Re: [Flightgear-devel] A useles philosophical observation

2010-09-26 Thread Mally
- From: thorsten.i.r...@jyu.fi To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Saturday, September 25, 2010 11:35 AM Subject: Re: [Flightgear-devel] A useles philosophical observation I was experimenting with the new water shader and local weather, and I

Re: [Flightgear-devel] A useles philosophical observation

2010-09-26 Thread Heiko Schulz
Hi, Maybe I missed something, but as I had understand, Local Weather system and water shader are still in developement. The water shader isn't even yet in GIT. When you came up with saying weak points I thought you are talking about developement in other parts than graphics. For me weak

[Flightgear-devel] A useles philosophical observation

2010-09-25 Thread fierst42
I was experimenting with the new water shader and local weather, and I could not help myself thinking how sad it is, that the more perfect the simulation gets, the more noticeable the remaining weak points become. Despite that, I am very very happy with the water shader and with local weather.

Re: [Flightgear-devel] A useles philosophical observation

2010-09-25 Thread thorsten . i . renk
I was experimenting with the new water shader and local weather, and I could not help myself thinking how sad it is, that the more perfect the simulation gets, the more noticeable the remaining weak points become. Well, it would turn into a useful philosophical observation once you could tell

Re: [Flightgear-devel] A useles philosophical observation

2010-09-25 Thread fierst42
I was thinking about the handling of wind and the rendering of some cloud types in the local weather system. Both have already been discussed in the forum topic about the local weather system. As far as the water shader is concerned, it would be great if the results would depend more on the