Re: [Flightgear-devel] Scenery manager

2012-12-17 Thread Renk Thorsten
There are many issues and tradeoffs with mesh simplification. There are many algorithms and approaches, each with their own unique strengths and weaknesses. Challenges include finding a strategy to hide the cracks between adjacent tiles draw with different levels of details (and possibly

Re: [Flightgear-devel] Performance

2012-12-17 Thread Renk Thorsten
Well, we did have alpha-test comparisongreater/comparison reference type=float0.01/reference /alpha-test everywhere in the cloud effect files. So it's not clear to me how transparent fragments should even make it to the shader (?). Maybe I'm still confused about

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. fd39808ed8e0926f4389e2d8ad700a48354646a1

2012-12-17 Thread James Turner
On 17 Dec 2012, at 00:04, Flightgear-commitlogs wrote: Nasal cppbindings: automatic conversion of vec2 to/from Nasal Thomas, I think you may have forgotten to git add nasal_traits.hxx? James -- LogMeIn Rescue:

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. fd39808ed8e0926f4389e2d8ad700a48354646a1

2012-12-17 Thread Thomas Geymayer
Am 2012-12-17 10:09, schrieb James Turner: Thomas, I think you may have forgotten to git add nasal_traits.hxx? May be possible :) Should be complete now... Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Scenery manager

2012-12-17 Thread Adrian Musceac
On Sunday, December 16, 2012 23:11:44 Mathias Fröhlich wrote: Hi, Hi all, I have added my new code for far-tiles in a merge request for flightgear and simgear. You can now test the code, and also check whether texture resizing is necessary for materials which are not inside the near tiles

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Renk Thorsten
Apparently that's ok now, another issue cropped up in the urban-lightfield shader, something wrong with an #if: FRAGMENT glCompileShader /home/chris/FlightGear/Shaders/urban-lightfield.frag FAILED FRAGMENT Shader /home/chris/FlightGear/Shaders/urban-lightfield.frag infolog:

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Frederic Bouvier
Hi, //use additional convergence speed-up #ifdef USE_QDM_ASCEND_INTERVAL if(frac(level*0.5) EPSILON) level++; #elseif USE_QDM_ASCEND_CONST level++; #endif Try : #ifdef