Hello !
I am trying to adapt a nice patch by Yurik V. Nikiforoff
( http://www.mail-archive.com/flightgear-
de...@lists.sourceforge.net/msg06282.html )
to the new possibilites offered by OSG and Tim Moore's shaders work, in an
attempt to have working landing lights.
I hit a maths issue when it c
Simulador wrote:
>Hi Stewart,
>
>I am sorry for the delay, I posted this email 2 weeks ago and I thought
>I had answered you.
>
>I am working on a Full Flight Simulator that was manufactured in 1976,
>it is a Boeing 707-341.
>
>The HOST computer was a R2000, it was a 24 bit machine with 64 K wor
Hi Stewart,
I am sorry for the delay, I posted this email 2 weeks ago and I thought
I had answered you.
I am working on a Full Flight Simulator that was manufactured in 1976,
it is a Boeing 707-341.
The HOST computer was a R2000, it was a 24 bit machine with 64 K words
of memory. We did repla
Hi Carl,
I assume you want the ufo to shine lights onto the ground?
Unfortunately, as Melichor confirmed on Jan.24, material emissions do not cast
light on nearby surfaces, and there are no other light sources that can, other
than the Sun of course.
Also, "Mathias has plans for that."
So, Not
Hi,
I would like to use UFO with LANDING LIGHTS,
Does someone could point what should I do to have this system on the UFO.
Regards,
Carl
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