On ven 14 septembre 2007, Robin van Steenbergen wrote:
> gh.robin schreef:
> > Hello,
> > In spite of an existing documentation Model-HowTo, wish is accurate,
> > wouldn't it be useful,
> > to tell here, which mains 3D objects format can be read by FlightGear,
> > and how the models can be made fr
Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!
Greetings
HHS
--- "gh.robin" <[EMAIL PROTECTE
gh.robin schreef:
> Hello,
> In spite of an existing documentation Model-HowTo, wish is accurate,
> wouldn't it be useful,
> to tell here, which mains 3D objects format can be read by FlightGear, and
> how
> the models can be made from several 3D objects format ?
>
> Before the implementation o
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and how
the models can be made from several 3D objects format ?
Before the implementation of OpenSG,
and with the existing
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