Georg Vollnhals schrieb:
Sebastian Bechtold schrieb:
..
If possible, I'd like to try to do this
without
doing such further changes. I'd like to avoid a plan where one feature
requires another, and this one requires another again, and so on. The more
you change, the higher is the risk
Sebastian Bechtold schrieb:
Georg Vollnhals schrieb:
...
Second, if we save these auto-generated textures on the
hard disk (what should generally be a good idea for performance
reasons), you could load them into an image manipulation
program and add your own stuff or, for example,
Harald JOHNSEN schrieb:
Sebastian Bechtold wrote:
Your thread title is misleading,
Sorry, but I don't think so. The title describes my intentions pretty well.
what you really want to do is to add
layers, so to add some geometry drapped around the terrain.
Sebastian Bechtold wrote:
Yes, that's true. This might really be something that makes the
implementation a bit more complicated. Currently, I have two
ideas to solve this problem:
1.)
Apply the textures on tile-level. The tiles have a regular rectangular
shape, so you could map one texture on
Hi!
Harald JOHNSEN wrote:
The point 1) will give worse ground texture than today if we set the
texture size at 4090^2.
Not necessarily. Currently we have the same basic texture resolution
everywhere. With the approach Sebastian wants to try one could use tiles
of different sizes depending on
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Ralf Gerlich wrote:
Hi!
Harald JOHNSEN wrote:
But if the the real problem is those anoying triangle why not simply
delete them ? Frankly we don't care about the geometry in the btg file,
we just need a height field, let just built this
Harald JOHNSEN schrieb:
Sebastian Bechtold wrote:
Yes, that's true. This might really be something that makes the
implementation a bit more complicated. Currently, I have two
ideas to solve this problem:
1.)
Apply the textures on tile-level. The tiles have a regular rectangular
shape,
Sebastian Bechtold schrieb:
..
If possible, I'd like to try to do this
without
doing such further changes. I'd like to avoid a plan where one feature
requires another, and this one requires another again, and so on. The more
you change, the higher is the risk of unplanned side effects and
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