Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-09 Thread Roberto Inzerillo
That's where I'm stuck. I don't know how to deal with that conversion. I already asked in ML about the conversion but got no practical answer. Do you have one? I don't have time to sink my teeth into this right now, but perhaps the easiest thing would be to rig flightgear to write the

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-02 Thread Roberto Inzerillo
I hope you all had a nice new year start. Ok, now back to FGFS. I don't know if I was successful, but when discussing the upcoming apt.datformat to include a much more flexible taxiway spec, I also lobbied to have an airport boundary also included. If this boundary was fixed and never

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo [EMAIL PROTECTED] wrote: Typo: But that's _my_ interest right now :-) That's because I ask for suggestions and ideas here. What ever approach we come up with needs to be done in a way that doesn't invalidate all your efforts the next time we regenerate the

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo wrote: That's the point Curt. I don't care about that now. That's not my aim in any way. Your algorithmic approach suits well when thinking globally, and you have to, because you provide a base to a global scenery generation process; that has to follow strict,

[Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Roberto Inzerillo
Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways in getting a highly customized geometry (especially for airport terrain meshes). I am not very

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ampere K. Hardraade
On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways in getting a highly customized geometry

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Curtis Olson
On 12/28/06, Ampere K. Hardraade wrote: On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Roberto Inzerillo
Last year, a few others and I did experiment with converting FAA airport diagrams (vector PDF) into 3D models then importing them into FlightGear... if that's what you are looking for. Ampere No, that's not the idea. I know about that experiment, I followed the thread and looked at the

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ralf Gerlich
Hi Roberto! Roberto Inzerillo wrote: What I need is more freedom in creating/modifying geometry. That's the point. That's at least the first step in every possible working pipeline I could imagine. Maybe you are aware that there is a new version of the apt.dat file format upcoming that