Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-16 Thread Erik Hofman
Tim Moore wrote: > You're seeing it in the pa24-250. The depth sort can go awry with > nearly-coplanar polygons. Furthermore, it's too expensive to sort every > polygon, > so the sort is based on sets of polygons which just make the sorting > ambiguity > worse. The plib version doesn't sort a

Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-16 Thread Tim Moore
James Turner wrote: > On 16 Sep 2008, at 07:05, Erik Hofman wrote: > >>> ALPHA_TEST is slow on modern hardware, which is why I was hoping to >>> not have it >>> be on by default in the scene graph. Oh well. I'll leave this >>> reverted for now >>> and think about turning it on only for states

Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-14 Thread dave perry
Erik Hofman wrote: > dave perry wrote: > >> After updating SimGear and fgfs source from cvs this morning, the 3D >> instruments in the pa24-250 and pa28-161 disappear and reappear >> depending on the the viewing angle. This was not the case with cvs from >> a week ago. After seeing this ano

Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-14 Thread Erik Hofman
dave perry wrote: > After updating SimGear and fgfs source from cvs this morning, the 3D > instruments in the pa24-250 and pa28-161 disappear and reappear > depending on the the viewing angle. This was not the case with cvs from > a week ago. After seeing this anomaly, I updated OpenSceneGra

Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-13 Thread Ron Jensen
On Sat, 2008-09-13 at 15:48 -0600, Ron Jensen wrote: > On Sat, 2008-09-13 at 14:18 -0600, dave perry wrote: > > After updating SimGear and fgfs source from cvs this morning, the 3D > > instruments in the pa24-250 and pa28-161 disappear and reappear > > depending on the the viewing angle. This wa

Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-13 Thread Ron Jensen
On Sat, 2008-09-13 at 14:18 -0600, dave perry wrote: > After updating SimGear and fgfs source from cvs this morning, the 3D > instruments in the pa24-250 and pa28-161 disappear and reappear > depending on the the viewing angle. This was not the case with cvs from > a week ago. After seeing thi

[Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-13 Thread dave perry
After updating SimGear and fgfs source from cvs this morning, the 3D instruments in the pa24-250 and pa28-161 disappear and reappear depending on the the viewing angle. This was not the case with cvs from a week ago. After seeing this anomaly, I updated OpenSceneGraph from today's svn and rec

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Tatsuhiro Nishioka
Hi, Thanks Curt, You wrote half of what I really want to say. As I only wrote one extreme aspect of my thought, Many objections can be expected, but that's OK. Actually I do agree with sharing files because of productivity, ease in fixing bugs, availability of latest functions, etc. however, th

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Melchior FRANZ
* Curtis Olson -- Sunday 09 December 2007: > a change to a common object breaks your aircraft. Newer aircraft > may not work with older versions of FlightGear that don't have the > shared pieces you expect. Newer aircraft usually don't work with older releases, anyway. There's too much changing.

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Curtis Olson
On Dec 9, 2007 9:21 AM, Melchior FRANZ <> wrote: > * Tatsuhiro Nishioka -- Sunday 09 December 2007: > > For downloadable add-on aircraft, 3D instruments should be stored > > inside each downloadable aircraft package even these can be duplicated. > > NO! $FG_ROOT/Aircraft/{Generic,Instruments,Instr

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Sunday 09 December 2007: > For downloadable add-on aircraft, 3D instruments should be stored > inside each downloadable aircraft package even these can be duplicated. NO! $FG_ROOT/Aircraft/{Generic,Instruments,Instruments-3d} are to be shipped with the release. They are mea

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread dave perry
Tatsuhiro Nishioka wrote: > Hi Syd, > > For downloadable add-on aircraft, 3D instruments should be stored > inside each downloadable aircraft package even these can be duplicated. > I also think that each downloadable aircraft should be independent from > both base package and other aircraft even t

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Tatsuhiro Nishioka
Hi Syd, For downloadable add-on aircraft, 3D instruments should be stored inside each downloadable aircraft package even these can be duplicated. I also think that each downloadable aircraft should be independent from both base package and other aircraft even these share the same panel, sound, etc

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Durk Talsma
On Sunday 09 December 2007 07:22, Syd&Sandy wrote: > Hi everyone , > I ran into another issue , just wondering what everyone else's opinion > is > on the matter. I,ve been updating the Bravo , and the Primus 1000 > instruments and controllers are in the Aircraft/Instruments-3d folder. I > as

[Flightgear-devel] 3d instruments

2007-12-08 Thread
Hi everyone , I ran into another issue , just wondering what everyone else's opinion is on the matter. I,ve been updating the Bravo , and the Primus 1000 instruments and controllers are in the Aircraft/Instruments-3d folder. I assumed that this is the place all 3d instruments should go .

Re: [Flightgear-devel] 3d instruments

2006-02-19 Thread Torsten Dreyer
> > was it 10 or 12 engines??? oups - was 12... --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing

Re: [Flightgear-devel] 3d instruments

2006-02-19 Thread bass pumped
On 2/19/06, Torsten Dreyer <[EMAIL PROTECTED]> wrote: > > Hi Torsten you dont have to create 2 separate 3d RPM gauges. > > The xml file loads the .ac model , so create two separate RPM xml files, > > one file driven by engine 1 , the other by engine 2 , but both files > > using the same 3d mode

Re: [Flightgear-devel] 3d instruments

2006-02-18 Thread Torsten Dreyer
> Hi Torsten you dont have to create 2 separate 3d RPM gauges. > The xml file loads the .ac model , so create two separate RPM xml files, > one file driven by engine 1 , the other by engine 2 , but both files > using the same 3d model Yep - that's what I will do. I hope I will never model t

[Flightgear-devel] 3d instruments

2006-02-18 Thread syd
Hi Torsten you dont have to create 2 separate 3d RPM gauges. The xml file loads the .ac model , so create two separate RPM xml files, one file driven by engine 1 , the other by engine 2 , but both files using the same 3d model Syd -

Re: [Flightgear-devel] 3d instruments

2006-02-14 Thread AJ MacLeod
On Tuesday 14 February 2006 06:28, Mathias Fröhlich wrote: > Since we now have that feature, I would like to introduce mouse click > actions for 3D instruments without panel using that code. I believe that > this will give the 3D instruments a big push ... Hi Matthias, This is very good news I th