Re: [Flightgear-devel] No shader compilation error messages

2013-04-29 Thread James Turner
On 29 Apr 2013, at 10:09, Renk Thorsten wrote: > I still have the funny GPU problem under Linux that the GPU refuses to go to > high performance, so I don't actually develop shader code under Linux but use > it just to interface with GIT and do quick tests. I update the Windows much > more ra

Re: [Flightgear-devel] No shader compilation error messages

2013-04-29 Thread Renk Thorsten
> If this is the cause, it's been that way since January, and I assume you > would have compiled from source since then. I still have the funny GPU problem under Linux that the GPU refuses to go to high performance, so I don't actually develop shader code under Linux but use it just to interf

Re: [Flightgear-devel] No shader compilation error messages

2013-04-29 Thread James Turner
On 29 Apr 2013, at 07:54, Renk Thorsten wrote: > Does anyone have an idea what may have caused this, and if so would it be > easy to put the error messages back in? When did it break? I did some work right after 2.10 to support custom logging, and one thing I started doing, but did not finis

[Flightgear-devel] No shader compilation error messages

2013-04-28 Thread Renk Thorsten
With the recent FG, both Linux self-compiled and Jenkins for Windows, I no longer get compilation errors from the shaders thrown to the console - badly formed shaders just don't work without complaining. This makes developing a bit awkward now and will make it close to impossible to trace pr