Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-15 Thread Mathias Fröhlich
Hi Fred, On Sunday, January 01, 2012 16:14:17 Frederic Bouvier wrote: Exactly. I want to give access to every stage of the rendering to the effect system. The geometry pass outputs to render target, but the fog, the lights, the bloom need to have access to the textures of the buffer, and

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-15 Thread Frederic Bouvier
Hi Mathias, De: Mathias Fröhlich On Sunday, January 01, 2012 16:14:17 Frederic Bouvier wrote: Exactly. I want to give access to every stage of the rendering to the effect system. The geometry pass outputs to render target, but the fog, the lights, the bloom need to have access to the

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-15 Thread Mathias Fröhlich
Hi Fred, On Sunday, January 15, 2012 13:08:03 Frederic Bouvier wrote: Well, for the moment my solution works pretty well. I posted some videos on the forum to show progress on lights (http://www.flightgear.org/forums/viewtopic.php?f=47t=14883) Nice! I was able to attach the same depth

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-01 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote: The problem I have to solve currently is how to feed the G-Buffer to the Effect system because the textures used to store it are camera-dependent (in a multi screen context) but the pass (which is a stateset) is built once for

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-01 Thread Frederic Bouvier
Hi Mathias, De: Mathias Fröhlich On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote: The problem I have to solve currently is how to feed the G-Buffer to the Effect system because the textures used to store it are camera-dependent (in a multi screen context) but the pass

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-30 Thread Frederic Bouvier
Hi Mathias De: Mathias Fröhlich Fred, On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote: Your patronage will be welcome. Ok. My problem is that I have too many open projects currently. So, promising to help here is something I cannot do today. But Sure, if you have

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-24 Thread Mathias Fröhlich
Fred, On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote: Your patronage will be welcome. Ok. My problem is that I have too many open projects currently. So, promising to help here is something I cannot do today. But Sure, if you have questions feel free to ask. But I currently

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-22 Thread Frederic Bouvier
@lists.sourceforge.net Envoyé: Jeudi 22 Décembre 2011 02:29:59 Objet: Re: [Flightgear-devel] Announcing Project Rembrandt Frederic, I'm not a specialist but I try to be well informed about graphics programming. A while ago I was messing around with shadow mapping but didn't know how to port

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-22 Thread Curtis Olson
Fred, your latest version looks really great! On Wed, Dec 21, 2011 at 6:15 PM, Frederic Bouvier fredfgf...@free.frwrote: http://frbouvi.free.fr/flightsim/project_rembrandt_2.png http://frbouvi.free.fr/flightsim/project_rembrandt_3.png Admittedly, something should be done to increase

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-22 Thread Robert
Thanks, I will look into it. I hope it will compile on Linux. 2011/12/22, Frederic Bouvier fredfgf...@free.fr: Robert, In case you are interested in the technical details of the project, there is a wiki page about it at http://wiki.flightgear.org/Project_Rembrandt Regards, -Fred

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-21 Thread Frederic Bouvier
http://frbouvi.free.fr/flightsim/project_rembrandt_2.png http://frbouvi.free.fr/flightsim/project_rembrandt_3.png Admittedly, something should be done to increase shadow map resolution near the viewer. I have ideas on how to do that, but it's for another day ;) That looks _really_

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-21 Thread Robert
Frederic, I'm not a specialist but I try to be well informed about graphics programming. A while ago I was messing around with shadow mapping but didn't know how to port it to FlightGear. In such a huge project it is difficult to find out how the internals work. I would like to test your patches.

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-20 Thread Robert
Great work, Frederic! We all have waited far too long for real shadows. I noticed you use deferred rendering. With the deferred rendering approach it can be difficult to have high quality antialiasing. The post processing methods (MLAA Co) have their limitations. Especially when fonts are

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-20 Thread Frederic Bouvier
Hi Robert, nothing changed for the GUI and the HUD. You seem to be a specialist. Do you plan to contribute ? Regards, -Fred - Mail original - De: Robert Great work, Frederic! We all have waited far too long for real shadows. I noticed you use deferred rendering. With the

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
discussions flightgear-devel@lists.sourceforge.net Envoyé: Samedi 17 Décembre 2011 22:15:00 Objet: Re: [Flightgear-devel] Announcing Project Rembrandt I will be glad to do so! Looks like an interesting project. But I still don't get what are you tweaking. The C++ code, shaders, effects

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Mathias Fröhlich
Hi Fred, On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them configurable. All effects would have to be rewritten because the renderer

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
:00 *Objet: *Re: [Flightgear-devel] Announcing Project Rembrandt I will be glad to do so! Looks like an interesting project. But I still don't get what are you tweaking. The C++ code, shaders, effects? Or is it a completly new SGSubsystem? 2011/12/17 Frederic Bouvier fredfgf

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Hi Mathias, - Mail original - De: Mathias Fröhlich Hi Fred, On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to aircraft as well? g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
o De: Gene Buckle On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to aircraft as well? It applies also for

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote: o De: Gene Buckle On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Is there a way to make the same shadow effects apply to aircraft as well? It applies also for aircraft, and for relief as well. Why do you thing it could be differently ? My implementation is very different from the one that was implemented in FG 1.0 I didn't know - my graphics

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
That's the main reason of why I prefer shadow volumes, they are much more efficient in big scenes. Cascaded shadow maps can make a lot here, I would try implementing them before going into more issues. But still looks awesome, I think it is time for helijah to remove all his aircrafts'

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote: Is there a way to make the same shadow effects apply to aircraft as well? It applies also for aircraft, and for relief as well. Why do you thing it could be differently ? My implementation is very different from the one that was implemented in FG

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gijs de Rooy
WOW Even better than Rembrandt! :D Gijs -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Emilian Huminiuc
WOW indeed. That's great Fred. Words are useless anyway to express the joy/excitement this brings :) -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Oliver Thurau
Stunning and more then wonderful. This picture relay makes my day :-D -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Vivian Meazza
Fred i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. So Xmas has come early this year :-)! Excellent progress after all these

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gijs de Rooy
Oliver wrote: This picture relay makes my day :-D Just one day? I'd say the entire year! :-D -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Heiko Schulz
Hello, Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. Regards, -Fred I thought cristmas times begins next week? Man thanks

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
De: Heiko Schulz Hello, Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. Regards, -Fred I thought cristmas

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote: Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png It looks great, but what are you doing? :) g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
De: Gene Buckle On Sat, 17 Dec 2011, Frederic Bouvier wrote: Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png It looks great, but what are you doing? :) Noticed the shadows

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
On Sat, 17 Dec 2011, Frederic Bouvier wrote: De: Gene Buckle On Sat, 17 Dec 2011, Frederic Bouvier wrote: Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png It looks

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote: On Sat, 17 Dec 2011, Frederic Bouvier wrote: De: Gene Buckle On Sat, 17 Dec 2011, Frederic Bouvier wrote: Hi All, i am so excited I couldn't resist to share the first milestone of my current project :

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread john.w
. Solve that one and it rates a 10 plus.JW Original Message Subject: [Flightgear-devel] Announcing Project Rembrandt Date: Sat, 17 Dec 2011 12:04:50 +0100 (CET) From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net