Chris

> 
> It would be interesting to use skeletal animation to get rid of some of
the
> batch spam with complex multipart models. It wouldn't even necessarily
> require reworking the model data -- we could initially do the merge and
bone
> attachment when a model is loaded.
> 
> What are the animation cases? So far I have:
> 
> - Things move or rotate
> - Things get removed completely
> 
> Both of these are representable easily in a matrix palette (removal via
w=0);
> 
> Anything else?

I've been waiting for this for years. I animated a couple of pilots way back
using the available animations, but haven't done any since - just too much
like hard work!

Additional animation - spin (special case of rotate)

Vivian



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