Re: [Flightgear-devel] FG OSG = Sea Texture is not consistent

2007-07-02 Thread Curtis Olson
On 7/1/07, gh.robin wrote: On Sun 1 July 2007 12:32, Martin Spott wrote: gh.robin wrote: Here the snapshot which shows the difference http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Probably a mixup in the materials definition, 'materials.xml' ? Martin. One of Mathias's

Re: [Flightgear-devel] FG OSG = Sea Texture is not consistent

2007-07-01 Thread Martin Spott
gh.robin wrote: Here the snapshot which shows the difference http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Probably a mixup in the materials definition, 'materials.xml' ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] FG OSG = Sea Texture is not consistent

2007-07-01 Thread gh.robin
On Sun 1 July 2007 12:32, Martin Spott wrote: gh.robin wrote: Here the snapshot which shows the difference http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Probably a mixup in the materials definition, 'materials.xml' ? Martin. I don't see any definition difference , with

[Flightgear-devel] FG OSG = Sea Texture is not consistent

2007-06-29 Thread gh.robin
Hello, With FlightgearG-OSG last cvs source and data , built with openscenegraph stable V2 the texture of the sea is not homogeneous , the texture close to the coastline is like usual, but the generic sea tile is different , with less definition (the size of the tile seems to be larger)