
models/effects referring to incorrect files?
> Cannot find texture "Terrain
On Thu, 15 Mar 2012, Mathias Fröhlich wrote:
Good Evening,
Ok, no feedback to my comments here except Martin who tells me that the
current checked in version behaves as expected.
Hi,
I have not had time to consider the proposal carefully, but I agree that
the ocean tiles are problematic in
> Before going into more detail, you might want to check with Mathias'
> recent work to integrate space-view into FlightGear. Otherwise you'll
> probably be doing duplicate work.
Well, if Mathias could simply comment on the issue? What can we expect at what
timescale? (And how do you know these
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