Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Sebastian Bechtold
Georg Vollnhals schrieb: Sebastian Bechtold schrieb: .. If possible, I'd like to try to do this without doing such further changes. I'd like to avoid a plan where one feature requires another, and this one requires another again, and so on. The more you change, the higher is the risk

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Georg Vollnhals
Sebastian Bechtold schrieb: Georg Vollnhals schrieb: ... Second, if we save these auto-generated textures on the hard disk (what should generally be a good idea for performance reasons), you could load them into an image manipulation program and add your own stuff or, for example,

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: Sebastian Bechtold wrote: Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain.

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape, so you could map one texture on

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Ralf Gerlich
Hi! Harald JOHNSEN wrote: The point 1) will give worse ground texture than today if we set the texture size at 4090^2. Not necessarily. Currently we have the same basic texture resolution everywhere. With the approach Sebastian wants to try one could use tiles of different sizes depending on

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich wrote: Hi! Harald JOHNSEN wrote: But if the the real problem is those anoying triangle why not simply delete them ? Frankly we don't care about the geometry in the btg file, we just need a height field, let just built this

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape,

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Georg Vollnhals
Sebastian Bechtold schrieb: .. If possible, I'd like to try to do this without doing such further changes. I'd like to avoid a plan where one feature requires another, and this one requires another again, and so on. The more you change, the higher is the risk of unplanned side effects and