Hi,
On Monday, June 18, 2012 13:20:17 castle...@comcast.net wrote:
> The HLA/RTI architecture is far more sophisticated than what might be
> needed. The idea is not to split FlightGear into a distributed, federated
> application across a multi-platform machine or network although that is an
> int
Hi,
On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote:
> This email rekindled an idea from a while back. Last year while working on
> the 747 sim with multiple projectors and a quad core CPU I experimented
> with setting up three instances of fgfs - one for each cpu, graphics card,
>
Fragment discard isn't anywhere near as free or beneficial as you
think it is. It's pretty crippling on a lot of older hardware.
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's secu
Hi,
Can anyone tell me definitively (or close to definitively, or even
speculatively) what the status of mpserver02.flightgear.org and
mpserver07.flightgear.org are? I can't ping them at the moment. Host
names are cheap (maybe even cheaper than version numbers) but if these
hosts are long gone,
Le 19/06/2012 11:49, Vic Marriott a écrit :
> Hi All,
> I received this today. It is a commercial venture, so I don't feel
> inclined to contribute directly. Has anyone else been contacted by them?
Yes, I think so. I've been contacted privately around October 2010 by
Steve (Swanbast ?) who was v
On Tue, 19 Jun 2012 10:21:33 -0500, Curtis wrote in message
:
> For whatever it's worth, my reading of their site suggested that they
> are basing their commercial product off some other
> software/simulation engine and are looking for content. If they are
> proceeding with permission of the con
For whatever it's worth, my reading of their site suggested that they are
basing their commercial product off some other software/simulation engine
and are looking for content. If they are proceeding with permission of the
content authors and in compliance with licensing then I wish them all the
b
On Mon, 18 Jun 2012 20:50:10 +0100, Stuart wrote in message
:
> There's a rather dull picture here showing the setup of a single
> projector and a joystick:
> http://wiki.flightgear.org/File:FlightGear_demo_at_museum.jpg
..20 more minutes of subtle FG AR inspiration,
"from rocket science to th
On Tue, 19 Jun 2012 12:04:48 +0200, Björn wrote in message
:
> "Do you want to contribute your free models to our commercial
> product?"
..they ask nicely, and it _sounds_ (to me) like they want to
dual-license their commercial product.
..in my opinion, they should launch their product the way
Please try https://gitorious.org/fg/fgdata/merge_requests/163
We basically open a special shader dialog when the lightfield renderer is
enabled; a dialog
without all the shaders that are not supported. Also moved the atmospheric
sliders to that
dialog, as those are "advanced" options.
I did n
On Tuesday 19 June 2012 12:29:34 Renk Thorsten wrote:
> > There is a simple solution to that. Move the work in the fragment
> > shader. You
> > won't be scene complexity bound, and you'll also have the correct depth
> > available as (...)
>
> Right... but I need the projection of the vertex positi
> There is a simple solution to that. Move the work in the fragment
> shader. You
> won't be scene complexity bound, and you'll also have the correct depth
> available as (...)
Right... but I need the projection of the vertex position into the sun
direction in the horizon plane to compute light
On Wednesday 13 June 2012 12:05:42 Renk Thorsten wrote:
> Now, random vegetation seems to increase vertex count a lot, and this may
> well be not doable by just taking the code and applying it to the
> vegetation (it didn't work with clouds either). So it probably needs a
> dedicated approximati
> So.if.someone.could.setup.a list of effect(combination)s that don't
> work, I can try to construct something.
>From my side:
Lightfields currently support
- of the detailed shader config dialog: water reflection (water slider) and
snow/dust (currently on landmass slider), all other sliders
Hi Thorsten,
As of my last rendering dialog update, atmospheric scattering shader options
are "invisible" when Rembrandt is enabled. We could apply that same scheme to
all the other effects...
But I sort of lost track of what effects do work and what do not. The water
shader for example looked
"Do you want to contribute your free models to our commercial product?"
Seems there *is* a reason for my "NCGC"* license after all...
*("Non-commercial use only; give credit where due")
*Shakes head*
B.
--
Live Securi
Hi All,
I received this today. It is a commercial venture, so I don't feel inclined to
contribute directly. Has anyone else been contacted by them?
This bit >>> keep between us of course <<< made me feel like a child being
groomed for nefarious reasons.
Cheers,
Vic
Hi Vic,
We know it might be
> Anyway, just reporting what I see, but I am sure other
> users must get VERY confused by such strange - it works,
> then it does not work - behavior... but I suppose when
> it is all documented the sun will shine, and shadows
> cast...
Indeed. Forum reports suggest that users do get confused. So
18 matches
Mail list logo