Hi Markus!
В сообщении от 20 ноября 2007 Markus Zojer написал(a):
> The second problem of not lightened surfaced exists, but can be optimized a
> bit by adjusting spot cutoff and light distance attenuation.

Unfortunatelly, spot parameters can't resolve problem of spot lighting for big 
surfaces. Big - it mean size of triangles too big rather then size of spot 
light, for example, if we want create landing lights. Limits of spread of 
lights for big surfases don't allow create realistic landing lights. 

For small surfases, then distance from light source greate then appprox size 
between surface vertex, we have good result. 

So, if we want landing lights, we should find another lights system. 

-- 
Wbr, Yurik

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to