Chris > > It would be interesting to use skeletal animation to get rid of some of the > batch spam with complex multipart models. It wouldn't even necessarily > require reworking the model data -- we could initially do the merge and bone > attachment when a model is loaded. > > What are the animation cases? So far I have: > > - Things move or rotate > - Things get removed completely > > Both of these are representable easily in a matrix palette (removal via w=0); > > Anything else?
I've been waiting for this for years. I animated a couple of pilots way back using the available animations, but haven't done any since - just too much like hard work! Additional animation - spin (special case of rotate) Vivian ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel