On 29 Apr 2013, at 10:09, Renk Thorsten wrote:
> I still have the funny GPU problem under Linux that the GPU refuses to go to
> high performance, so I don't actually develop shader code under Linux but use
> it just to interface with GIT and do quick tests. I update the Windows much
> more ra
> If this is the cause, it's been that way since January, and I assume you
> would have compiled from source since then.
I still have the funny GPU problem under Linux that the GPU refuses to go to
high performance, so I don't actually develop shader code under Linux but use
it just to interf
On 29 Apr 2013, at 07:54, Renk Thorsten wrote:
> Does anyone have an idea what may have caused this, and if so would it be
> easy to put the error messages back in?
When did it break?
I did some work right after 2.10 to support custom logging, and one thing I
started doing, but did not finis
With the recent FG, both Linux self-compiled and Jenkins for Windows, I no
longer get compilation errors from the shaders thrown to the console - badly
formed shaders just don't work without complaining. This makes developing a
bit awkward now and will make it close to impossible to trace pr
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