Hi Markus! В сообщении от 20 ноября 2007 Markus Zojer написал(a): > The second problem of not lightened surfaced exists, but can be optimized a > bit by adjusting spot cutoff and light distance attenuation.
Unfortunatelly, spot parameters can't resolve problem of spot lighting for big surfaces. Big - it mean size of triangles too big rather then size of spot light, for example, if we want create landing lights. Limits of spread of lights for big surfases don't allow create realistic landing lights. For small surfases, then distance from light source greate then appprox size between surface vertex, we have good result. So, if we want landing lights, we should find another lights system. -- Wbr, Yurik ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel