Hi all!
I re-done old An-2 model. It have whole new visual model, modern shaders
animations, new 3D cockpit, deep reconstructed FDM.
Model intend for replacing old an-2 model cause old an-2 don't work since
years.
Please, replace old an-2 with new from here:
It's test. Please, ignore it.
--
Wbr, Yurik
--
uberSVN's rich system and user administration capabilities and model
configuration take the hassle out of deploying and managing Subversion and
the tools developers use
After about two years of development, i have done it 23 may 2009.
You can download model here (50 Mb):
http://yurik.flightgear.ru/tu154b-release/tu154b-1.0.tar.gz
Model is compatible with FG 1.9.1 and devel version. For devel, you should
select another FDM file - read docs carefully!
I hope,
test, sorry
--
Wbr, Yurik
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK win great prizes
Grand prize is a trip for two to an Open
I have account at www.flightgear.org/forums since may 2007. I don't write
messages at all. Today, I attempt to log-in, and my login/passwd was
rejected. It's say - my account was locked.
I can't find emai of administrators/moderators on forum, and personal messages
was disabled for this
Hi All!
It seems, there is error in heading_indicator.cxx, OSG around month ago
line 84 :
===
dt -= dt * (0.25/60); // 360 deg/day
===
But, IMHO, it's should be
===
double current_lat = getDoubleValue(/* here latitude property */)
dt -= dt * (0.25/60) * sin( current_lat ); // time-based
Hi Markus!
В сообщении от 20 ноября 2007 Markus Zojer написал(a):
The second problem of not lightened surfaced exists, but can be optimized a
bit by adjusting spot cutoff and light distance attenuation.
Unfortunatelly, spot parameters can't resolve problem of spot lighting for big
surfaces.
В сообщении от 18 ноября 2007 Markus Zojer написал(a):
Hi there!
Maybe I missed something, but under OSG/opengl it should be able to
create up to 8 light sources.
Please, read this first:
http://sourceforge.net/mailarchive/message.php?msg_id=200610270754.15858.Mathias.Froehlich%40gmx.net
--
On Wed, 31 Oct 2007 20:51:40 +
Jon Stockill [EMAIL PROTECTED] wrote:
I'm having problems with the following seemingly simple bit of animation
(running the cvs osg version):
animation
object-nameWarnLoVolt/object-name
object-nameWarnGen/object-name
TU-154B captain panel.
All gauges has placed on panel.
Check lamp button pressed.
http://foto.radikal.ru/f.aspx?i=1176da6da79046e7985c71cfe990b3f3
--
Wbr, Yurik
-
This SF.net email is sponsored by: Microsoft
Defy all
David G. Brader find real sound of inertial starter for An-2, and make some
correction in an2-sound.xml. I put it into my ftp:
New sound: ftp://ftp.megasignal.com/pub/FlightGear/devel/an2_gyro.wav
Put it into an2/Sounds.
Corrected config:
В сообщении от 31 Май 2007 13:58 [EMAIL PROTECTED] написал(a):
Sorry to say, the non commercial clause is a violation of the GPL.
Yes, I known. PT Team distribute his models free, but NOT under GPL.
Another points: Do you have permission to distribute modified models?
Yes, I get such
Couple days ago, I get permission for use Tupolev 154 b model from PT team for
FlightGear. Project Tupolev Team is a a well-known Russian team which is
developing add-ons for Microsoft Flight Simulator. Imho, PT-154b model is a
best of MSFS world. It's a very realistic and complex model. You
В сообщении от 18 Май 2007 00:19 Martin Spott написал(a):
Or even better, follow in the footsteps of the Lightning and A-10 and
make use of the superb improved tutorial system ;-)
I thought about that one, too, but I guess it's quite a huge task to
add such an animated tutorial
I
В сообщении от 22 Май 2007 15:48 Steve Hosgood написал(a):
Curtis, you really ought to pump the tires on that AN-2. They looked
totally flat to me :-)
There is small error in gear position. I had not enough time to take care
about it and want to fix it late - may be, this week or next...
--
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a):
Yurik: Would you mind me placing the description of the engine startup
procedure in 'an2.html' right underneath the screenshot of the 3D
cockpit - or, as an alternative, put the screenshot between the
explanation of the different
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a):
Yurik: Would you mind me placing the description of the engine startup
procedure in 'an2.html' right underneath the screenshot of the 3D
cockpit - or, as an alternative, put the screenshot between the
explanation of the different
В сообщении от 18 Май 2007 00:40 K. Hoercher написал(a):
out, that the numbering of the flap gauge in the two pictures (2d, 3d)
included in the an2.html is inconsistent. While it is listed as #20
and that number depicts the rightmost gauge in a group of 3 in the 2d
jpg, the same number is
I get some messages about bugs. I fix it, and rewrite propeller pitch
mixture controls.
Apply this patches, pls.
Thanks all for you comments.
--
Wbr, Yurik
an2-0.2.patch.tar.gz
Description: application/tgz
-
This
В сообщении от 15 Май 2007 22:52 AJ MacLeod написал(a):
This one works fine for me on both OSG and PLIB (with the modified splash
screen as discussed here.)
I rewrite handlers for pitch mixt controls, as discussed here some times
ago. I'll put small patch here for this week.
--
Wbr,
В сообщении от 27 Апрель 2007 02:53 Martin Spott написал(a):
I don't claim this to be your fault, I just notice that your model
appears to trigger a bug somewhere in FlightGear which crashes the sim
for me so I can't test it.
I write model for PLIB-devel 0.9.10 release, and have not OSG
Sorry, but
Is anybody has tested model?
splash-screen format is fixed...
and I wait reports about another bugs - I don't believe, whey where are not :)
Is anybody may commit it into CVS?
--
Wbr, Yurik
-
This SF.net
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a):
Would it be possible to use controls.adjPropeller instead of
an2.propeller_pitch_control? Then you wouldn't need a custom joystick
xml file because controls.adjPropeller is already mapped in the existing
joystick files.
Please, no.
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a):
I think you can (and are strongly encouraged to) override/redefine
controls.adjPropeller to do the appropriate thing for your aircraft.
ok. I'll try it this weekend.
--
Wbr, Yurik
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a):
Anyhow if one, who develop a model within JSBSim and want a manual pitch
propeller, there is a trick
just comment out the lines which contains
minpitch /minpitch
maxpitch /maxpitch
into Propeller .xml file
And you will be able
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a):
Interesting. What does the automatic pitch subsystem do? I wonder if it
is similar to a capability that is already in the JSBSim propeller model?
I'd be concerned that the two approaches could result in an instability.
I comment
В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a):
When loading an2, the splash.rgb file makes segmentation error, if i
remove it everything is right.
sim version pls...
windows? OSG or PLIB?
--
Wbr, Yurik
-
Apr, Friday, 13 :)
3D cockpit. 80 animated/controlled items on panels!
Engine prop has rewritten;
New animation for gear;
Automatic mixture correction (like real aircraft);
New ADF control gauge;
Automatic slats with real aerodynamic data;
Second pilot view point;
A lots of bugfixes;
New
В сообщении от 12 Март 2007 21:26 gh.robin написал(a):
we only need from Yurik V. Nikiforoff
Sorry for long silence, but I was busy wery much, and return to my country one
day ago. I had not inet at all about month:(
New version of An-2 should be ready about 2-3 weeks. It's have animated
Some screenshots of new An-2 3d cocpit you can see here:
http://www.avsim.ru/forum/index.php?showtopic=34552
--
Wbr, Yurik
-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and
В сообщении от 23 Март 2007 15:53 AJ MacLeod написал(a):
Some screenshots of new An-2 3d cocpit you can see here:
http://www.avsim.ru/forum/index.php?showtopic=34552
Or we could if we were registered users, I'm guessing :-\
Ooops! Whey change policy for anonymous login... sorry...
Look
There are objects with transparent textures - part of visual model or 3d
instruments. If two or more such objects overlaps, there is wrong appearance.
Objects behind transparent texture may disappear or lost transparency. Some
models from CVS has this effect (artefacts with windows, propeller
В сообщении от 25 Январь 2007 19:44 AJ MacLeod написал(a):
There was also a simple ordering animation which could be done in the FG
XML file using a none animation type, but simply listing the objects in
object-name tags in the desired order. I'm not sure whether that still
works with OSG or
I want use 2d panel into 3d cockpit. I write some like it:
panel
pathAircraft/c172p/Models/c172p-2d-panel.xml/path
bottom-left
x-m-0.37/x-m
y-m-0.50/y-m
z-m-0.10/z-m
/bottom-left
...
/panel
to model.xml file.
Panel is visible, instruments work, all right. But if I change view
В сообщении от 24 Ноябрь 2006 21:30 Melchior FRANZ написал(a):
Someone mentioned it already: the aileron animation is
wrong. Goes up when it should go down and vice versa.
I fix this, and another bug, but I have not enough time to prepare right
update. Too many works at end of year...
--
В сообщении от 10 Ноябрь 2006 04:17 Martin Spott написал(a):
I took the AN-2 for a ride at very low altitude along a shoreline in
order to have a visual reference. Actually I came to a different
conclusion, but, hey, we'll be able to fix this later if required :-)
I look at rotation
В сообщении от 9 Ноябрь 2006 18:08 Didier Fabert написал(a):
nice, what is the net address ?
I shell write to you and devel list, when it will be ready.
me too. i 'm under gentoo linux and i test freebsd (64bits system). window$
is not installed at all and perhaps never be.
Well, I use
В сообщении от 9 Ноябрь 2006 20:13 Martin Spott написал(a):
With your AN-2, the FDM places the VRP close to (or maybe at, I don't
know exactly) the center of lift whereas the 3D model has its VRP at
the nose.
Hmmm... VRP stay at 0,0,0 - you may see it at an2.xml. 3D model shifted (by
6.2 m
В сообщении от 8 Ноябрь 2006 15:34 Joacim Persson написал(a):
this limitation, inertial starter may work unstable.
Works for me anyway. I just followed the instructions on the screen.
Yes, It works, but I can't set diameter of propeller by data sheat from flight
manual. Engine can't start,
В сообщении от 8 Ноябрь 2006 20:31 Chris Metzler написал(a):
It's a pretty A/C. I started and took off with no problem, but was never
able to get the plane above a speed of about 70 knots while holding
my altitude. Does that seem right?
hmmm... something is wrong...
After start sim,
В сообщении от 8 Ноябрь 2006 23:54 Joacim Persson написал(a):
Yurik:
Perhaps that explains the start-up problems with a 136 prop?
Yes, you are right. I can't tune propeller, and I decide to do it late, when
starter trouble will fixed.
There is handle Propeller pitch, but it operate wrong.
В сообщении от 9 Ноябрь 2006 09:21 Jon S. Berndt написал(a):
The philosophy behind our propulsion system is to provide a decent
perception of propulsive forces applied to the aircraft - not an
engineering simulation of an engine. With that said, improvements to the
engine model are always
В сообщении от 9 Ноябрь 2006 12:21 Joacim Persson написал(a):
situations with --real-weather-fetch. I assume it can't take off with 5
tons under all circumstances?
5 tonn - it is a full (brutto) weight, aircraft+fuel+cargo. After start:
8000 lbs - dry aircraft
350 - crew
1000 - cargo
1200 -
В сообщении от 8 Ноябрь 2006 05:42 Didier Fabert написал(a):
But I have a problem. I am not able to start the engine. I put on
electric main-switch, magnetos to 1+2, fuel up, starter switch on, other
starter switch short to the left and then to right (I hold it on the
right), the propeller
В сообщении от 8 Ноябрь 2006 04:38 Maik Justus написал(a):
right), the propeller turns some seconds and then: silence...
Any one else with this problem?
I answer to next letter.
And I found a minor bug. The help (engine start, space bar) only works
on 1024x768.
Yes, but parametrized help,
В сообщении от 7 Ноябрь 2006 17:04 AJ MacLeod написал(a):
The main problem with the 2d panel is the way it disappears if one looks
around - this problem was recently fixed in the pc7 and it would be a big
improvement if it was done in the an2.
I bind nasal command center wiew to one of
This is legendary Russian aircraft. First flight was 1947.
This is port of MSFS model by Anton Nikolaev aka Xomer. Published under GPL
with his permission.
Model have 8 livreas, original sound, full animated visual and complicate 2d
panel. There is real flight manual, but only in Russian,
I make new model of aircraft for FlightGear. How I can distribute it? Should I
use CVS? Whats a manual I need read about it?
--
Wbr, Yurik
-
Using Tomcat but need to do more? Need to support web services, security?
Get
This is light patch for devel branch of fgfs.
--
Wbr, Yurik
light_source_devel.tar.gz
Description: application/tgz
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with
Night landing
--
Wbr, Yurik
attachment: fgfs-screen-001_prew.jpg
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
В сообщении от 25 Октябрь 2006 14:56 Melchior FRANZ написал(a):
These two problems sound exactly like the ones that we had with
another light patch a while ago. It was done the wrong way (lights
not in the scenegraph) and was unfixable. According to Mathias,
who knows his stuff. :-)
I fix
В сообщении от 26 Октябрь 2006 12:20 Mike Dusseault написал(a):
I hit one error with your center variable in lightmgr.hxx/.cxx. The
FGScenery class I have defines get_center as returning SGVec3d, not
Point3D. I changed it to SGVec3d and that compiled. But then:
Yes, I get this error to my
Intro.
An openGL have eight light sources. In FlightGear world, first of them used
for create sun/moon light, but seven light sources stays unused.
I offer use this light sources for creating landing light and scenery
effects. I write some code, based on Modelmgr subsystem. It add to
Night landing
--
Wbr, Yurik
attachment: fgfs-screen-002_prew.jpg
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
В сообщении от 20 Сентябрь 2006 15:29 Melchior FRANZ написал(a):
And this doesn't make the least sense to me:
color = fgGetDouble(/panel/red_light);
if( panel_color[0] color ) panel_color[0] = color;
The parameter should only be set if it's greater?
Yes. If parameter will changed
В сообщении от 20 Сентябрь 2006 15:17 Melchior FRANZ написал(a):
Please make that:
panel
light
red...
green...
blue...
/light
Fixed
and avoid:
(A) underscores in property names (for consistency reasons)
fixed
(B) superfluous comments
В сообщении от 20 Сентябрь 2006 18:28 [EMAIL PROTECTED] написал(a):
with. But the color properties are chosen by the aircraft developer,
and fgfs needs a damn good reason to overrule them.
What if I,
as an aircraft developer, decide to chose 0.1/0.0/0.1 for the panel
light? No matter if
В сообщении от 21 Сентябрь 2006 00:18 Melchior FRANZ написал(a):
Oh, and welcome to fgfs, and thanks for submitting actual, useful code!
Thanks! It's my first attempt to write code for opensource:)
and I'm converting one of model from msfs to flightgear now.
I write article about fgfs and
Hi!
It's wery simple patch to Cockpit/panel.cxx. It make possible create
multi-color light for 2d panel.
May be, guru will change location of 2d ligh property - I put them to /panel
node.
Now, we can place somewhat like
panel
red_light type=double0.7/red_light
59 matches
Mail list logo