> - Original Message -
> From: LeeE <[EMAIL PROTECTED]>
> To: "FlightGear developers discussions"
>
> Subject: Re: [Flightgear-devel] Request for Blender tutorials
> Date: Sat, 1 Mar 2008 18:35:24 +
>
>
> I guess that if you start learning 3D on Blender things make sense
> but if
I'll also add that a per-post captcha will be inneffective because the spammers
rarely use the same account twice and even then most of them do not create more
than one or two posts. I too believe most of our spamming is coming from real
people. They usually only get one instance of spamming bef
Can anyone explain why my converted obj file (at
http://www.static-lift.net/cube.ac.zip ) causes a segmentation fault in
FlightGear? It also causes the demo version of AC3D to seg but for the life of
me I can't see why. I don't get any errors using .ac files that are exported
from Blender.
Thi
> - Original Message -
> From: "Lee Elliott" <[EMAIL PROTECTED]>
> To: "FlightGear developers discussions"
>
> Subject: Re: [Flightgear-devel] obj->ac conversion question...
> Date: Tue, 19 Sep 2006 20:40:36 +0100
>
>
> On Tuesd
Hi All,
I've been making/texturing a aircraft model in Wings3d, exporting to .obj and
using Blender to convert to .ac. But since either the Blender .obj import or
.ac export is not perfect, this workflow requires some tweaking of the final
.ac file. So I figured I'd cut out the middleman and wr
As a long time Virtual Sailor user/idea contributor this thread caught my
attention (well... once it said "Sailing Ships..." in the subject). In fact
I've been toying with the idea of attempting to make my own cross-platform
sailing simulator for several years. I had thought about using FG as a
6 matches
Mail list logo