Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-28 Thread Vivian Meazza
Chris It would be interesting to use skeletal animation to get rid of some of the batch spam with complex multipart models. It wouldn't even necessarily require reworking the model data -- we could initially do the merge and bone attachment when a model is loaded. What are the animation

Re: [Flightgear-devel] using property values as indexes for other property references in a animation XML file.

2012-04-28 Thread Frederic Bouvier
Scott, I searched and can't find anything to do this, but just wanted to make sure it doesn't exist. I have a property /instruments/b/index let's say it has a int value of 1 In my animation XML file I need to access an array, with the above property being used as the index. something

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-28 Thread Chris Forbes
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[Flightgear-devel] (no subject)

2012-04-28 Thread Pierre Mueller
http://benjamindegen.com/themes/cp_themes/default/7ho4coxe.php 4/28/2012 2:44:31 AM-- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how

Re: [Flightgear-devel] (no subject)

2012-04-28 Thread Alan Teeder
DO NOT OPEN CONTAINS VIRUS Probably not a good idea to repost URLs like this ;-( Alan -Original Message- From: Gene Buckle Sent: Saturday, April 28, 2012 1:22 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] (no subject) On Sat, 28 Apr 2012, Pierre Mueller

[Flightgear-devel] Random Buildings improvements - phase 1

2012-04-28 Thread Stuart Buchanan
Hi All, I've made a couple of updates to the random buildings to address some of the feedback received so far. 1) As suggested by Thorsten R. I've changed the placement algorithm from random to a grid-like arrangement. This should allow faster scenery generation, as it allows me to reduce the

Re: [Flightgear-devel] Random Buildings

2012-04-28 Thread Gijs de Rooy
Heiko wrote: With todays GIT it seems to me that the buttons in all dialogs are much smaller than before- optical illusion, or does someone else noticed it? I've noticed the same on every dialog, except advanced weather... Gijs

Re: [Flightgear-devel] Random Buildings improvements - phase 1

2012-04-28 Thread James Turner
On 28 Apr 2012, at 20:10, Stuart Buchanan wrote: 3) I've reduce the number of Drawables generated by reducing the quad tree depth from 3 to 2, and reducing the number of LoD leaf nodes from 10 to 4. James Turner - I'd be very interested if this change improves your framerates. Sadly no (I