Anders Gidenstam wrote: > While the (old) new behaviour is as Martin expects it is not what most > that has read Docs/README.scenery would expect (I'd think). However, I > would not consider Docs/README.scenery a normative source (i.e. not how > it should be but rather how it was) - but Martin's expectation (as far as > I know about it) is also not the behaviour I'd like or want.
Well, to put it a bit harsh, if you ask every user, you'll probably have to implement two dozend exceptions from the rule. This doesn't make neither the developer happy nor the users, because it's getting too confusing - and the same users will start complaining again .... Let me explain it this way: Nowadays we/you are confronted with a steadily growing number of private Sceneries. There might be a scenario for France, one for Great Britain, one for Germany and, because everybody needs to have their own Scenery kingdom and these were the only ones left, one for BeNeLux and one for Denmark. Because it's easier to maintain, the boundaries of all these scenarios are aligned with full degrees. All these scenarios are added to the scenery path. Now think of an item which is situated somewhere in the German Bight in a tile which doesn't have terrain, how often is every single windmill, oil rig, buoy, light ship or whatever else going to be drawn in FlightGear ? ;-) Therefore I'd say the only really consistent way of dealing with the scenery path is to stop searching the path whenever a terrain _or_ an object tile is found in a scenery path item. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel