Hi Fred,
On Sunday, January 01, 2012 16:14:17 Frederic Bouvier wrote:
Exactly. I want to give access to every stage of the rendering to the
effect system. The geometry pass outputs to render target, but the fog,
the lights, the bloom need to have access to the textures of the buffer,
and
Hi Mathias,
De: Mathias Fröhlich
On Sunday, January 01, 2012 16:14:17 Frederic Bouvier wrote:
Exactly. I want to give access to every stage of the rendering to
the effect system. The geometry pass outputs to render target,
but the fog, the lights, the bloom need to have access to the
Hi Fred,
On Sunday, January 15, 2012 13:08:03 Frederic Bouvier wrote:
Well, for the moment my solution works pretty well. I posted some videos
on the forum to show progress on lights
(http://www.flightgear.org/forums/viewtopic.php?f=47t=14883)
Nice!
I was able to attach the same depth
Hi,
On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote:
The problem I have to solve currently is how to feed the G-Buffer
to the Effect system because the textures used to store it are
camera-dependent (in a multi screen context) but the pass (which
is a stateset) is built once for
Hi Mathias,
De: Mathias Fröhlich
On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote:
The problem I have to solve currently is how to feed the G-Buffer
to the Effect system because the textures used to store it are
camera-dependent (in a multi screen context) but the pass
Hi Mathias
De: Mathias Fröhlich
Fred,
On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote:
Your patronage will be welcome.
Ok.
My problem is that I have too many open projects currently. So,
promising to help here is something I cannot do today. But Sure,
if you have
Fred,
On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote:
Your patronage will be welcome.
Ok.
My problem is that I have too many open projects currently. So, promising to
help here is something I cannot do today. But Sure, if you have questions feel
free to ask. But I currently
@lists.sourceforge.net
Envoyé: Jeudi 22 Décembre 2011 02:29:59
Objet: Re: [Flightgear-devel] Announcing Project Rembrandt
Frederic, I'm not a specialist but I try to be well informed about
graphics programming.
A while ago I was messing around with shadow mapping but didn't know
how to port
Fred, your latest version looks really great!
On Wed, Dec 21, 2011 at 6:15 PM, Frederic Bouvier fredfgf...@free.frwrote:
http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
http://frbouvi.free.fr/flightsim/project_rembrandt_3.png
Admittedly, something should be done to increase
Thanks, I will look into it. I hope it will compile on Linux.
2011/12/22, Frederic Bouvier fredfgf...@free.fr:
Robert,
In case you are interested in the technical details of the project, there is
a wiki page about it at http://wiki.flightgear.org/Project_Rembrandt
Regards,
-Fred
http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
http://frbouvi.free.fr/flightsim/project_rembrandt_3.png
Admittedly, something should be done to increase shadow map
resolution near the viewer. I have ideas on how to do that,
but it's for another day ;)
That looks _really_
Frederic, I'm not a specialist but I try to be well informed about graphics
programming.
A while ago I was messing around with shadow mapping but didn't know how to
port it to FlightGear.
In such a huge project it is difficult to find out how the internals work.
I would like to test your patches.
Great work, Frederic!
We all have waited far too long for real shadows.
I noticed you use deferred rendering.
With the deferred rendering approach it can be difficult to have high
quality antialiasing.
The post processing methods (MLAA Co) have their limitations. Especially
when fonts are
Hi Robert,
nothing changed for the GUI and the HUD.
You seem to be a specialist. Do you plan to contribute ?
Regards,
-Fred
- Mail original -
De: Robert
Great work, Frederic!
We all have waited far too long for real shadows.
I noticed you use deferred rendering.
With the
discussions flightgear-devel@lists.sourceforge.net
Envoyé: Samedi 17 Décembre 2011 22:15:00
Objet: Re: [Flightgear-devel] Announcing Project Rembrandt
I will be glad to do so! Looks like an interesting project. But I still don't
get what are you tweaking. The C++ code, shaders, effects
Hi Fred,
On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote:
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code
in SG - maybe I will revert that). But the ultimate goal is to make them
configurable. All effects would have to be rewritten because the renderer
:00
*Objet: *Re: [Flightgear-devel] Announcing Project Rembrandt
I will be glad to do so! Looks like an interesting project. But I
still don't get what are you tweaking. The C++ code, shaders,
effects? Or is it a completly new SGSubsystem?
2011/12/17 Frederic Bouvier fredfgf
Hi Mathias,
- Mail original -
De: Mathias Fröhlich
Hi Fred,
On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote:
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the
effect code in SG - maybe I will revert that). But the
ultimate goal is to make them
On Sun, 18 Dec 2011, Frederic Bouvier wrote:
Hi John,
if you're still wondering what it is about, this video can help :
http://youtu.be/peEzEapavkg
VERY nice!
Is there a way to make the same shadow effects apply to aircraft as well?
g.
--
Proud owner of F-15C 80-0007
o De: Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote:
Hi John,
if you're still wondering what it is about, this video can help :
http://youtu.be/peEzEapavkg
VERY nice!
Is there a way to make the same shadow effects apply to aircraft as
well?
It applies also for
On Sun, 18 Dec 2011, Frederic Bouvier wrote:
o De: Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote:
Hi John,
if you're still wondering what it is about, this video can help :
http://youtu.be/peEzEapavkg
VERY nice!
Is there a way to make the same shadow effects apply to
Is there a way to make the same shadow effects apply to aircraft
as well?
It applies also for aircraft, and for relief as well. Why do you
thing it could be differently ? My implementation is very different from
the one that was implemented in FG 1.0
I didn't know - my graphics
That's the main reason of why I prefer shadow volumes, they are much
more efficient in big scenes. Cascaded shadow maps can make a lot here,
I would try implementing them before going into more issues.
But still looks awesome, I think it is time for helijah to remove all
his aircrafts'
On Sun, 18 Dec 2011, Frederic Bouvier wrote:
Is there a way to make the same shadow effects apply to aircraft
as well?
It applies also for aircraft, and for relief as well. Why do you
thing it could be differently ? My implementation is very different from
the one that was implemented in FG
WOW
Even better than Rembrandt! :D
Gijs
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
developers. It
WOW indeed. That's great Fred.
Words are useless anyway to express the joy/excitement this brings :)
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event
Stunning and more then wonderful.
This picture relay makes my day :-D
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
developers. It will provide
Fred
i am so excited I couldn't resist to share the first milestone of my
current project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
As the name of the project hints, this is only the beginning.
So Xmas has come early this year :-)! Excellent progress after all these
Oliver wrote:
This picture relay makes my day :-D
Just one day? I'd say the entire year! :-D
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special
Hello,
Hi All,
i am so excited I couldn't resist to share the first milestone of my current
project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
As the name of the project hints, this is only the beginning.
Regards,
-Fred
I thought cristmas times begins next week?
Man thanks
De: Heiko Schulz
Hello,
Hi All,
i am so excited I couldn't resist to share the first milestone of my
current project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
As the name of the project hints, this is only the beginning.
Regards,
-Fred
I thought cristmas
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
Hi All,
i am so excited I couldn't resist to share the first milestone of my current
project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
It looks great, but what are you doing? :)
g.
--
Proud owner of F-15C 80-0007
De: Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
Hi All,
i am so excited I couldn't resist to share the first milestone of
my current project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
It looks great, but what are you doing? :)
Noticed the shadows
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
De: Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
Hi All,
i am so excited I couldn't resist to share the first milestone of
my current project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
It looks
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
De: Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote:
Hi All,
i am so excited I couldn't resist to share the first milestone of
my current project :
. Solve that one and it rates a 10 plus.JW Original Message
Subject: [Flightgear-devel] Announcing Project Rembrandt
Date: Sat, 17 Dec 2011 12:04:50 +0100 (CET)
From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
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