[Flightgear-devel] Generic Input Support

2009-08-07 Thread Jim Campbell
Hi, The HID Usage Tables (extracted from MacOSX) incude a sub-section specifically for Simulation: /* Simulation Page (0x02) */ /* This section provides detailed descriptions of the usages employed by simulation devices. */ enum { kHIDUsage_Sim_FlightSimulationDevice= 0x01,/*

[Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Jim Campbell
Hi, Some discussions have already taken place on JSBsim devel mailing list regards communication between modules of flightgear. My thoughts are that flightgear divides naturally into four major sub-system modules: a) FDM (jsbsim is already standalone) b) cockpit input and output (ie

[Flightgear-devel] Flightgear remote modules

2007-02-13 Thread Jim Campbell
Hi, Curt has pointed out some of the problems in using a non-real time operating system for real-time simulation but there are standards,software and hardware for this (see POSIX 1003.1d etc,real time linux,solaris,vxworks etc) although as has been mentioned portability is an issue. Also

[Flightgear-devel] Flightgear remote modules

2007-02-12 Thread Jim Campbell
Hi, Curtis has already hinted as to how the following may be done with his remote FDM. To my mind flightgear can be broken down into distinct plugin modules. There is the FDM, the external world visualisation,the cockpit input and output (ie joystick,pedals,switches and displays) and possibly

[Flightgear-devel] Cockpit builders USB interface

2006-11-19 Thread Jim Campbell
Hello, For those building their own cockpits and requiring input and output from switches and rotary controls and to lights and relays etc have a look at the Velleman USB experimenters interface boards! http://www.velleman.be/ot/en/product/view/?id=364910 and