Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread Jeff Koppe
> - Original Message - > From: LeeE <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > > Subject: Re: [Flightgear-devel] Request for Blender tutorials > Date: Sat, 1 Mar 2008 18:35:24 + > > > I guess that if you start learning 3D on Blender things make sense > but if

Re: [Flightgear-devel] spam ridden official FlightGear forum

2007-01-20 Thread Jeff Koppe
I'll also add that a per-post captcha will be inneffective because the spammers rarely use the same account twice and even then most of them do not create more than one or two posts. I too believe most of our spamming is coming from real people. They usually only get one instance of spamming bef

[Flightgear-devel] obj->ac via Ruby...

2006-09-30 Thread Jeff Koppe
Can anyone explain why my converted obj file (at http://www.static-lift.net/cube.ac.zip ) causes a segmentation fault in FlightGear? It also causes the demo version of AC3D to seg but for the life of me I can't see why. I don't get any errors using .ac files that are exported from Blender. Thi

Re: [Flightgear-devel] obj->ac conversion question...

2006-09-19 Thread Jeff Koppe
> - Original Message - > From: "Lee Elliott" <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > > Subject: Re: [Flightgear-devel] obj->ac conversion question... > Date: Tue, 19 Sep 2006 20:40:36 +0100 > > > On Tuesd

[Flightgear-devel] obj->ac conversion question...

2006-09-19 Thread Jeff Koppe
Hi All, I've been making/texturing a aircraft model in Wings3d, exporting to .obj and using Blender to convert to .ac. But since either the Blender .obj import or .ac export is not perfect, this workflow requires some tweaking of the final .ac file. So I figured I'd cut out the middleman and wr

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-03 Thread Jeff Koppe
As a long time Virtual Sailor user/idea contributor this thread caught my attention (well... once it said "Sailing Ships..." in the subject). In fact I've been toying with the idea of attempting to make my own cross-platform sailing simulator for several years. I had thought about using FG as a