On 7/1/07, gh.robin wrote:
On Sun 1 July 2007 12:32, Martin Spott wrote:
gh.robin wrote:
Here the snapshot which shows the difference
http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
Probably a mixup in the materials definition, 'materials.xml' ?
Martin.
One of Mathias's
gh.robin wrote:
Here the snapshot which shows the difference
http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
Probably a mixup in the materials definition, 'materials.xml' ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Sun 1 July 2007 12:32, Martin Spott wrote:
gh.robin wrote:
Here the snapshot which shows the difference
http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
Probably a mixup in the materials definition, 'materials.xml' ?
Martin.
I don't see any definition difference , with
Hello,
With FlightgearG-OSG last cvs source and data , built with openscenegraph
stable V2
the texture of the sea is not homogeneous , the texture close to the coastline
is like usual, but the generic sea tile is different , with less definition
(the size of the tile seems to be larger)
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